I would like to formally start a community petition to the developers to fix the myriad problems present in siege battles; namely, the problems with fortification defense. This problem is not unique to ETW - it has been an issue in past Total War titles as well, including Rome and MTW.
The coding is obviously difficult, no one denies this. But if it's worth doing, isn't it worth doing right? There is a great modding community here that has done a lot of work toward this end, but an official patch is desperately needed. Below I will enumerate a running list of issues that are in drastic need of attention.
If you have any suggestions not listed, please post them and they will be added to the list.
MAJOR ISSUES
- While on a fort wall, the direction a unit is facing is difficult, if not impossible, to change.
- Units rarely use fort artillery pieces properly. There needs to be an interactive component to the individual cannon which allows the player the ability to assign a unit to that particular artillery piece.
- The garrisoning of the Command Headquarters is bugged and often only allows two or three stacks of units to garrison.
- Scaling the fort properly requires a prayer and a dice roll. Why do "Eager" assaulting units feel compelled to start climbing back down the ropes on their own accord?
- Because of the difficulty in coding the AI to properly, there are numerous and problematic routing issues when ordering units to various areas of the fort, especially if those areas are on the walls.
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- There is a drastic need for a major AI overhaul when it comes to sieges. For example, the assaulting AI, once they've gained access to the fort, head straight for the center with complete disregard for enemy units on the perimeter
MINOR/AESTHETIC ISSUES
- Grenadiers are unable to throw grenades from the fort. This is unrealistic.
- Fort artillery pieces should keep up with artillery technologies; cannister, etc.
- Let's see some violence: Where are the people falling from the walls or the ropes being cut by the units manning the walls? Seems logical that if I've got a sabre that I'm going to chop that grappling rope that just landed near me...
- There are many codes out there for destructable structures. Implementing them properly may be difficult, but a more robust graphical presentation of cannons smacking against the fort would be great.
- What happened to wooden walls? Wooden walls were not obsolete in the early 18th century, especially in colonial America. One thing that many people enjoyed about Rome was the diversity of defensive structures available and the unique impact they had on sieges.
CONCLUSION
I want to end by saying that I love this game; it is truly the game I have enjoyed more than any other. It is well done and thoroughly engaging. As a dedicated fan to the series and this game in particular, I would like to see some official fixes on behalf of the development team to the very important siege aspect of this game. Taking the time to develop a workable code for forts in ETW will pave the way for greater functionality in NTW and other future titles.




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