Originally Posted by
Point Blank
I kinda like the idea of only being able to choose recruitment and building at settlements where there is a governor/general, otherwise control of the settlement has to be left to the AI. You still get to choose Financial policy, Military build policy etc, but the specific options for the player to choose buildings to build and units to recruit are disabled with no governor present. Is that possible? I use it as a house rule and it works very well.
PDER had a simple script that prevented construction in the absence of a governor.
Campaign Script:
export_descr_buildings:
Similarly, recruitment can also be restricted.
export_descr_buildings:
Expectedly, the present event counter can be buggy. Because 'selecting' triggers the event, governor-less settlements have complete control over construction until, essentially, the construction window refreshes (usually by choosing a building to construct, then canceling its construction). Limiting recruitment has the additional side effect of depleting the recruitment pools for the said unit.
Some experimentation is obviously required, but I think there's plenty of room to "throw logs" here, if you're into that sorta thing