Application: Copy-paste to the bottom of campaign script file (just above wait_monitors command) or to the bottom of G5Script.txt (above wait_monitors as well) if you run stakes/reinforcements running via advisor button.
Compatibility: Any mod that uses the same strat map names as SS 6.1+ (that includes 6.2 RC4 and RR/RC).
The idea: Apart from the use of code that brings 0 search results on twc
...
I intended to create a more challenging process of conquering provinces, so now upon capture of a settlement there'll be anything between 10-25% additional turmoil (to reflect the actual resistance people would make during first turns), followed by lower default religious conversion. That'll mean a garrison will need to stay a while longer and the populace won't find the switch so appealing.
The fun part is that I can add individual religion conversion rates for all settlements on the map, which gives us an opportunity to reflect how (non)conservative a certain populace is.
The last feature is that a player can't build/repair/retrain anything in a settlement during 1st turn after conquering it - which reflects the actual time to establish new administration in a conquered province.
Conversion rates lowered/turmoil added for original capitals, conversion rates almost nullified for great religious centres. Lithuania and TO territories have lower conversion rates too.