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  1. #1

    Default Edit Attack Range?

    is it possible to change the Attack Range of Archers etc.?

  2. #2
    Moon's Avatar Centenarius
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    Default Re: Edit Attack Range?

    All the information you require is at the top of the export_descr_unit.txt file, scroll down to the appropiate section to find out which part of the archers primary attack to edit.

  3. #3

    Default Re: Edit Attack Range?

    I'm sure you know this, but remember to use the "show_err" line and make backups, as there is a limit to archer's range (187, I believe...)
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  4. #4
    Squid's Avatar Opifex
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    Default Re: Edit Attack Range?

    The 187 can be changed by altering descr_projectiles_new.txt.
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  5. #5

    Default Re: Edit Attack Range?

    so changing the range at descr_projectiles_new.txt? and its possible my archers have 300 range like onagers? lol

    projectile arrow

    ;effect default_arrow_trail_set
    effect_offset -1.5
    damage 0
    radius 0.1
    affected_by_rain
    min_angle -60
    max_angle 60
    velocity 48
    display particle_trail
    triangle
    texture data/textures/arrow_test.tga
    tail 0.3
    length 2.5
    tail_tex0 0 0.0
    tail_tex1 0 0.25
    head_tex 1 0.125
    end


    where is the range there?. is it radius? and btw can i change the velocity and damage?

  6. #6

    Default best archer attack angle?

    what do u prefer for the best attack angle of archers?

  7. #7
    Kylan271's Avatar Domesticus
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    Default Re: Edit Attack Range?

    Not radius,I think it is velocity,as sling has greater range max than arrows. Squid is it velocity you are refering to or what???? max_angle???


  8. #8

    Default Re: Edit Attack Range?

    I believe velocity has part to do with it, max angle may as well. If you look at some of the other longer range projectiles, you'll see how it's done. Also, just try things out. (But remember to make back ups)

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  9. #9

    Default Re: Edit Attack Range?

    I thought range of archers was determined in EDU ?

  10. #10

    Default Re: Edit Attack Range?

    The range of a unit is defined in EDU, but the max range limit for each projectile is determined by the velocity and angle values in descr_projectile_new.

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