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  1. #1

    Default Question about making new generals?

    I'm trying to make a new general for the Jerusalem faction in the Crusades part of Kingdoms.

    I'm using Richard the Lionheart as a basis for it, i inputted my character to arrive when Richard arrives in the Campaign_Script. I've added the first name and surname to the descr_names.txt and descr_names_lookup.txt. And i think i added it correctly to the names.txt.bin. The problem is that when i go to enter the campaign part it rejects it as if i didn't press the start button.

    I'll include the export_descr_unit.txt, descr_names.txt, descr_names_lookup.txt, Campaign_Script.txt, and the names.txt.bin. To see where i've gone wrong if anyone is willing to look at it.


    EDIT: Sorry forgot to go back here and say that i figured out what was wrong, it was unpacking the names.txt.string.bin that's where i went wrong.
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    Last edited by LordGodfrey; October 19, 2009 at 03:30 PM.

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Question about making new generals?

    As I recently discovered, you dont actually need to add new names to descr_names_lookup.txt. And it is easier to just edit names.txt and then delete names.txt.strings.bin and let the game rebuild it.

    Check the system.log.txt file to see if the game is throwing up any errors that can tell you where the problem is

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Question about making new generals?

    It would help to get more details. The script is 3500 lines long, looking for the needle in the haystack without a name of the new general.
    My guess: you added something in the EDU that isn't right.

    And the log will be an invaluable help,otherwise it is all guesswork.










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