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  1. #1
    alhoon's Avatar Comes Rei Militaris
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    Default Wooden forts in campaign strat?

    Does anyone know how I can put wooden forts in the campaign strat? Is there a way to do this through script? By either forcing a general to create a fort or just add it through script command?

    I can put watchtowers, but not forts. As a note, could anyone tell me what this does:

    famine_threat 0
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
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  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Wooden forts in campaign strat?

    Guess it can be done in descr_strat in the regions section where you would place the watchtower. The line will be like this:

    region region_name
    farming_level 0
    famine_threat 0
    fort x y fort culture culture_name

    x y = Coordinates in that region
    Last edited by Gigantus; October 10, 2009 at 06:41 AM.










  3. #3
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Wooden forts in campaign strat?

    I tried... I failed.

    After the watchtower I added:

    fort x y fort culture Northern_European

    But it didn't work.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Wooden forts in campaign strat?

    You replaced x y with co-ordinates of the region?










  5. #5
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Wooden forts in campaign strat?

    Yeap. And made sure they were in the region.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Wooden forts in campaign strat?

    Well, it was just an educated guess - comparing the stone fort entry with the actual path to the folder and then applying it to the wooden fort.










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