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Thread: How to best remove units?

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  1. #1
    RaZor HeaD's Avatar Decanus
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    Default How to best remove units?

    There are a few units in the game which I find to be quite ridiculous.

    Mounted Longbowmen...like someone with a 6' bow could ride a horse well, let alone shoot the bow.
    Elephants with cannons on their back...like a cannons recoil wouldn't simply snap an elephants back the first time it was fired.

    I was wondering, what is a good method for removing said units from the game?
    If you delete the entries for them from the export_descr_unit file will that screw up anything else, like the computers AI for building units? Or should you go into the export_descr_buildings file and delete the units there? Or do both things?

  2. #2
    konny's Avatar Artifex
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    Default Re: How to best remove units?

    It would be sufficient to remove them from export_descr_buildings (and the mercenary file, descr_strat and campaign_script, if they happen to appear there). That way no one would be able to create them and they simply wouldn't appear in game.

    Removing them from EDU is not needed.

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  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: How to best remove units?

    You might also need to remove them from descr_rebel_factions.txt and descr_sm_faction.txt (if the faction that owns them can horde).

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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