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October 08, 2009, 07:55 AM
#1
How to best remove units?
There are a few units in the game which I find to be quite ridiculous.
Mounted Longbowmen...like someone with a 6' bow could ride a horse well, let alone shoot the bow.
Elephants with cannons on their back...like a cannons recoil wouldn't simply snap an elephants back the first time it was fired.
I was wondering, what is a good method for removing said units from the game?
If you delete the entries for them from the export_descr_unit file will that screw up anything else, like the computers AI for building units? Or should you go into the export_descr_buildings file and delete the units there? Or do both things?
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October 08, 2009, 08:50 AM
#2
Re: How to best remove units?
It would be sufficient to remove them from export_descr_buildings (and the mercenary file, descr_strat and campaign_script, if they happen to appear there). That way no one would be able to create them and they simply wouldn't appear in game.
Removing them from EDU is not needed.
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October 08, 2009, 04:36 PM
#3
Re: How to best remove units?
You might also need to remove them from descr_rebel_factions.txt and descr_sm_faction.txt (if the faction that owns them can horde).
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