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  1. #1
    Heinz Guderian's Avatar *takes off trousers
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    Default Later Republican/Imperial Legionaires

    Sorry if this is in the wrong place/asked before (please move/merge/delete as appropriate). I have just managed to get me some Early Legionaires by building an Imp Pal in Capua circa 200 BC. I love them. But i was just wondering how and when do the late Legionaires kick in (if there is such a thing)? I dont think i've come across them before so was just wondering. Thanks.




  2. #2
    Eat Meat Whale Meat
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    Default Re: Later Republican/Imperial Legionaires

    There used to be a set of late republican units (legionaries, first cohort, auxiliaries, jav cav), but I suggested (and was taken up on) removing them so as to free up more slots in descr_model_battle.txt, which can contain a maximum of 64 slots, as the late units historically came into use at the time of Augustus, and few games go that far (and the 66BC bug most likely will cut things off before then). I don't know if the free slots have been used yet, but if not, they'll probably be used to expand other factions' rosters.

    Incidentally, I think the DMB could be stretched just a bit more, but the coding tricks involved would be a bugger to maintain.

  3. #3
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Later Republican/Imperial Legionaires

    Quote Originally Posted by pannonian View Post
    There used to be a set of late republican units (legionaries, first cohort, auxiliaries, jav cav), but I suggested (and was taken up on) removing them so as to free up more slots in descr_model_battle.txt, which can contain a maximum of 64 slots, as the late units historically came into use at the time of Augustus, and few games go that far (and the 66BC bug most likely will cut things off before then). I don't know if the free slots have been used yet, but if not, they'll probably be used to expand other factions' rosters.

    Incidentally, I think the DMB could be stretched just a bit more, but the coding tricks involved would be a bugger to maintain.
    ah i see. Probably better this way. Thanks for the info Pann.




  4. #4
    Quinn Inuit's Avatar Artifex
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    Default Re: Later Republican/Imperial Legionaires

    Pannonian's right. We're very low on space, and they just weren't appropriate given the 66 B.C. crash. That said, they're still in the download, so you can add them back manually if you like. The most recent version probably has the DMB space, actually, since I'm hoarding it for some major unit additions. Next up: new Dacians.

    Pannonian: what kind of coding tricks are you thinking of? I'm curious.
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  5. #5
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    Default Re: Later Republican/Imperial Legionaires

    Quote Originally Posted by Quinn Inuit View Post
    Pannonian's right. We're very low on space, and they just weren't appropriate given the 66 B.C. crash. That said, they're still in the download, so you can add them back manually if you like. The most recent version probably has the DMB space, actually, since I'm hoarding it for some major unit additions. Next up: new Dacians.

    Pannonian: what kind of coding tricks are you thinking of? I'm curious.
    Having had another look at DMB, I'm not so sure. The common fields for each model are:
    type
    skeleton
    indiv_range
    model_flexi
    model_tri
    However, these fields can be tailored for each faction that can use the unit in battle:
    texture
    model_sprite
    So if there are faction and AOR versions of a unit, it's unlikely that a faction would want to recruit the inferior AOR version, barring earlier auxilia access (and that earlier access can be simulated using EDB and resources anyway), a single model could be used for both faction and AOR units, but with the faction version using the faction unit texture and sprite, and the other factions using the AOR unit texture and sprite. If this does indeed work, it would remove the flexibility of just adding factions to a particular unit's ownership, and it would be a lot of work keeping track of ownership so you don't get factions getting graphics they shouldn't, but it might free up a few slots.

  6. #6

    Default Re: Later Republican/Imperial Legionaires

    aw noes! 66BC crash!!?? it's true i havent got that far yet(maybe 120BC is as far as i've got in my games so far, as i keep restarting to check things out), but is this a mod introduced crash or something in the original game? sucks boo - i hate impasssable ctds.

  7. #7
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Later Republican/Imperial Legionaires

    I don't quite get that, Pannonian. If two units use the same model, and one is AoR, the other factional, you can put the AoR one as merc and the factional one as the faction on textures and model_sprite. Also, factional units for different factions with similar models could be combined in the same way with a bit of photoshopping.

    @CaCa: Its only for the Romans, BTW.
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  8. #8
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    Default Re: Later Republican/Imperial Legionaires

    Quote Originally Posted by Caligula Caesar View Post
    I don't quite get that, Pannonian. If two units use the same model, and one is AoR, the other factional, you can put the AoR one as merc and the factional one as the faction on textures and model_sprite. Also, factional units for different factions with similar models could be combined in the same way with a bit of photoshopping.

    @CaCa: Its only for the Romans, BTW.
    I probably missed that.

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