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  1. #1
    caralampio's Avatar Magnificus
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    Default Deranged trait

    It seems an inordinate number of characters are getting the "Deranged" trait (the first level is "Skewed View"). Others have pointed this out and I have confirmed it in my current game.

    I have perused export_descr_character_traits and there seems to be no explanation based on the existing traits. Supposedly, one can get Deranged upon character creation, or after strong events such as assassination attempts, surviving disasters or having a very high "Battle Hardened" trait (meaning having gone through a lot of battles where they lost most of their escort). Those cases do not apply to my generals. Supposedly, a character should not ever get Deranged if none of the mentioned things occur to him (and even then the chances are low).

    The closest I can get to a possible culprit is this trigger

    Code:
     
    ;------------------------------------------
    Trigger selfperpetuating12
        WhenToTest CharacterTurnEnd
        Condition Trait Deranged >= 1
        Affects Deranged  1  Chance  4
    If one reads it strictly, this trigger applies only to someone already having deranged at least level 1 (>= 1). It causes the madness to increase level. However, if for some reason the game ignores the conditional, or interprets characters with no deranged level as having one, then there is a 4% chance per turn of getting it, which is high (over 50 turns 87% of characters will have it, which is what seems to be happening).

    I wonder if this may have to do with the antitrait, Sane. This is a hidden trait (you don't see when your character has it), and also it is unusual because it serves as an antitrait for several different traits; Hypocondriac, Touched By The Gods, Insane, Deranged, & Bloodthirsty. Maybe different events and triggers of any of those traits cause the hidden Sane trait to become virtually 0 which the game then interprets as Deranged level 1 for purposes of the above mentioned trigger? I'm speculating since my knowledge of these workings isn't very deep.

    I tried changing it to read

    Condition Trait Deranged > 1

    But still it happens, which would seem to point to the theory that the game is ignoring the conditional when testing for the trigger.

    Opinions and suggestions welcome.

  2. #2

    Default Re: Deranged trait

    I've got to the point of removing it nine times in ten because literally everyone gets it in my games.
    ...ceterum autem censeo Carthaginem esse delendam.

  3. #3
    JorisofHolland's Avatar Primicerius
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    Default Re: Deranged trait

    Maybe it should be like : "And Condition Character has trait ...."
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  4. #4
    Byg's Avatar Read The Manual
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    Default Re: Deranged trait

    Perhaps you had a disaster? They have a v high likelihood of starting deranged off.

    Also I see an error that may have unlikely effects:
    ;------------------------------------------
    Trigger Insane_From_Wars
    WhenToTest CharacterTurnEnd

    Condition Trait Hardened >= 4

    Affects Deranged 1 Chance 5

    ;------------------------------------------

    You cannot refer to a level that does not exist i.e 4, so this may be triggering for al generals every turn.
    Last edited by Byg; October 07, 2009 at 03:09 AM.

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  5. #5
    caralampio's Avatar Magnificus
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    Default Re: Deranged trait

    Quote Originally Posted by Byg View Post
    Perhaps you had a disaster? They have a v high likelihood of starting deranged off.

    Also I see an error that may have unlikely effects:
    ;------------------------------------------
    Trigger Insane_From_Wars
    WhenToTest CharacterTurnEnd

    Condition Trait Hardened >= 4

    Affects Deranged 1 Chance 5

    ;------------------------------------------

    You cannot refer to a level that does not exist i.e 4, so this may be triggering for al generals every turn.
    Hmm... That trigger is irrelevant anyway, I'll edit it out and see what happens.
    Last edited by caralampio; October 07, 2009 at 07:37 PM.

  6. #6
    Byg's Avatar Read The Manual
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    Default Re: Deranged trait

    Quote Originally Posted by caralampio View Post
    Hmm... That trigger is irrelevant anyway, I'll edit it out and see what happens.
    Well it's not irrelevant, it links derangement to bad battlefied experiences. It should be 2 not 4.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  7. #7

    Default Re: Deranged trait

    Quote Originally Posted by Byg View Post
    Well it's not irrelevant, it links derangement to bad battlefied experiences. It should be 2 not 4.
    ok about this happen with some character administrative minded ,but one military minded would get honored about fight a bloody battle for his country

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