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Thread: [Teoric Question] About the lodX.mesh codes

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  1. #1

    Default [Teoric Question] About the lodX.mesh codes

    61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod0.mesh 121
    61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod1.mesh 900
    61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod2.mesh 2500
    61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod3.mesh 6400

    Why are four codes needed?


  2. #2
    Product Designer
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    Default Re: [Teoric Question] About the lodX.mesh codes

    there lods(Level Of Detail)
    the first one is high-poly, and the other ones get lower in poly count by each model. which model is used depends on the value bihind it, which is the distance to the camera when it becomes used.
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  3. #3

    Default Re: [Teoric Question] About the lodX.mesh codes

    Interesting. I thought they each belonged to one part of the body.


  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: [Teoric Question] About the lodX.mesh codes

    If you haven't already, I wholeheartedly suggest you check out Alletun's Unit Maker's Tome of Knowledge.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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