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October 06, 2009, 09:06 AM
#1
[Teoric Question] About the lodX.mesh codes
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod0.mesh 121
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod1.mesh 900
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod2.mesh 2500
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod3.mesh 6400
Why are four codes needed?
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October 06, 2009, 09:26 AM
#2
Re: [Teoric Question] About the lodX.mesh codes
there lods(Level Of Detail)
the first one is high-poly, and the other ones get lower in poly count by each model. which model is used depends on the value bihind it, which is the distance to the camera when it becomes used.
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October 06, 2009, 09:42 AM
#3
Re: [Teoric Question] About the lodX.mesh codes
Interesting. I thought they each belonged to one part of the body.
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October 06, 2009, 05:30 PM
#4
Re: [Teoric Question] About the lodX.mesh codes
If you haven't already, I wholeheartedly suggest you check out Alletun's Unit Maker's Tome of Knowledge.
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