Well, i thought i'd start another WWII mod. Remember that old one that failed epicly?
Well, i'll do something way better.
Story
The story is set in the aftermath of a theorical failure of operation overlord. First of all, the germans have more panzer divisions in the invasion area than anticipated. Second of all, many of the allied paratroopers are released too early rather than too late and meet an untimely end in the english channel. Third, the germans catch the midget submarines of operation gambit meaning that the allied landings would be off-target. Fourth, the germans have more experienced soldiers in the area. All of these would culminate in thousands of dead allied soldiers and the full retreat of the allies from europe. The allies' military power would be greatly reduced, and the russians on the eastern front wouldn't get the relief they needed. In less than a year the germans would advance all the way back into russia and almost to stalingrad where the russians had defended the city at such a cost years earlier. A post-invasion german bombing of london in the wake of the loss of so many allied planes would kill several important people(i'm thinking eisenhower.).
Meanwhile, in allied-occupied italy, the germans are taking advantage of the post-invasion chaos to invade italy. This would not only drive the allies out but make italy part of their own empire. From there, they'd launch an invasion of north africa by using soldiers conscripted from italy setting the stage for the mod.
It'll be set on the area covered by the default vanilla map(just bigger to include all of britain, more of africa and more of russia/scandinavia)
I made the british desert rifleman model
Spoiler Alert, click show to read:
i'm currently working on the enfield No.4 ATM
Gameplay elements
Instead of having cities, siege battles would be set in military bases.
For airstrikes, just have a radio unit that's actually a siege unit. He calls in an airstrike on a target and a bomb/missiles/machinegun projectile would be launched from REALLY high, out of view of the player while a plane sound effect plays giving the idea that a plane dived down and did a quick strike. Also, for bombing raids, just have a bomber unit that has a "moving forward in the air" animation with no idle animation, also being out of view. For machineguns, make the "fired" animation look like he fired a burst of MG rounds while the effect would be of several bullets flying through the air. For paratroopers, just make a paratrooper unit that has a very high movement range on the campaign map.
The factions:
Vichy France
The third Reich
Italian Resistance(a fascist uprising in western italy in support of the third reich)
Britain*
United States*
Canada*
Russia
Maquis and other resistance(this would be a french rebel type faction set to be permanently in horde mode)
Neutral Countries
Thoughts? Ideas?
If anybody can help, you'd have my undying respect. P.S. for a name i thought i'd do "Thousand year reich". Comments?






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