Well , this is a small project i'll be working on . It will be a skinning -and scripting mod only (at least for the first release)
Well , the concept is simple : At the beginning of the game , you'll get 3 choices :
Would you like mass troops : where let's say , the strongest unit has 10 attack , 15 def , but you have masses of cheap infantry (and perhapsd cavalry) All militia . Good start , but bad late-game
Would you like elite troops : Well yea , simple again : Strongest unit has , let's say 17 attack , 23 def. , but mroe expensive and smaller amounts of troops . Bad start , but good late-game .
Would you like a combination of both? : Combination of both , but ofcourse not as good ..
For example : the unit with the most troops in this option would have 200 soldiers in it , while the 'mass option' would have 240 soldiers in it . And the stronges wouldn't be as strong as the strongest unit of the 'elite choice' .
Strong all round , but not really decisive
So , the concept is simple , the scripting is too .. the main problem is that i'll need loads of new units . Mostly simple reksins ofcourse , but still
For later releases :
- Being able to choose single units by yourself :
Let's say 30 possible units for each faction (perhaps less factions than normal) . At the beginning of the game , you get 5 units to choose : Mass , cheap infantry , or good militia , but fewer numbers .. And the mroe you proceed , the better units you will be able to choose .
Ofcourse everything wil be balanced
I can start on the scripting now , but i'm busy with another project so this'll have to wait , unless there are skinners interested in joining
Greets,
Mr.Blackadder






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