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  1. #1
    szwejk's Avatar Foederatus
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    Default how to decrease power of Turks?

    I play BC a few months (first 1.05 and 2.02 now), in my opinion Turks are to strong when I play ERE.
    They have to much money and their spwaned armies are to large and have to much strength (units at high exp etc.)
    So, I diecided to change some values in files:

    Spoiler Alert, click show to read: 

    In file campaing_script.txt I have change:

    ;Turks
    monitor_event FactionTurnStart FactionType turks
    and not I_LocalFaction turks
    add_events
    event counter ai_is_turk
    date 0 0
    end_add_events
    console_command add_money turks, 7000 ;15000 LK
    terminate_monitor
    end_monitor


    Cash for raiding:

    ;;;TURKS
    monitor_event GeneralDevastatesTile FactionType turks
    if I_LocalFaction turks
    console_command add_money turks, 3000
    end_if
    if not I_LocalFaction turks
    console_command add_money turks, 500 ;1000 LK
    end_if
    end_monitor


    Then I have change TURKS king purse:

    faction turks, balanced henry
    ai_label muslim
    re_emergent
    denari 10000
    denari_kings_purse 2500 ;4500 LK

    and in campaign_script.txt in section AI FACTION STACKS

    I have change (for example) spawn units properties like this:

    spawn_army
    faction turks
    character Masud, named character, age 25, x 52, y 135, family
    traits GoodCommander 3, Loyal 2, Brave 1, ReligionStarter 1
    unit bodyguard turks exp 2 armour 0 weapon_lvl 0 ;exp 5 armour 0 weapon_lvl 0 LK
    unit turks sipahi horse archers exp 1 armour 0 weapon_lvl 0 ;exp 3 armour 0 weapon_lvl 0 LK
    unit turks sipahi horse archers exp 1 armour 0 weapon_lvl 0 ;exp 3 armour 0 weapon_lvl 0 LK
    end

    ... same with other turks armies




    Can you tell me about some other changes which could I make to bring Turks "on the floor"?

    I understand that Turks are key faction in the region, but this faction block develop other factions and in this case after, for example, 40 turns there are no other faction on the region (like Armenia, Georgia etc.). There are only Turks... which you must fight for your life.
    Which my changes the situation is more unprovide and I think more interesting.
    Now Turks must pay attention on their east border where Armenia and Georgia are something like claw.
    They could really threaten Turks.
    Last edited by szwejk; October 04, 2009 at 03:37 PM.
    CK soldat
    sorry for my english

  2. #2

    Default Re: how to decrease power of Turks?

    Turks aren't that bad tbh...rush Dorylaeum and Amorium to stop their blitz west (they'll take Heraclea, but you can also blitz from Trebizond to take Sinop) and they'll begin to expand waaaaay east. When they are pretty much near Mosul, attack their eastern holdings. You'll be able to take Konya and their two castles before their main armies show up, and then it's easy enough to stop them at the two bridges. Or, if you have enough cavalry, take them on in the open field and slaughter their light infantry. You should have enough HA to counter their own, so with a proper rush you'll reduce them to two castles in the east, neither close enough to defend adequately against your rolling thunder.

    ERE campaigns are easy enough as it is, and I think it is just the Armenia AI being too timid if they don't grab Antioch that relegates them to becoming a stagnant player in the region. And Georgia...well, they are sandwiched between the Kypchaks and Seljuks, so I wouldn't rely on them to aid you too much in the region.
    "...most cases of death were mild to moderate..."

  3. #3
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: how to decrease power of Turks?

    I think it would be much easier if you just lowered the campaign difficulty to medium f.e. instead of taking the effort of digging in many files.

    Under the patronage of m_1512

  4. #4
    szwejk's Avatar Foederatus
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    Default Re: how to decrease power of Turks?

    Quote Originally Posted by wudang_clown View Post
    I think it would be much easier if you just lowered the campaign difficulty to medium f.e. instead of taking the effort of digging in many files.
    Well, you're right!
    CK soldat
    sorry for my english

  5. #5
    szwejk's Avatar Foederatus
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    Default Re: how to decrease power of Turks?

    Quote Originally Posted by Ma'ahes View Post
    Turks aren't that bad tbh...rush Dorylaeum and Amorium to stop their blitz west (they'll take Heraclea, but you can also blitz from Trebizond to take Sinop) and they'll begin to expand waaaaay east. When they are pretty much near Mosul, attack their eastern holdings. You'll be able to take Konya and their two castles before their main armies show up, and then it's easy enough to stop them at the two bridges. Or, if you have enough cavalry, take them on in the open field and slaughter their light infantry. You should have enough HA to counter their own, so with a proper rush you'll reduce them to two castles in the east, neither close enough to defend adequately against your rolling thunder.
    Thx for advice. I will try your strategy.

    Quote Originally Posted by Ma'ahes View Post
    ERE campaigns are easy enough as it is, and I think it is just the Armenia AI being too timid if they don't grab Antioch that relegates them to becoming a stagnant player in the region. And Georgia...well, they are sandwiched between the Kypchaks and Seljuks, so I wouldn't rely on them to aid you too much in the region.
    Sometimes I saw how Armenia kick Turk's asses, but they need 5-7 turns to stand up from knees and impel Armenia to withdraw, and defend.
    I don't understand one thing: why if I was in war with Turks and Armenia was too, Armenia couldn't alliance with me against these saracens dogs? Even if I siege with Armenian army they couldn't approve my alliance proposition. I think it's strange especially that Armenia's financial and military situation is rather poor.
    CK soldat
    sorry for my english

  6. #6
    TheBromgrev's Avatar Ducenarius
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    Default Re: how to decrease power of Turks?

    I never had a problem with the western Turks, just the Seljuks. Like Ma'ahes said, blitz those three cities and wait for them to move their armies to the east, then take their western cities while their armies are away. If you can survive their counter-attack then you've pretty much won. Their armies are meant for field battles, not sieges where the ERE's armies are defensive in nature, so try to not fight them out in the open. If you don't like how the AI gets free, experienced units then remove the garrison script in campaign_script.txt.

  7. #7

    Default Re: how to decrease power of Turks?

    there are 3 factors for diplomatic decisions of the AI. your global reputation, your standing toward that faction and how good the deal is your offering them.

    standing increases when fighting the same enemy (actual battles fought not just being at war). for reputation look here. and you can just throw in some money to sweeten the deal.

    but don't expect alliances or peace to last long with a faction that doesn't like you and/or when you've got a bad reputation. even when you bought it with lots of money.
    Waiting for:



  8. #8

    Default Re: how to decrease power of Turks?

    I actually removed the reinforcement scripts from the game. That's all it took.
    It's still a challenge but not (what, for various reasons, I see as) unfair now and it appears that without there is a steady tide of expansion from all the factions so you have more faction-on-faction warfare which is generally good. Currently in my H/VH ERE game I am hurriedly preparing a massive strike at the Ayyubids so I have the resources to hold off a resurgent Abbasid Empire ferociously attacking my ally Georgia.
    Last edited by SSJPabs; October 10, 2009 at 06:41 AM.

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