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  1. #1

    Default Re: RIO BRG III Mod ctd and bug thread

    Thans for the BRG IV download RIO been trying it out last weekend and found that it is stunning. Been monitoring cpu and memory usage and one thing I noticed though is if I play awhile the memory usage creeps up to almost 50%. I have 6gb but still I thin that causes instability.(using ancient g15 eyboard and CAY ey broen lol) If I restart after it gets above 40% or so it plays smooth and holds at 25% for awhile,opening settlement windows and building recruiting etc seems to shoot it up.Maybe it is just something in my setup but thought I would mention it.EB the only other mod I play regularly lately uses more CPU but memory always stays around 30-35%.If I see that memory is creeping up I exit and restart before AI turn and this allows me to complete all the big battles without auto-resolve or CTD.

  2. #2

    Icon4 Re: RIO BRG III Mod ctd and bug thread

    Believe I have found a bug in the recruitment cost and upkeep cost of some units in certain cities of the Western Roman Empire.

    First here is the background info to see if you can recreate the problem. All patches assimilation, Ihatemondays sound mod, and export_descr_buildings.rar have been installed. Installed mod on a freshly (and unaltered 1.6 BI) copied BI folder that I changed the name to rio. I copied over the 4tpy script for 434 AD no set alliances script. Launched the game everything worked fine. Before talking to the advisor to get the 4tpy script enabled I set Aetius to be the faction Heir. Gallus did not instantly die when I enabled the script. So I took down my notes on units and restarted the game. When the scripts ran that time Gallus did die instantly and Aetius became faction leader.

    I didn't check all of the units since I don't feel like spending to much time ATM. But, here is what I did fined. In the majority of roman towns/cities the Exculcatores unit costs 320 denarii and an upkeep cost of 1480 denarii. In the following cities the Exculcatores unit costs 55 denarii to recruit and the upkeep for those units is only 596 denarii.

    Here is the list

    Soissan
    Rotomagus
    Divodorum
    Condate
    Bourges
    Genava

    If I find anything else that seems like a bug I'll let you know. If the cost difference is a glitch then you may want go and look at your other units to see if they have a wrong recruitment and/or upkeep c.

    Once again, thanks for the mod guys/gals!

  3. #3

    Default Re: RIO BRG III Mod ctd and bug thread

    Quote Originally Posted by Kritic View Post
    Thans for the BRG IV download RIO been trying it out last weekend and found that it is stunning. Been monitoring cpu and memory usage and one thing I noticed though is if I play awhile the memory usage creeps up to almost 50%. I have 6gb but still I thin that causes instability.(using ancient g15 eyboard and CAY ey broen lol) If I restart after it gets above 40% or so it plays smooth and holds at 25% for awhile,opening settlement windows and building recruiting etc seems to shoot it up.Maybe it is just something in my setup but thought I would mention it.EB the only other mod I play regularly lately uses more CPU but memory always stays around 30-35%.If I see that memory is creeping up I exit and restart before AI turn and this allows me to complete all the big battles without auto-resolve or CTD.
    Very interesting Kritic and thank you for the update on the test.
    So you have been able to pay out the battles by making sure you have sufficient memory? 6gb is aot..I may need to look into whats causing so much memory usage.

    Quote Originally Posted by Taco Santa View Post
    Believe I have found a bug in the recruitment cost and upkeep cost of some units in certain cities of the Western Roman Empire.

    First here is the background info to see if you can recreate the problem. All patches assimilation, Ihatemondays sound mod, and export_descr_buildings.rar have been installed. Installed mod on a freshly (and unaltered 1.6 BI) copied BI folder that I changed the name to rio. I copied over the 4tpy script for 434 AD no set alliances script. Launched the game everything worked fine. Before talking to the advisor to get the 4tpy script enabled I set Aetius to be the faction Heir. Gallus did not instantly die when I enabled the script. So I took down my notes on units and restarted the game. When the scripts ran that time Gallus did die instantly and Aetius became faction leader.

    I didn't check all of the units since I don't feel like spending to much time ATM. But, here is what I did fined. In the majority of roman towns/cities the Exculcatores unit costs 320 denarii and an upkeep cost of 1480 denarii. In the following cities the Exculcatores unit costs 55 denarii to recruit and the upkeep for those units is only 596 denarii.

    Here is the list

    Soissan
    Rotomagus
    Divodorum
    Condate
    Bourges
    Genava

    If I find anything else that seems like a bug I'll let you know. If the cost difference is a glitch then you may want go and look at your other units to see if they have a wrong recruitment and/or upkeep c.

    Once again, thanks for the mod guys/gals!
    Hi Taco
    This was done more in regards to the 463AD campaign for the Domain of Soissons (DoS) faction. I wanted to show a bit of a distinction in unit costs. for their units there. I tried to make em look a bit different from the other units with a different colored shields and stats etc..
    The different costs in some ways I want to represent local armies getting recruited and payed no longer from a central WRE authority but in some instances emerging local magistrates.
    Last edited by Riothamus; April 27, 2010 at 08:32 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  4. #4

    Default Re: RIO BRG III Mod ctd and bug thread

    That's actually a really cool mechanic then. It also sounds like it is a lot more historically accurate too. But then again, I don't know near enough about Roman military history as I would like to.

  5. #5
    Lionheart's Avatar Decanus
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    Default Re: RIO BRG III Mod ctd and bug thread

    One question why the settlements with the names: Portus Victoriae Iuliobrigensium, Ceasar Augusta (by the way the name is Caesar Augusta), Frumwaestm Land and Campus Dnestr Antes do not appear in the description exe of regions, legions and capitals?

  6. #6

    Default Re: RIO BRG III Mod ctd and bug thread

    Quote Originally Posted by Lionheart View Post
    One question why the settlements with the names: Portus Victoriae Iuliobrigensium, Ceasar Augusta (by the way the name is Caesar Augusta), Frumwaestm Land and Campus Dnestr Antes do not appear in the description exe of regions, legions and capitals?
    Not sure what your asking here Lionheart. Why they dont show up in the files?

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  7. #7

    Default Re: RIO BRG III Mod ctd and bug thread

    [QUOTE=Riothamus;7223664]Very interesting Kritic and thank you for the update on the test.
    So you have been able to pay out the battles by making sure you have sufficient memory? 6gb is aot..I may need to look into whats causing so much memory usage.



    This isn't just this mod BTW.Must be something with the RTW engine. Yes restarting game before AI turn allows me to play out all battles with no CTD. I don't now what triggers it.
    “Plunderers of the world, after they, laying everything waste, run out of land, they probe even the sea: if their enemy has wealth, they have greed; if he be poor, they are ambitious; neither East nor West has sated them; alone of mankind they covet poverty with the same passion as wealth. Robbery, butchery, rape they misname empire: they make a wasteland and call it peace” Tacitus

  8. #8
    Lionheart's Avatar Decanus
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    But the RIO IV is not out yet right?
    One sugestion you could make Uther a caracter of the game it will be nice.
    Also in the Justinian campaign that i hope that this will have the campaign please do not forget to integrate the romano-moorish kingdom of Garmules.

  9. #9

    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    Just finished "The Gothic War" Torsten Cumberland, Jacobsen (2009). Its a great read on the exploits of Belisarius. I know that a definative Justinain mod is in the works. In the meantime, I am willing to sacrifice accuracy for playability so that that the Justinian campaign can be playable in BRG IV.

  10. #10
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    what else do you know about the romano-moors?

  11. #11
    Lionheart's Avatar Decanus
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    The information is not much but here he goes
    In Mauretania between Septum and the province of Caesariensis existed several minor moorish kingdoms that ruled also romanized urban populations. These kingdoms are stabilished after the arrival of the Vandals and are not subdue by them.
    Masties in Arris was one of them that called himself imperator. Others like King Masuna of Altava (modern day Ouled Mimoun in Algeria) claimed the title of rex gentium Maurorum et Romanorum.
    Around c.530 d.c. Garmules stablished a kingdom in Altava. After the defeat of the Vandals by Belisarius he recognized the Byzantine rule as a vassal. In de end of the years 560 he lauched several raids into Byzantine Africa, he does not take any important city but killed, according John of Biclaro, in 570 the praetorian perfect Theodoros and the magister militum Theoctistus and in 571 killed in combat Amabilis the sucessor of the magister. So emperor Tiberius II send to Africa Thomas as a perfect and general Gennadius to put dow the rebelion. The campaign happens between 577-578, Gennadius used terror tactics agains the subjects of Garmules, like burn the farms, the villages, massacred the population and so on. And finally Garmules was killed and the coastel corridor between Tingitana and Caesariensis secured.
    But this is only part of the Moorish Kingdoms history.
    After the destruction of the Vandal Kingdom the main moorisj tribes are: the Frexi in Byzacena are ruled by Antalas but other tribes in the same area fallowed the leadership of Coutzinas. The Aurasii, in the numidian mountains were ruled by Iabdas and the moors in Mauretania were led by kings Mastigas and Masuna.
    After Belisarius departed Africa, Solomon become the new magister militum per Africae. Shortly after the moors of Byzacena and Numidia rose in rebelon against byzantine rule. In the autumn of 534 Solomon gained the civil power from the prefect Archelaos and defeated the moors of Byzacena in Mamma and in a defenitive way in the early days of 535 in the batle of Mt. Bourgaon. In the summer he tries a campaign against Iabdas but failed and after that he constructed a line of fortifications to prevent further raiding parties in Byzantine land.
    In easter of 536 a rebelion in the troops serving Solomon erupted. Solomon and is secretary Procopius fleed to Sicilia and Martinus and Theodoros the second-officers of Solomon were left behind.
    Belisarius, in Sicily heard of the muttiny and with 100 men and with Solomon set sail to Carthage under siege by 9000 rebels led by a vandal called Stotzas. Theodoros was thinking in capitulation when Belisarius arrived. The news of the arrival make the rebels break the siege and Belisarius was able to form a small group with 2000 and pursued the rebels and defeat them in Membresa. But the main force of the rebels was able to flee and marched to Numidia where the local troops joint forces with them. Belisarius was forced to return to Italy and the emperor appoint Germanus is cousin as magister militum.
    In the spring of 537 the armies clashed in Scalae Veteres and Germanus narrowly won the battle. Stotzas fled to Mauretania and in the next 2 years Germanus re-established the discipline in the army. In 539 Germanus was replaced by Solomon again. He continued the work of Germanus and finally was able to strike the Aurasii conquering the strongholds in the mountains and firmly stablished byzantine rule over Numidia and Mauretania.

  12. #12
    Lionheart's Avatar Decanus
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    Africa enjoyed peace and prosperity for the next few years, until the arrival of the great plague ca. 542, during which the people of the province suffered greatly. At the same time, the arrogant behaviour of some Roman governors alienated the Mauri leaders, such as Antalas at Byzacena, and provoked them to rise up and raid Roman territory. So it was that during a battle with the Mauri at Cillium in Byzacena in 544, the Romans were defeated and Solomon himself killed.Solomon was succeeded by his nephew, Sergius, who as duke of Tripolitania had been largely responsible for the Moorish uprising. Sergius was both unpopular and of limited abilities, while the Mauri, joined by the renegade Stotzas, gathered together under the leadership of Antalas.The Moors, aided by Stotzas, were able to enter and sack the coastal city of Hadrumetum by trickery. A priest named Paulus was able to retake the city with a small force without help from Sergius, who refused to march forth against the Moors. Despite this setback, the rebels roamed the provinces at will, while the rural population fled to the fortified cities and to Sicily.

    Justinian then sent Areobindus, a man of senatorial rank and husband to his niece Praejecta, but otherwise undistinguished, with a few men to Africa, not to replace Sergius, but to share command with him. Sergius was entrusted with the war in Numidia, while Areobindus undertook to subdue Byzacena. Areobindus sent out a force under the able general John against Antalas and Stotzas. Because Sergius did not come to their aid as requested, the Romans were routed at Thacia, but not before John mortally wounded Stotzas in single combat. The effects of this disaster at least forced Justinian to recall Sergius and restore unity of command in the hands of Areobindus. Soon after, in March 546, Areobindus was overthrown and murdered by Gontharic, the dux Numidiae, who had come into negotiations with the Moors and intended to set himself up as an independent king. Gontharic himself was overthrown by loyal troops under the Armenian Artabanes in early May. Artabanes was elevated to the office of magister militum Africae, but was soon recalled to Constantinople.

    The man Justinian sent to replace him was the talented general John Troglita, whose exploits are celebrated in the epic poem Iohannis written by Flavius Cresconius Corippus. Troglita had already served in Africa under Belisarius and Solomon, and had a distinguished career in the East, where he had been appointed dux Mesopotamiae. Despite his numerically weak forces, he managed to win over several Moorish tribes, and in early 547 he decisively defeated Antalas and his allies, and drove them from Byzacena. As Procopius recounts:

    And this John, immediately upon arriving in Libya, had an engagement with Antalas and the Moors in Byzacium, and conquering them in battle, slew many; and he wrested from these barbarians all the standards of Solomon, and sent them to the emperor--standards which they had previously secured as plunder, when Solomon had been taken from the world.
    —Procopius, De Bello Vandalico II.XXVIII

    A few months later, however, the tribe of the Leuathae, in Tripolitania, rose up, and inflicted a severe defeat upon the imperial forces in the plain of Gallica. The Leuathae were joined by Antalas, and the Moors once again raided freely as far as Carthage. But early in the next year, John mustered his forces, and together by several allied Moorish tribes, including the former rebel Coutzinas, utterly defeated the Moors at the battle of the Fields of Cato, killing seventeen of their leaders and putting an end to the revolt that had plagued Africa for almost 15 years.

  13. #13
    Lionheart's Avatar Decanus
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    For the next decades, Africa remained tranquil, allowing it to recover. Peace might not have lasted as long, had not Troglita perceived that the complete eviction of the Mauri from the interior of the provinces, and the complete restoration of the province to its ancient bounds was impossible. Instead, he opted to accommodate himself with the Moors, promising them autonomy in exchange for becoming the Empire's foederati. The loyalty of these dependent princes of the various Moorish tribes was secured by means of annual pensions and gifts, and the peace was kept by a strong network of fortifications, many of which still survive to the present day.

    The only interruption to the province's tranquility was a brief Moorish revolt of 563. It was caused by the unwarranted murder of the aged tribal leader Coutzinas, when he came to Carthage to receive his annual pension, by the magister militum, John Rogathinus. His sons and dependents rose up, until an expeditionary force under the tribune Marcian, nephew of the Emperor, succeeded in restoring the peace.

    During the reign of Justin II (565 - 578), great care was shown to Africa. Under the prefect Thomas during the period 565-570, the network of fortifications was further strengthened and expanded, the administration reformed and decentralized, and largely successful efforts were made to proselytize the Garamantes of the Fezzan and the Gaetuli, living to the south of Mauretania Caesariensis. At the same time, Africa was one of the more tranquil regions of the Empire, which was being assaulted on all sides, which allowed for troops to be transferred from the province to the East.

  14. #14
    Lionheart's Avatar Decanus
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    This are the information about Africa and the moors that i have. The information is not much perhaps will help you in some way.

  15. #15
    Bernardius's Avatar Decanus
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    looks really great thank you very much for this awesome mod of yours!!
    you keep the tw games running not those empire or napoleon scum!
    EB II is finally out! ...NOW!!!...

  16. #16

    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    Hey Riothamus, will the Alternative Factions 463 from BRG II add-on work with BRG III?
    A big THANKS to all Total War modders

    Visitor13 came to TWC for the wafers

  17. #17

    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    Quote Originally Posted by Bernardius View Post
    looks really great thank you very much for this awesome mod of yours!!
    you keep the tw games running not those empire or napoleon scum!
    Welcome



    Quote Originally Posted by Visitor13 View Post
    Hey Riothamus, will the Alternative Factions 463 from BRG II add-on work with BRG III?
    Been awhile since I worked on the alternative factions. They aren't in III. I may try and add them back with BRG IV as a add on patch..not sure

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  18. #18
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    What are the alternative factions?

  19. #19

    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    Quote Originally Posted by Magistri Militum FlaviusAetius View Post
    What are the alternative factions?
    Gepids, Thuringians and Alemanni..they weere an aternative Dl

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  20. #20
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: RIO IBFD BRG III RELEASE AND DISCSSION!

    I see, hmmm... So these are nonplayable in BRG III?

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