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  1. #1

    Default My mod setup = problem?

    Hey everyone, first post on these forums but long time TW fan. Im new to the mod thing and Ive got some questions.
    First of all these are the mods I'm running, they are all being "run" through Mod Manager 1.5 in the order shown

    -aum_mod
    -trom_battlesounds
    -trom_blood_smoke
    -trom_flags
    -apeti_customcampaign
    -apeti_graphics
    -apeti_modcore
    -apeti_skins
    -familytreemod
    -naval_flag_conversion

    aum = additional units mod. I think there is a problem, I see alot of new unit types in the grand campaign, but they have no titles and no descriptions. Also the prices seem really low, almost unfair in some cases.

    trom = the rights of man. Its a failed mod imo which I could never get to work but the battle sounds, blood/smoke, and flags I left in.

    apeti = a proper empire:TI This mod is pretty neat, in introduces manpower and supplies as issues, Im about 10 turns into my new Prussian campaign and dont know much about it.

    OK so you read all that, my question is can these mods work together? Is there a better set up out there for a realistic and hard campaign mode? I really like apeti so far but if its messing up the AUM then I need to get something else. Also apeti has ALOT of conflicts, like in the hundreds. Should this be on top on the list?

  2. #2

    Default Re: My mod setup = problem?

    No, (Don't use AUM because it isn't really mean't to be used in the Campaign)

  3. #3

    Default Re: My mod setup = problem?

    welcome to total war center
    and i wish you a happy time here

    if you want harder campaign and new unit's and more test this two
    A Proper Empire: Terra Incognita
    http://www.twcenter.net/forums/forumdisplay.php?f=1163

    Imperial Splendour
    http://www.twcenter.net/forums/forumdisplay.php?f=1138
    Last edited by ALFAJI; October 04, 2009 at 03:36 AM.

  4. #4
    Tired of TWC Arrogance
    Join Date
    Apr 2006
    Posts
    3,246

    Default Re: My mod setup = problem?

    Quote Originally Posted by CaptainWerner View Post
    Hey everyone, first post on these forums but long time TW fan. Im new to the mod thing and Ive got some questions.
    First of all these are the mods I'm running, they are all being "run" through Mod Manager 1.5 in the order shown

    -aum_mod
    -trom_battlesounds
    -trom_blood_smoke
    -trom_flags
    -apeti_customcampaign
    -apeti_graphics
    -apeti_modcore
    -apeti_skins
    -familytreemod
    -naval_flag_conversion

    aum = additional units mod. I think there is a problem, I see alot of new unit types in the grand campaign, but they have no titles and no descriptions. Also the prices seem really low, almost unfair in some cases.

    trom = the rights of man. Its a failed mod imo which I could never get to work but the battle sounds, blood/smoke, and flags I left in.

    apeti = a proper empire:TI This mod is pretty neat, in introduces manpower and supplies as issues, Im about 10 turns into my new Prussian campaign and dont know much about it.

    OK so you read all that, my question is can these mods work together? Is there a better set up out there for a realistic and hard campaign mode? I really like apeti so far but if its messing up the AUM then I need to get something else. Also apeti has ALOT of conflicts, like in the hundreds. Should this be on top on the list?
    Ditto the above replies and The Rights of Man (TROM) is also highly recommended (I see you have a couple of their optional files already).

    In short, you have to be careful when mixing mods due to the names and other key data needing to be all lined up in a single .loc file. Take a look at the unit compabilility mod which seeks to make many mods work together in that way.

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