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  1. #1
    ALZU's Avatar Campidoctor
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    Default [SOLVED] Implementing skin

    i needz help!


    ok so I used alpacas tool and converted the textures to dds, then I edited the papal guard with GIMP 2.06 and saved generating mipmaps and with DXT 5 compression (as i normally would on RTW skinning). Then i run alpacas tool.

    but when i play a CB to test it, the skins are the vanilla ones.

    maybe its because the files arent converting from .dds to .texture and im using the alpacas tool incorrectly.
    TIMURID APOCALYPSE



  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: [HELPZ] Implementing skin

    are you using vanilla?


    if yes, did you use the --io.file_first line?
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  3. #3
    ALZU's Avatar Campidoctor
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    Default Re: [HELPZ] Implementing skin

    Yes, I created the batch file as the read me asked. Do I have to add that line to the directory of M2TW too? or do I have to execute the game from the batch file? Its my first try in M2TW modding
    TIMURID APOCALYPSE



  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: [HELPZ] Implementing skin

    Yep you have to run the game using the batch file you created

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  5. #5
    ALZU's Avatar Campidoctor
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    Default Re: [SOLVED] Implementing skin

    Ok guys i found the way around thank you
    TIMURID APOCALYPSE



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