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Thread: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

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  1. #1

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Okuto View Post
    well it really can't be helped...they are pretty crappy shots.....austria linemen can outshoot them lol. I just played around with mine so it'd fit nicely with darthmod. 15 accu is a little too low.....lol plus you can only use one faction unlock at a time
    It's worth noting though that Azaps can fire all at once rather than only the front line like most Vanilla Eastern Units. However next time we'll up the accuracy a little.

  2. #2
    Skyline Pete's Avatar Senator
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Looks fantastic gents!!

    Downloading it to try now.

  3. #3
    Bose's Avatar Civis
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    is this save game compatibel?

  4. #4
    Skyline Pete's Avatar Senator
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Bose View Post
    is this save game compatibel?
    Yes. However if you then remove the mod and try to load a game that had these units in there, it will crash and your save game will no longer work.


    As for the mod, excellent work guys! Only concern I've got is that the Georgian units seem to have very very very high stats, higher than almost any vanilla unit.

  5. #5
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Hello Caesar!
    We'll need an update for this mod to be compatible with 1.5, oh and can you change the "Slavonian Pandurs" to "Slavonian Pandours"
    Just a minor misspell.

  6. #6
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biő ful ărćd
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Ahiga is the modder of the duo so I sure he'll address yr questions about stats etc ...
    Once again cheers for the kind words

  7. #7
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Sir Digby Chicken Caesar # View Post
    Ahiga is the modder of the duo so I sure he'll address yr questions about stats etc ...
    Once again cheers for the kind words
    Btw i've located the incompatible file, it's the
    "patch_sir_caesar_ktkg_localisation.pack"
    The other two are compatible, even save game compatible

  8. #8

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    We're still trying to figure out how to get localisation files to work. Once we at IS do figure it out, I'll work on making a 1.5 compatable version and also update the stats to tweak the Georgians and up the Azaps.

  9. #9

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    everything's fine mate, swiss just has to release a new loc file. Every time CA releases a new patch, the loc file changes as it usually contains new names and such.

  10. #10
    Skyline Pete's Avatar Senator
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    1.3 - 1.4 did not change the localisation file.


    1.4 - 1.5 seems to have changed the localisation file.

    This is a very easy fix for any mod maker.

  11. #11
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biő ful ărćd
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Mod Updated

  12. #12

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Very nice mod. However im a bit confused. I really want those cross straps for the line infantry, but it seems that the file is not included in your mod? There's only the two original pack files :S

  13. #13
    hitokiri2486's Avatar Centenarius
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Agreed with Stoferr, I only see the mod_sir_caesar_KTKG.pack and patch_caesar_ktkg.pack.

    Perhaps the patch file is the cross-straps, I haven't tried this mod yet in game, although if that's the case then a .loc file is missing I think?
    Let me persuade you with my powerful logic skills.

    In light of the Total War series, a quote from the theologian whom I respect the most:

    The Heavenly City outshines Rome, beyond comparison. There, instead of victory, is truth; instead of high rank, holiness.
    St. Augustine, Bishop of Hippo

  14. #14

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    I made the mistake of not including the cross straps because I listened to the one or two voices that said it caused CTDs. We'll reinclude it soon .

  15. #15
    Skyline Pete's Avatar Senator
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Cross straps have been working fine here for me and I use plenty (20+) mods.

    Also, fantastic work with this mod lads, has greatly increased the visual flavour of my battles in the Balkans and the Caucasus.

  16. #16
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biő ful ărćd
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Mod Update : X-straps now back

  17. #17

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Thanks Caesar.

  18. #18

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Hi!!! thanks for your crossed straps version!!!
    +rep

  19. #19

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Could this be made compadible with Ornamentum 1.2.

  20. #20
    hitokiri2486's Avatar Centenarius
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Easily if you use the Unit Comptability Project loc file.
    Let me persuade you with my powerful logic skills.

    In light of the Total War series, a quote from the theologian whom I respect the most:

    The Heavenly City outshines Rome, beyond comparison. There, instead of victory, is truth; instead of high rank, holiness.
    St. Augustine, Bishop of Hippo

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