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Thread: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

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  1. #1
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Of Kaiser, Tsar, Kayser, and Ghaysar:
    A unit and skin package by Sir Caesar & Ahiga



    Of Kaiser, Tsar, Kayser (Ottoman Turkish for Caesar), and Ghaysar (Persian for Caesar), or KTKG, is an independent mod with texture work by Sir Caesar and research/writing/small model editing by Ahiga. It's goal is to further diversify the cast of numerous factions in Empire Total war. As the title reflects, there is no partisan scope to its work: Western European, Eastern European, Islamic and Indian units all have or will receive attention.


    Some units are made available to factions which in an unmodified Empire Total War are not playable, and thus to be accessed will rely on the player using a mod which features those factions being accessible. And see if you can spot a hidden new addition ():




    Spoiler Alert, click show to read: 

    Suisses Infanterie [French Swiss Infantry]

    While not to the status of a guard unit, Swiss Infantry were amongst the best (and amongst foreign regiments the most numerous) line infantry fielded by Spain and France. They favor the musket over the bayonet but are not novices when it comes to close combat.

    Infantería Suiza [Spanish Swiss Infantry]

    While not to the status of a guard unit, Swiss Infantry were amongst the best (and amongst foreign regiments the most numerous) line infantry fielded by Spain and France. They favor the musket over the bayonet but are not novices when it comes to close combat.

    Tufangchiyan [Safavid Musketeers]

    Under Shah Abbas I (Shah Abbas the Great, reigned 1587-1629), the Safavid Persians underwent a military reformation which robbed the Qizilbashi Turks of their anachronistic martial monopoly. It introduced three corps of a largely non Turkic background: The Qullars or Ghulams drawn from Christian Caucasians, the Tufangchi whom were a force of foot and mounted musketeers drawn from mostly Persian peasants, and an Artillery corps. While these men are not near the equals to the superior Line Infantry of Europe or more valuable musketry options available to the Ottomans, they do offer the Safavid's hitherto outdated force to begin modernizing.

    To reflect their ambiguous nature as either foot musketeers or mounted dragoons, Tufangchiyan will be able to move on the campaign map as fast as cavalry, but fight purely on foot.

    Slavonski Pandurs [Slavonian Pandours]

    With light infantry forming a critical part of the Austrian military, these Pandours of Slavonia are a step above their peers with a particular edge in swordsmanship. Available to Austria and Venice in the Balkans.

    Sinj Alkas [Croatian Lancers]

    Expert Croatian Cavalry, bearing lances and fighting in the same style that won their people a victory over the Ottomans in 1715. Available to Austria and Venice in Croatia.

    Khevsuri Toposnebi [Georgian Khevsur Musketeers]

    The Khevsuri of Georgia are much the Highlanders of the Georgians, a martial culmination and symbolic champion of their kin-folk. These tribesmen wear the Khevsuri variation of the Chokha and fight as expert light infantry unafraid (even happy!) to get up close with sword. Available to Georgia.

    Khevsuri Kveitebi [Georgian Khevsur Infantry]

    The Khevsuri of Georgia are much the Highlanders of the Georgians, a martial culmination and symbolic champion of their kin-folk. These Khevsuri Warriors are the more experienced and affluent members of their Clans, affording the iconic mail armor and headdress which allows them to battle like swordsmen of old, with a tremendously strong bite behind their blows. Available to Georgia.

    Khevsuri Meomrebi [Georgian Khevsur Warriors]

    The Khevsuri of Georgia are much the Highlanders of the Georgians, a martial culmination and symbolic champion of their kin-folk. The most aristocratic of the Khevsuri afford horses and charge into battle with as much impetus as a medieval knight. They also possess muskets which allow them to skirmish while on foot. Available to Georgia.

    Afghan Jazayerchis

    Armed with the dreaded jezail, a longbarreled smoothboore effective up to some 500 yards (Contrasting the Brown Bess' 150 maximum yardage, these Afghan tribesmen are expert marksmen and capable in melee, yet unwilling to stand around and bleed for any master. Available to any Islamic and Hindu Invader in Afghanistan.


    Pashtun Horsemen

    While the martial dominance of the Swiss was on a decline, that of their mountainous Afghani brethren was on the ascent. These tribal equestrians took to the gun on horseback with a relish that Mughal and Maratha aristocrats lacked. Available to any Islamic and Hindu Invader in Afghanistan.

    Preview of the final two/three new additions to the package:

    Ottoman Azap Infantry & Matchlockmen:


    A manner of conscript or levy for the Ottoman Empire, they are poor quality irregulars and halberdiers providing cheap, massed infantry to absorb and wear down the enemy.

    Georgian General:
    For now the officer of the Khevsur Horse, as Georgia is developed in upcoming packages will assume role of General itself. Based off of artwork of the Georgian King Erekle II (1720-1798). The uniform should vary from general to general:




    Cross Straps for Line Infantry:



    Mod Update with 1.5 ... Big thx to Lazy Knight (who explained how to fix localisation)
    Last edited by ♔Sir Digby Chicken Caesar♔; October 11, 2009 at 05:52 AM.

  2. #2
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    I would rep you if I could.

  3. #3

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    YES!!!!! It's out......

  4. #4

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    looks exciting :-) your skins are amazing as ever! +rep!
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

  5. #5

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    OMFG, Caesars mods needs more publicity! Everyone advertise!

  6. #6

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Bump... Your cross straps patch is causing a CTD at battlescreen.

  7. #7

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Emilio Aguinaldo View Post
    Bump... Your cross straps patch is causing a CTD at battlescreen.
    With Line infantry units? Which are you using specifically, and vanilla right?

  8. #8

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Ahiga View Post
    With Line infantry units? Which are you using specifically, and vanilla right?
    I tested with Brit, Redcoats [Razor's Patch] and U.S, Continental Line Infantry [TTW's Silver Button]

  9. #9
    Tired of TWC Arrogance
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    1. Looks promising - Does this only work fully with vanilla?

    2. I have loaded the cross-straps mod, and it seems to work for me (I have Empire Optimised, TROM and other mods) except British light infantry officers... who have a uniform front graphic plastered on their back at what I believe is LOD 2 (only).
    Last edited by Pdguru; October 01, 2009 at 10:17 PM.

  10. #10

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Pdguru View Post
    1. Looks promising - Does this only work fully with vanilla?

    2. I have loaded the cross-straps mod, and it seems to work for me (I have Empire Optimised, TROM and other mods) except British light infantry officers... who have a uniform front graphic plastered on their back at what I believe is LOD 2 (only).
    It should work with any mod. The stats are calibrated to Vanilla balance, it'll be up to anyone who wants to and asks Sir Caesar to calibrate them to fit any particular mod - I wouldn't worry about doing IS because I'm going to integrate them officially but you can go ahead since I probably won't integrate the Slavonian Pandours for instance (they look cool, but we need to conserve space).

    2) Likewise, the patch loads for me. Emilio Aguinaldo, if you have any mod which has it's own euro line infantry model then that could be causing a problem. I also don't run into the issue of the British Light infantry Officer.

  11. #11
    ♔Pom♔'s Avatar Ducenarius
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Great mod,great looking units,Rep to you both.

  12. #12

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Ahiga View Post
    It should work with any mod. The stats are calibrated to Vanilla balance, it'll be up to anyone who wants to and asks Sir Caesar to calibrate them to fit any particular mod - I wouldn't worry about doing IS because I'm going to integrate them officially but you can go ahead since I probably won't integrate the Slavonian Pandours for instance (they look cool, but we need to conserve space).

    2) Likewise, the patch loads for me. Emilio Aguinaldo, if you have any mod which has it's own euro line infantry model then that could be causing a problem. I also don't run into the issue of the British Light infantry Officer.
    I fixed it! I edited a skins patches so they can be compatible.

  13. #13

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Looks damn fine. Good job.



  14. #14
    plissken3's Avatar Decanus
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    awsome work - fantastic units -thank you both +REP for the two of you
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  15. #15
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Great Work,Instant download
    +rep to both of you!
    greetings
    Last edited by MorganH.; October 02, 2009 at 06:48 AM.

  16. #16
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Ty for the kind words & +Rep

  17. #17

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Great mod! playing campaign as the ottomans and i love it, only one complain, the matchlock, , are useless, i mean totaly, they are worse that an orta of flintlock armed populace, you can almost rush them right on without losing a single unit, this cant be serious. Im not asking much, but atlest make them equal to armed populace, , ,

  18. #18

    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    well it really can't be helped...they are pretty crappy shots.....austria linemen can outshoot them lol. I just played around with mine so it'd fit nicely with darthmod. 15 accu is a little too low.....lol plus you can only use one faction unlock at a time

  19. #19

  20. #20
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Re: Of Kaiser, Tsar, Kayser, and Ghaysar - New Units Mod

    Quote Originally Posted by Swiss Halberdier View Post
    Awesome and fantastic work! Instant download +rep

    I'll include your unit names into the next UPC update.

    Cheers Swiss

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