Ok, so I started a late era campaign as the teutonic order.
I can barely afford the army I have right now, let alone the cost of training new units, but I do my best to train up an army to take Turku, as it's the only rebel settlement I have access to. I'm rapidly going bankrupt just from this effort, and can't seem to build AND have an army at the same time, but neither can i have a respectable army unless I build, nor build if I dont have an army to defend myself.
Turn seven, Poland and Novgorod declare war on me at the same time, and assault all three of my cities simultaneously with full stacks of units, while Lithuania is waiting to attack Konigsberg in the event that Poland fails, which they cant because I only have five unit cards in that city, because I cant afford to train any more. As it stands, All my unit cards are garrissoned in my three cities (one castle, one large town, one fortress), and I am not physically capable of defending any of them.
So basically, turn 7, game over, and there's nothing I could possibly have done to prevent it.
This isnt a challenge, this is just beating myself over the head with a plank and calling it 'fun'. I like a little added difficulty, and I love the smarter AI and other stuff, but enough is enough. The game should not be over at turn 7 regardless of what you do to fix it.
As it stands now, I am forced to use create_unit Ritterbruder 9 9 9 9 at least once per turn just to keep from losing all my cities, because I simply cant afford to maintain the modest army I have right now, let alone build enough units to defend myself. Hell, I dont have enough units to defend ONE of my cities against ONE of my current enemies, let alone all of them, and I'm still bankrupt. My money is literally four digits into the red, I cant build anything, I'm hemorraging money left and right, and poland just sent two full stacks of units into my territory, and to make matters worse, Lithuania is at war with me now too.
Long story short (too late), there's nothing fun about a completely one-sided fight between a cricket and a size 14 work boot.
I like the other changes to 6.2, including whatever change it was that made the turns go faster (because the old one was just unplayable. Every turn took five minutes just waiting for the AI to make their move), and I like the recruitment fixes and other stuff, and the battle AI is nice, but all that is just frills if I cant play the game for more than ten turns. Is there anything that can be done to fix this?




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