
Originally Posted by
RollingWave
Ok, so to put my idea into a more clear order (need some feed back here)
First, the economic system is tied to your central administration level, because coinage system depended on the effectiveness of government, more effective government = more respect for credit systems either VIA coins or paper currency.
So for all factions, there are essentially 4 levels of administration. it is a building that can only be built in the capital, and it will be an EXTREMELY costly upgrade espically towards the upper tiers (there are differences for each faction of course). representing the difficulties of actually establishing a higher level of government. however, you can take over other people's capital and use their administrations. which happened with the Jin took over the Liao and Northern Song for example. and eventually what happened when the Yuan took out all of China and then some.
Basically, there is 4 different levels.
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Level 1: really no central government at all, leaders just assign tribal leaders to run their own tribes with their own rules / laws. Your faction is in reality a tribal alliance.
Level 2: basic central government, with attempts to centralize rule of law. however various part of your countries are still virtually autonomous save on military and diplomatic matters (if even that)
Level 3: well developed government, where rules of laws are pretty well established, and the central rule is concrete, however might not have the sophisticated capacity to push through complex administrative policies through extensive areas.
Level 4: Sophisticated government, where the central rule is unquestioned, and the government is capable of pushing complex policies into reality.
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It isn't too much questioned that the Mongols and possibly Tibet falls into level 1 while the Song falls into level 4, and almost everyone else is in 2 or 3 pending research.
Once the level of administration is established, various cities can build additional buildings that represent the upgrade of currency system. for example.
valuable metal coins = coin smiths , representative currencies = coin casts , paper currency = mints.
HOWEVER, it is assumed that even without these buildings, you have some trading capacities, one level lower than your administrative capacity, forexample, all Song dynasty towns are immediately assumed be at level 3 (copper coins) regardless of it's actual buildings. but it can upgrade itself to level 4 by building a mint. because no matter where the Song dynasty district is or how underdeveloped it is, it's people aren't going to be bartering (ok in some extreme cases they did but the general logic holds)
Also (need to check if this is possible script wise), if you took over towns that have higher level coining systems than your current administration level, then it can still work but at a reduced effect. however you can't build new onces until your central administration level is actually up to that level.
So how does this sound?