THIS THREAD IS NOT UP TO DATE. IT WILL BE UPDATED IN THE NEAR FUTURE. THIS NOTICE WAS RE-POSTED ON JUNE 8TH; IF YOU SEE IT AND A WEEK OR MORE HAS PASSED SINCE THEN, PLEASE CONTACT ME AND REMIND ME.
The point of this thread is twofold.
1) I'll be listing a few areas where we need research at any given time expressly. I'll try to list a variety of areas so there's some differentiation. If you find that the OP seems out of date, please PM me and ask me to update it or verify that it's still in force.
2) Researchers should ask here about where they should be diverting attention. If for some reason you have no capacity to be useful in any of the stated areas, then it's on you to air this and suggest areas you might be of more help in so I can give you a task pertaining to that area.
Some notes about this thread:
- If we ever have a Lead Researcher who shows a lot of knowledge and initiative then they will be tasked with handling this thread and come to me and Alex for advice.
- Anyone, artist or coder, who needs help researching something they're working on should ask in this thread and any local moderator can add it to the list as Regular Priority.
- Any team or section leader can escalate a task to High Priority or downgrade a task to Regular Priority.
- Once again, if this thread looks like it needs updating or you aren't comfortable with any of the stated areas, please show initiative and PM me and I'll see to rectifying it assuming I'm not on leave at the time. I'm extremely busy and on this site alone have a lot of things to tend to, so I can't be everywhere all the time.
Research Tasks
High Priority
Unit Rosters
Who's Working On It? KR153, tokimitsu
Completion Percentage: ~10%
Location(s) for Research: Here & Here
Description: At the time of this writing we have roughly 40 completed units and a few unit artists who need tasks. As researchers it's not your job to assign the tasks, but we need people to start filling out the unit roster as prescribed in the first thread, so that they can be approved and then assigned.
Involves: This task involves primarily military research and art gathering. It doesn't help to know for instance of a generic unit name like 'swordsmen' without it being in the framework of a faction's military institution, explaining what role the swordsmen played in that faction's military. Furthermore, it doesn't help to know the name of a unit but not have any leads to go on in terms of concept art. So this task is all about proposing units for a roster with reasonable historic backing and concept art to help aid the modeling and skinning process. Without reasonable basis we could wind up creating an ahistorical unit, and without concept art we have nothing to go on.
Concept art is not always necessary, if you happen to have primary or secondary sources handy which describe the unit in detail in text, that's good too. As an example, see this RTR preview where in the Units section they make considerable reference to the writings of Polybius and Livy concerning their unit design. If we have sources like that it's probably even better than concept art, though I imagine things of this nature will be few and far between. As an example of the kind of stuff we want to know, see here or look at any of the posts by RollingWave/celstialwarrior/Xuande concerning the Song Roster(1), except now it should be done on the wiki on individual unit pages.
In addition to new information, we also need help consolidating information we already have, primarily concerning Goryeo and Dai Viet which have had considerable roster comments in their faction discussion thread here or on the public forum. It's hard to develop things when it's so spread out, so reading through those threads and interpreting it onto the new roster format is also helpful, but make sure to write unit pages as the names in a roster aren't of much use alone.
Make sure to utilize the 'Unit Pages' and the wiki in general, if you have any questions on the Wiki ask them in this thread, and if you need a wiki account please PM me.
Religion
Who's Working On It? Shadowcry, Marcion
Completion Percentage: ~10%
Location(s) for Research: Here
Description: We've developed a framework for our religions to operate in, and now it's a matter of figuring out all of the contours of our religions and giving them character. We need to know which religion each faction would start with as their state religion, as well as what percentages of each religion in terms of practitioners would be present in each of our regions. Furthermore, we need to know how religions felt about one another so we can decide the extent of religious persecution and unrest in a multi-religious and pan-religious environment.
Other things like tendencies of religious fanaticism, appreciable effects of converting from one religion to another(may vary by religion), the types of additional benefits and penalties religious infrastructures would give aside from the normal or obvious, and various additional things mentioned in the thread linked to above, are also helpful in fleshing out the religion system.
Involves: This task involves a dialogue in the thread above to help fill in and differentiate the religious framework that has been laid out. The potential for variation, from religion to religion and from faction to faction, is very versatile and quite a few things can be simulated. Ideally all religions will have their quirks above and beyond one extra bonus here or there. It also involves taking some liberties with religious categorization due to the limits of the engine, in terms of particular religious sub-divisions which can't be accurately represented.
The thread above explains a lot of the facets of the religious system in detail and the third/fourth posts go into some of the things which need figuring out from a research perspective. Suggestions for changes and improvements from a historical or gameplay perspective are always welcome and encouraged. It is also important that the descriptions of the various religious buildings be written so that people who are here to write text descriptions have something to go on in expanding it with rhetoric. Finally it's important to gather artistic representations of how these can be shown in-game, so that 2D Artists can make images for them.
Regular Priority
Economy
Who's Working On It? RollingWave
Completion Percentage: 0%
Location(s) for Research: Here
Description: The economy of the game pretty much underlies all other aspects of it, as you need money to finance cultural and military buildings and units. In the basic game the economy is painfully simple: farms, market, roads, sea trade, couple faction-specific things, merchants guild. That's about it. How this compares to a real economy is way out in left field, but that's the nature of a game system. What we need however is to make an economic system for Asia which not only represents all of the aspects that we can conceivably portray, but also adds a degree of depth to economic decision making for a player so it's not as simple as "click farm+market if need moar moneyz".
Involves: This involves doing the research to determine the economic landscape of our time period. Rather than go in-depth about that here, I've made a few lists of things which contribute to the economics package in the OP of the location thread above. The Climates task on this list also plays into the economics system, but is considered for research separately.
Diplomatic Relations
Who's Working On It? Shadowcry, Marcion
Completion Percentage: 0%
Location(s) for Research: Here
Description: Determine the political landscape of the mod by analyzing each factions military and trade relations with each of the other nations, as well as internal strife.
Involves: Some of the tenets of this are described in the thread above. Fortunately if there's one thing that history is not shy about, it's politics, so there should be no end to the information available about the diplomatic relations in our time period. It might be harder to say what the Tanguts may have felt about Pagan, as they likely never came into contact, but for neighbors it should be well documented and just needs to be applied to a game environment.
Climates
Who's Working On It? None Reported.
Completion Percentage: 0%
Location(s) for Research: Here
Description: The map is divided into a series of climates which allows for regional diversity, both in terms of the look of fields, foliage, and mountains, as well as in economic terms. The map needs to be split into 12 climates maximum which encapsulates the landscape of East Asia and insures we don't have wacky things like palm trees in the steppe.
Involves: This involves research into the seasons and weather patterns of different areas on our map, as well as the gathering of imagery. It is feasible that the landscape and climate has changed in the past thousand years, but we don't have the liberty to meet the probably one person on the planet who knows in-depth what it may have looked like in our time period. As such we must take some liberties in extrapolating the information we have about the climates of today, with any information we can glean from sources in and around our time period. The end goal should be a template for regional diversity in the distribution of ground types and economic considerations. This is explained some more in the thread linked to above.
Strat Wonders
Who's Working On It?
Dai Viet Faction:
-Vietanh797
Goryeo Faction:
-Tokimitsu
Completion Percentage: ~15%
Location(s) for Research: Here
Description: TBD
Involves: TBD
Researchers
Lead: None at current
This section lists all team members whose primary focus on the team is research or who also contribute in a research capacity nominally. If you're taking on a task, let it be known in this thread so you can be added to the task. There is no limit to the amount of researchers which can work on one task, the more the merrier as it creates checks and balances to subjectivity.
Researchers (working on tasks)
KR153
Marcion
RollingWave
Shadowcry
tokimitsu
vietanh797
Researchers (should contribute to tasks)
Asean
Nakandakari Lobato
Sultan Nedim
Researchers (inactive)
celestialwarrior
STELLover
TheLastPrivate
Xuande






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