Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 43

Thread: The Mughal Empire - Information & Discussion

  1. #21

    Default Re: The Mughal Empire - Graphics Discussion

    I am pretty sure it could swap the city and town, yes.


  2. #22
    Babur's Avatar ز آفتاب درخشان ستاره می
    Join Date
    Jun 2007
    Location
    Agra,Hindustan
    Posts
    15,405

    Default Re: The Mughal Empire - Graphics Discussion

    Quote Originally Posted by Lazy Knight View Post
    I am pretty sure it could swap the city and town, yes.
    awesome, if it wasn't so complex and if I had more time, I would like to turn Agra into a town and Delhi into a city and thus the capital.

    my tulwar:

    Last edited by Babur; October 12, 2009 at 03:28 PM.
    Under the patronage of Gertrudius!

  3. #23
    irontaino's Avatar Protector Domesticus
    Citizen

    Join Date
    Nov 2009
    Location
    Behind you
    Posts
    4,616

    Default Re: The Mughal Empire - Gameplay Discussion

    the Mughals are quite a challenge, i don't like fighting the Maratha, they spam the crap out of uber warriors that can take elephants down with few casualties. then British sent a stack to take Bengal but they were driven into the sea.
    Last edited by irontaino; September 06, 2010 at 05:46 PM.

  4. #24

    Default Re: The Mughal Empire - Graphics Discussion

    Mughal court ladies are rather... revealing, to an Islamic standard.

    Ahem, to topic.... for uniforms, I suggest not looking at EVERY uniform shown in paintings and assuming it is a standard uniform. Maratha often wore plain long white or saffron tunics with white pants beneath. The more "SEXTASTIC" ones are artistic interpretations, from what I can assume.

  5. #25

    Default Re: The Mughal Empire - Gameplay Discussion

    You made peace with the Maratha? How? I offered them ALL my regions except my capital (experiment, not tactic, obviously) for a peace and they still offered to feed me to Tarabai's pet tiger

  6. #26
    Heeehehe's Avatar Tiro
    Join Date
    Dec 2010
    Location
    City of Lightning, Equator Emerald, 1st Level of Heaven
    Posts
    246

    Default Re: The Mughal Empire - Gameplay Discussion

    Good video about The Mughal Empire

    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

  7. #27
    Baerke Hinn Gauzki's Avatar Senator
    Join Date
    Feb 2010
    Location
    I have absolutely no bloody clue. Somewhere in Sweden I THINK...
    Posts
    1,030

    Default Re: The Mughal Empire - Gameplay Discussion

    Just a tiny question here.... With the Mughals, I did just play a custom battle.....
    On early early, versus some Prussian lines..!
    I looked at their unit roster and saw a few units that were REALLY expensive... Twice the price of European elites in custom... They were Swordsman.
    I launched the battle...... And looked at their stats... Nothing too über in melee.. But then... Range?? W00t??
    Attacked the enemy, with a range attack apparentely.....
    And.... BOOOM!!! THEY THREW ROCKETS!!!!!!!!!!!!!!!!!!!!!!!!!!
    From the Prussian's side of the battle it didn't look like rockets though.. More like fireballs of magic being hurled at them by the Mughals..!
    My question = WHAT THE ARE THOSE THINGS!!!!!!!!!!!!!????????????????

  8. #28

    Default Re: The Mughal Empire - Gameplay Discussion

    Quote Originally Posted by Baerke Hinn Gauzki View Post
    Just a tiny question here.... With the Mughals, I did just play a custom battle.....
    On early early, versus some Prussian lines..!
    I looked at their unit roster and saw a few units that were REALLY expensive... Twice the price of European elites in custom... They were Swordsman.
    I launched the battle...... And looked at their stats... Nothing too über in melee.. But then... Range?? W00t??
    Attacked the enemy, with a range attack apparentely.....
    And.... BOOOM!!! THEY THREW ROCKETS!!!!!!!!!!!!!!!!!!!!!!!!!!
    From the Prussian's side of the battle it didn't look like rockets though.. More like fireballs of magic being hurled at them by the Mughals..!
    My question = WHAT THE ARE THOSE THINGS!!!!!!!!!!!!!????????????????
    Uh... you weren't drinking during that time period, right? Just making sure . What are those things called?

  9. #29

    Default Mughal Empire History and Qualities

    BTW! I've done some research on the Mughals and Maratha, sourced from the following

    Keay, John. India, A History. London: HarperCollins, 2000


    Hopefully it isn't too late and you might be willing to incorporate a bit into Imperial Splendour III. I shall also make a Maratha counterpart

    Mughal Empire Historical Summary:

    Spoiler Alert, click show to read: 
    The Mughal Empire may have met the same fate as the idea of a Macedonian-Indian Empire had the ambitious Mongol, Zahir-ud din Muhammad (a.k.a. Babur, "Tiger") decided so. Tired from a conquest of Kabul and unwilling to further conquer such an innumerable horde of infidels, his men would have preferred turning back to the familiar lands of Central Asia. By fate, Babur chose against it. His subsequent victories against the Rajputs and local Sultans such as the Lodis, conquering both Agra and Delhi, put a clear Mughal foothold in India. His son, Humayun, would continue the fight after his death with less success.

    But the premature Empire would be but a far-flung feudatory if not for the Third Great Mughal. Jalal-Ud Din Muhammad Akbar, unlike his predecessors, was born in India under Hindu protection. He considered himself as an Indian above all else. In his view, all Indians of all faiths were his brethren.

    His conquests assisted by a strong bureaucracy, diplomacy, religious tolerance (sometime intolerable to devout Muslims), and conception of unity made the Mughal Empire the richest and most populated empire in the world. Its trade poured in endless gold, its hundreds of millions of peasants produced endless nourishment and spice, its countless artisans crafted endless works of art, and its feudal military system could field a jaw-dropping army of over 3 million soldiers.

    Unfortunately, his successors did not share all his views or his success. Over time, religious tolerance amongst the Mughal Emperors declined, as did that of their subjects. The zamindar revenue system for the army became unsustainable and the dreaded jizya (Tax on Infidels) was reimposed. The once predicted army of >3 million shrunk to a more modest hundreds of thousands. Succession crises were rampant. Rumours of Aurangzeb possessing high debts spread. Mughal conquests were being reversed by regional rulers, of chief concern being the Maratha state led most famously by Shivaji Raje Bhosale.



    By 1700, it would still be a century and a half until the last gasp of the empire, and at least half a century until the end of its de facto power. Nevertheless, it now teeters on a ledge, vulnerable enough to be picked apart, piece by piece.



    Relationship to the Maratha State
    Spoiler Alert, click show to read: 

    The Maratha advantage over the Mughals laid in their extremely mobile light cavalry lancers and swordsmen (often time they threw their spears at charge and clashed with sabres) and guerilla tactics. In the mountains of the Western Ghats, Mughal heavy armour and large guns proved to be more of an impediment than an asset.

    No matter which fort was taken by the 400000 strong Mughal reprisal personally led by Aurangzeb in, it scarcely was worth the losses. Worse yet, the Maratha would often capitulate and then recapture their forts when the main Mughal force left.

    Though the Maratha capital in Satara fell in 1700, it would shortly be taken back by Queen Tarabai, ruling in place of her nephew, along with previously Mughal territories such as Malwa & Hyderabad by 1707.





    Strengths of Faction
    Spoiler Alert, click show to read: 
    -The Mughals are still the kings of India, possessing most of its territory
    -Revenues are extensive. Aurangzeb's imposition of the dreaded jizya (tax on infidels)gives him a tax revenue bonus but reduces happiness
    -Early access to matchlock soldiers and heavy cannon. The early matchlocks are relatively expensive to European counterparts of equal calibre and fire in the fashion of common European militia, however
    -Tough heavy cavalry units possessing good melee defence and fair attack
    -Ability to amass large armies of heavy infantry of good melee capabilities
    -Aurangzeb has the "Great Mogul" trait, his empire being romanticized and respected by the world, giving him diplomatic bonuses



    Weaknesses of Faction
    Spoiler Alert, click show to read: 
    -The Mughals are, at this point, disliked well by the Hindu populations and face serious religious unrest. Aurangzeb has the "Contempt for Infidels" trait, increasing religious unrest by 15%
    -If the Mughals capture/recapture any region in India (but Hindustan) having Hindu/Sikh majority (at the beginning of the game), they will experience strong resistance to foreign occupation
    -While heavily armoured, Mughal heavy units that compose the bulk of their army are outdated, quite slow, and tire quickly.
    -The Mughals also have reduced campaign map speed for their main armoured units
    -Though better armed early on, the Mughals will not be able to modernize their military. Firing drills, bayonets, line infantry, and light artillery are unavailable (in India, at least).
    -As Islamic Law dictates, the jizya also exempts non-Muslims from military service. The Mughals are generally unable to recruit from provincial Hindu and Sikh populations as the Maratha can
    -Mughal troops tend to have somewhat lower morale than the Maratha




    In general, the Mughals have similar strengths/weaknesses to the current IS version, but in more detail. They have larger armies than currently and more revenues, but less speed. They also have (initially) superior firearms that they've been producing for centuries. Afghan auxiliaries can be recruited in limited quantities, possessing great stats.

    And in India in general, firearms were not the main mode of combat; the sword, buckler, lance, spear, and bow were still in high popularity.

    So please give an opinion on this if you could. If desired, I can cite specific references. Indeed, warfare in India was much different than in most parts of the world. That's why I feel CA put so little effort into research or realism...

    Last edited by Navneeth Jay; July 29, 2011 at 12:41 PM.

  10. #30

    Default Re: The Mughal Empire - Gameplay Discussion

    Quote Originally Posted by Navneeth Jay View Post
    Uh... you weren't drinking during that time period, right? Just making sure . What are those things called?
    They're some sort of unit at the very end of the unit selection. From what I heard they're some experimental unit that were based on historical things (like the Danish Rocketeers). They never made it into the campaign.

    On a side note, the Mughals aren't really that hard, if you play right and get lucky. If you can fight them off your first few provinces they're pretty easy to annex. In my Mughal Campaign, I got luck because Spain, out of nowhere, took Carnica on the 2nd or 3rd turn. That allowed me to easily neutralize the Maratha. Now it's around 1760 and I'm making almost 70,000 a turn and hold all of India and the Middle East, with the exception of Morocco, who is my ally, and Ankara, which is held by the Ottomans (I don't feel like dealing with them anymore. I want to take the Spanish holdings in Italy now).
    Last edited by NikolaTesla; July 30, 2011 at 02:23 PM.

  11. #31
    wangrin's Avatar Unguibus et Rostro
    Patrician Artifex

    Join Date
    Feb 2005
    Location
    France
    Posts
    4,397

    Default Re: The Mughal Empire - Gameplay Discussion

    Very good work Navneeth Jay
    It's coherent with articles I read.

    I will try to write a summary about Mughal like the one I wrote for Maratha.
    Particularly about units that could be part of Mughal roster.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  12. #32

    Default Re: The Mughal Empire - Gameplay Discussion

    This page is very good for practical info on the Mughals seeing as it concerns wargaming. I'm not an expert so I can't effectively criticize it but most of the info sounds good. It has very detailed intel on clothes, weaponry, morale and armament which I think would be of great use for the IS team.

    http://greatestbattles.iblogger.org/...DStevenson.htm

    A few pics, romantically inclined perhaps but not necessarily worthless.

    http://greatestbattles.iblogger.org/...adshahnama.htm
    Last edited by Inkie; December 13, 2011 at 07:19 PM.


    Under the patronage of the formidable and lovely Narf.

    Proud patron of Derpy Hooves, Audacia, Lordsith, Frodo45127 and Sir Adrian.

  13. #33
    Babur's Avatar ز آفتاب درخشان ستاره می
    Join Date
    Jun 2007
    Location
    Agra,Hindustan
    Posts
    15,405

    Default Re: The Mughal Empire - Gameplay Discussion

    I saw two of the paintings from the Padshahnama when I visited New York a week and a bit ago
    Under the patronage of Gertrudius!

  14. #34

    Default Re: The Mughal Empire - Graphics Discussion

    is this thread still alive? Could we send a mod request to swap the cities of Akbarabad and Delhi?

  15. #35
    Flikitos's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    France
    Posts
    1,661

    Default Re: The Mughal Empire - Graphics Discussion

    IS is still alive but we work for the moment on European faction.

  16. #36
    wangrin's Avatar Unguibus et Rostro
    Patrician Artifex

    Join Date
    Feb 2005
    Location
    France
    Posts
    4,397

    Default Re: The Mughal Empire - Graphics Discussion



    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  17. #37
    wangrin's Avatar Unguibus et Rostro
    Patrician Artifex

    Join Date
    Feb 2005
    Location
    France
    Posts
    4,397

    Default Re: The Mughal Empire - Gameplay Discussion

    Link : Imperial Mughal, A Potential ally
    A bit too early compared to I.S time line.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  18. #38

    Default Re: The Mughal Empire - Information & Discussion

    Mughal Empire

    State flag:


    Emperor: Shah Alam II (1728 - 1806)
    Spoiler Alert, click show to read: 
    He was blinded and that's why his eyes are shut.


    Ministers

    1. Grand vizier: Asaf al-Daula (1748 – 1797)
    Spoiler Alert, click show to read: 

    2. Finance minister: Hasan Reza Khan (17?? - 1800s?)
    Spoiler Alert, click show to read: 

    3. Justice: Hyder Beg Khan (1750s - 1800s)
    Spoiler Alert, click show to read: 

    4. Commander in chief: Shahzada Mirza Jawan Bakht Bahadur (1749 - 1788)
    Spoiler Alert, click show to read: 

    5. Sayyid Mubarak Ali Khan (1759 – 1793)
    Spoiler Alert, click show to read: 


    Opposition:

    1. Sayyid Babar Ali Khan Bahadur (1772 - 1810)
    Spoiler Alert, click show to read: 

    2. Begum Samru (1751 - 1836)
    Spoiler Alert, click show to read: 

    3. Ghazi-ud-Din Haidar Shah (1769 – 1827)
    Spoiler Alert, click show to read: 

    4. Abú Tálib Londoni (1752 - 1805/6)
    Spoiler Alert, click show to read: 

    5. Saadat Ali Khan (1752 – 1814)
    Spoiler Alert, click show to read: 
    Last edited by Cro_Hunger999; September 26, 2017 at 02:40 AM.

  19. #39

    Default Re: The Mughal Empire - Information & Discussion

    your images arent working m8

  20. #40

    Default Re: The Mughal Empire - Information & Discussion

    How? Which ones? I added only two people...it's not finished yet. Maybe that's the problem

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •