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Thread: Text overhaul for historical accurat names of diplomats, spys, governments, nobles, for each m2tw faction

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    Default Text overhaul for historical accurat names of diplomats, spys, governments, nobles, for each m2tw faction

    Im refering to this project. It seeks historical accuracy about their name of institutions, name for the spys, assassins, nobles, generals, etc.


    The factions need info on is; Georgia, Kiev, Denmark, Scotland, England, France, Aztecs, Turks, egytians, Lithuania, Teutonic order, Armenia, Kingdom of Jerusalem, etc... many of the m2tw factions.

    Here is a example of Norway:
    Norwegian family members/influentials will now be referred to as 'Hird Leaders.' The 'Hird' was a retinue of retainers of the King but also a nobility of sorts, and frequently an arm of the
    Government and impromptu royalty. Hirdmen could be bodyguards to the King, vassals, retainers,
    diplomats, spies, politicians, warriors, knights and of course land-owners.

    Hird 'leaders' represent higher ranked in either title, name or influence, members of the
    Hird.'Hird Official' is now used to reference Norwegian Generals.

    Norwegian Spies and Assassins are now known as 'Hirdmen of the Gestir,' These Guests or 'Gestir'
    were part of the Hird-system and acted as spies, enforcers, secret police and assassins for the
    King in foreign courts and houses.

    Norwegian Priests are now known as 'Christian Priests,' this is used to denote that among their-
    own people this distinction would have to be made. Norwegian Princesses are now 'Hird
    Princesses.' Norwegian Ministers now read as 'Hird Ministers.'

    Instances of 'Royal' were replaced with either 'Hird' or 'Noble' where appropriate for Norway.
    This is to show the inflation of the title 'King' within the Country and general disunity, and
    also the importance of the Hird.
    Names will be mentioned, if substansiel help is given (credits also).

    More info about the The Text Overhaul Mod by Shaxx:
    Spoiler Alert, click show to read: 

    Quote Originally Posted by Shaxx View Post
    Installation Instructions and Requirements near the bottom and in the file's Read-me. Back up your Text Folder before install. This Mod is Save Game Compatible. Download is attached to bottom of post. Check the 'Version 0.92 Beta Hotfix:' Spoiler to see what is new in version 0.92. See Bottom for 'Previous Releases: (Changelog).'

    Version 0.92 Beta Hotfix:

    Spoiler Alert, click show to read: 

    Added missing text for a 6.2. inflation event without which crashes the game when triggered.

    Fixed the 'King is Dead' event for Denmark which would cause the game to crash.

    Changed some of the 'House' traits to say 'Clan' where historically accurate.

    Re-edited certain phrases that inaccurately referenced 'Almoravids' when it meant 'Almohads.'

    Renamed Roman 'Royal Arsenal' to 'Imperial Arsenal' in title and description.


    Introduction:

    The Text Overhaul Mod has come to Deus lo Vult and is roughly 80% complete. This mod changes nearly ever facet of the game in some small way or not so small way, despite this it is fairly flexible with other mods and saved games. For more on the mod's compatibility do's and don'ts use the find function (Control-F) to skip down to the section labeled 'Compatibility:' without the quotes.

    As of right now the mod is stable and fully working but still in a beta stage, and I am looking for a little feed-back and play-testing (other than myself). If you contribute you will be named in the Credits.

    Version 0.8 Beta (Initial Release)

    Brief Overall Description:

    This mod overhauls a massive amount of Text within Deus lo Vult. It's aim is to extend the immersion capability of Deus lo Vult and to improve role-play elements. Special attention was paid to historical accuracy.

    To name just a few changes, alterations consist of better character and unit titles and names, traits and ancillary description changes and modified general events and city titles for each nation. Also, though not the intent of the mod, there were many spelling errors fixed and it is guaranteed that none were added in the process.

    Each change had the idea of aesthetic diversity behind it for each nation in-addition to historicity, for example Papal Diplomats are now known as “Nuncio's.”

    Brief Title and Name Overview: (80% Done)

    Spoiler Alert, click show to read: 

    The uses of 'Faction Leader' and 'Faction Heir' have been largely replaced as they are somewhat odd terms to describe medieval leaders. Kingdoms will have their Kings called Kings, Empires will have Emperors referred to as such and so on. Geography, religion, culture and historical truth have been taken into account for each one.

    Example: The Prince/Crown Prince of England now features the accurate and unique variation of this title for the England of that period, 'Duke of Cornwall' and with 'Duke' before his name and 'Heir to the Throne' as his title within the Family Tree. The Tree itself having undergone significant changes, but more on that later.

    Example 2: The Holy Roman Empire's heir is now known as 'The King of the Romans,' and the title 'König' is before his name. This title was either given by the previous Holy Roman Emperor or the Electoral College of the Empire to denote a successor, sometimes after the death of the Emperor but also before as well. Although not entirely necessary, it was a clear stepping stone to the Imperial Throne.

    To explain somewhat, the name of the Empire is odd enough, it was not a true descendant of the Roman Empire nor did it ever have the city of Rome under it's control, this title was, just like the name of the Empire, boastful. To think that the real Romans in the east looked kindly on it, they certainly did not, they frequently fought with the West as they repeatedly invoked 'Roman Heritage' in manners such as these when there was clearly none present or none deserved.

    Outside of Faction-Heirs and Faction-Leaders, the titles of Family Members, Generals, Spies, Diplomats and Merchants have also been specialized for each nation depending largely upon the Nation's form of government.

    Example: Venetian generals are known as 'Plutocrats,' rulers denoted by wealth, and Venetian Family Members are known as 'Oligarchs' who are rulers denoted by belonging to or who have been brought into certain families who have and hold significant power within the state and make up it's government, true to the form of the Republic of Venice.

    Example 2: The Republic of Novgorod differs from the Republic of Venice, as it should. Their Generals are known as 'Boyars' and their Family Members are known as 'Lords,' as although it was a Republic it was still fundamentally different than those found on the Italian peninsula with an established aristocracy. That is to say, Rus aristocracy styled republics versus Italian oligarchy and plutocracy styled republics.

    In-addition to changes as those above, diplomats are now referred to as 'Ministers' for Kingdoms and Empires, while Republics have 'Commissioners' and as mentioned prior the Papacy has “Nuncio's.” All of which reflect the power they would have been realistically placed with by the type of Government that sent them, and the general terms used for each at that time period.

    The Roman Empire has 'Bureau Ministers, Bureau Spies, Bureau Curiales (Merchants) and Bureau Assassins.' What Bureau is this you ask? It is quite possibly the very first Central Intelligence Agency used by any Government, the 'Bureau of Barbarians.' Which was widely considered, especially by this time-frame, to be the Empire's first weapon before anything else. It dealt with everything from every day diplomacy, to espionage missions, assassinations and grand larceny of sorts. It was the job of this bureau to track, stay in contact with, and undermine the 'Barbarians' which was essentially anything that was not Roman. Every option was to be exhausted to avoid war being brought to the Empire's borders, and the Bureau saw to this.

    Certain navies within the Mediterranean are more appropriately named fleets.

    Huge Cathedrals are now known more appropriately as Massive Cathedrals, and Huge Stone Walls as Massive Stone Walls, as 'Huge' is an ugly, undeserving word.

    Forts on the strategic map are now called Castles to better represent what they are, minor feudal-castles. The Romans and Venetians keep the original term.

    Brief Nation Overview: (90% Done)

    Spoiler Alert, click show to read: 

    'The Byzantines, Byzantium, the Byzantine Empire' are now known as 'The Romans, The Roman Empire, the Empire of the Romans' and so on and so forth in building, event and unit descriptions and names as well campaign descriptions. In Western Europe, where possible, the 'Romans' are referred to as Greeks, or Greek-Romans, and their Empire as 'the Empire of the Greeks.' While those east and north of Constantinople refer to the Byzantines as Romans.

    Ireland is now referred to as 'The Lordship of Ireland,' which is an accurate representation of their form of Government at the time.

    Poland in numerous cases is now referred to as 'The Kingdom and Duchy of Poland/Polska' on the campaign map and other descriptions. The rulers and people of Poland referred to their Sovereign as Duke, and the State a Duchy, but the Pope and the rest of Europe had elevated the Duchy to a Kingdom sometime ago.

    The 'Rebel' Faction has been renamed to 'Independent Sovereignties,' as to better portray what they actually represent in the game. This goes down to every instance of rebels, armies are referred to as an 'Independent Army' and navies as a 'Pirate Fleet.' Cities at the Stone-wall level and above are deemed an 'Independent State' while under that, along with most castles up to fortress level are known as 'Independent Fiefs.' Rebel Generals are known as Nobles, and Rebel Family Members as Lords.

    Example: Rebel Faction 'Bohemian Rebels' now appear as 'The Kingdom of Bohemia.'

    Example 2: Rebel Faction 'Wallachian Rebels' now appear as 'The Principality of Wallachia.”

    The word 'Faction' has been reduced in it's frequency of appearance as it was an odd thing to call a Kingdom, an Empire, a Republic, a Caliphate etc, etc, or any kind of large Nation. 'Faction' is almost equivalent to 'Guild' and something that usually exists or takes part within a Nation, rather than 'is one itself,' at least a prominent and independent one. They are now referred to as “Sovereignty's.”

    The 'Faction Leader' trait is now named as 'Sovereign' to coincide with the above.

    The Kingdom of Castille-Leon is no longer constantly referred to as Spain.

    The Lombard League is no longer constantly referred to as Milan, or the Duchy of Milan, or it's people solely Milanese.

    The Republic of Novgorod is no longer constantly referred to as Russia.

    Capital Title and Settlement Reference Change Overview:

    Spoiler Alert, click show to read: 

    The titles for each faction's capital have been changed to display both more pomp and prestige for them being what they are, differentiating them from other towns and provinces. Note that this does not change the name of the city, just the title it is given.

    Example: 'Capital of the Kingdom and Duchy of Poland' rather than 'Capital of Poland.'

    Many instances of the word 'Settlement' for something more appropriate, often “Region Capital, Region, Regional Capital, or this Region's Capital” as the previous 'Settlement Reference' system would make you think or would hint that this is the only settlement in the entire region. When it was meant to be, and is, just the Capital, as in most regions there are any number of settlements both small, minor and large accompanying the main-settlement.

    Brief Heir-Government and Trait Description Overview:

    Spoiler Alert, click show to read: 

    Governments with non-hereditary titles, where the head of Government is elected rather than chosen by blood-line, have 'Heir-elect' as their title within the 'Family-Tree' which is essentially in that instance a representation of the Oligarchy, Plutocracy or even collective Aristocracy that runs the government.

    Each Government has different ways of choosing it's next ruler, and while it is hard-coded in the Game, to simulate this both with somewhat unrealistic adoptions and differing government types but only one system of actually doing it, trait descriptions and adoptions have been altered. For instance a Regent now has the same trait description as a normal leader, as he in the end either represents an appropriately elected ruler of a Government, or a new dynastic ruler which has every right to be as strong and respected as the last, (the one you start with). The actual effect though is still the same, this helps represent the constant uncertainty whenever power changed hands between families and people.

    The most telling however is the trait description for the Heir Presumptive trait, which was formerly the 'regent to be' is now more appropriately seen as either a usurper, a popular electoral candidate, or simply of a weaker blood-relation to the former-ruler.

    Example: “This man is clearly poised to be the next on the Throne, by accrued power and titles or popularity, rightfully or not, blood-heir or not.”

    The Family Tree and Character/General Logic Error Fixes: (80% Done)

    Spoiler Alert, click show to read: 

    The 'Family Tree' has been renamed 'The Tree of Influentials' to denote the likeliness that it is a list of multiple dynasties rather just one, and it still is an accurate name for even a single dynasty. This better simulates the multiple dynasties that both historically rose and fell for each nation but that will also inevitably come and go in Total War. This also helps explain the Republics, Lordships and even the two Empires within the Game, who acted essentially as Monarchies when they were in-reality either fully electoral or at least partially, or supposed to be but were not most of the time.

    Adoptions have been redone as well to coincidences with the changes to the family tree. They are now referred to as 'sponsorships,' simulating the opening of higher social circles to lesser nobles or aristocrats.

    The Generic terms for all Generals and Family Members for each Nations have been changed from General/Family Member to 'Leader.' As 'General' denotes someone who has predominantly spent his whole life looking at a military career, sometimes in his-own service, others under someone else. The fact that any of them would be labeled as such by simply taking a stroll is unrealistic, while the military career might be true, it will not be for all of them.

    'Family Member' denotes some fantasy single-family nation that concerning the AI at least, never exists and so is also unrealistic. 'Leader' is open to all of these accounts if they are true while on the other hand, it is not, if they are not true. Of-course Generals and Family Members still retain titles such as 'Noble, and Oligarch' for their appropriate nations, the terms that were changed were the ones that were applied to every nation and could not be individualized.

    Replaced many other instances of the word 'General' with something more appropriate. For instance, General's Bodyguards are now just 'Bodyguards' and the 'Greatest General:' from the faction-summary is now 'Greatest Commander:' to be more in line with what was talked about in the above paragraphs. The descriptions for the bodyguards were also edited to not mention a 'General' but rather a man, liege, master or 'influential person' whom they guard everywhere rather than just 'on the battlefield' as popularized in most of them. Again this is to get away from all of them being called Generals, to stop them from being immediately lobbed in with this title when it is not necessarily deserved, true, accurate or timely.

    'Noble Princesses' have been renamed for each applicable nation to have either 'Royal,' 'Imperial' or 'Noble' in place as Princesses are only so when they are the Biological (not married in) Daughter of a Heir or Sovereign, so they are Royalty or a member of the Imperial Family, or Nobility (naturally) in case of Countships no matter how the AI or Player chooses to handle his family tree.

    Brief Event Description Overview:

    Spoiler Alert, click show to read: 

    The 'End of a Dynasty' event is now appropriately named the same as if the new ruler was a member of the starting family. So it reads, for example: 'The King of England is dead!' This stops the 'King of so and so is Dead' event from almost disappearing from the Game as the AI starts to accrue more non-original family members than original ones. Giving each Sovereign, even later into the game, a proper swan song and ce'est la ve to their terrible power.

    This will also detail how the new ruler was elected, determined by the type of government the faction boasted, and by whether or not he was a descendant of the 'royal founder' or the son of the regent who was in power when the first royal founder's line died out. The ones who are certainly of proper blood-right will be noted as such, while others who are not will be noted as such. Though for the possibility that one regent is succeeded by another regent who is actually a blood-relative, it too has a written clause labeling such a possibility, enabling a the more realistic scenario of multiple dynasties rising and falling from power.

    Example (King): With the death of the late ruler of the Kingdom of Castille-Leon, a blood-
    heir has succeeded to the throne and continued his family's Dynasty. The other Royal and
    Noble Houses, especially in Spain and North Africa, know not whether to find fear or comfort in this knowledge.

    Example (Regent): With the death of the late ruler of the Kingdom of Castille-Leon, another
    Lord of a different family or of a weaker line to the former one has positioned himself on
    the Throne, rightfully or not. The other Royal and Noble Houses, especially in Spain and North Africa, know not whether to find fear or comfort in this knowledge.

    The Governorship Inconsistency or “Whose Governorship is it anyway?” Fix: (80% Done)

    Spoiler Alert, click show to read: 

    The position of 'Governor,' (the dominant family/general inside of a settlement managing it) is now called 'Overseer' as to relate that he may not hold the title and deed for that region, and so is simply over-seeing the land in the stead of someone else who is either abroad or present but simply too lazy or inept. If he does have the title it will simply note that he is currently seeing to the day-to-day affairs of his land, and if he himself has an 'overseer' ancillary, well then he is simply delegating responsibilities and an overseer without the title and an overseer ancillary is delegating his duties even further.


    Generalization versus Falsification or “What did you call me?!”: (50% Done)

    Spoiler Alert, click show to read: 

    Are you tired of being called a King when you are a Doge, a Duke, an Emperor, a Sultan? Are you tired of being called a Sultan when you are a Kalifah? Many instances of this have been changed, but not yet fully completed. 'King' and 'Sultan' in events, titles and other unit and building descriptions are now replaced with 'Lord,' 'Sovereign,' 'Liege' and 'Master' in appropriate fashions. This change prevents a break in immersion some may experience when referenced as something you clearly are not.

    Rephrased traits and ancillaries under the lines of 'Royalty,' 'Royal' and 'King' that could show on someone or in a nation that was a Republic (no Royalty, no King) or a Caliphate, an Empire, and so on.

    Rephrased General, Family Member and Agent Traits and Ancillaries that made reference to a 'Kingdom,' under similar terms as stated above, the possibility of it actually belonging to a Republic, an Empire, a Caliphate etc, etc.

    Strategic Map Overhaul:

    Spoiler Alert, click show to read: 

    Completely changed the way Agents and Settlements are perceived on the Strategic Map. For instance rather than 'English Castle' it will be shown as 'Castle - The Kingdom of England.'

    This better notes which sovereignty has stamped their control on this castle. 'English' and such, is and are rather ambiguous terms, and can simply refer to a culture rather than a sovereignty.

    The end result is something that looks better, sounds better, and makes more sense.

    Interface Changes: (90% Done)

    Spoiler Alert, click show to read: 

    Much of the User Interface options were re-worded, instances of the word 'Game' were replaced along with a few others with the words 'Campaign, Realm, Battle' and so on. The idea behind this was to improve immersion (you forget the Game as you play it).

    A few instances of the word 'Ship' and 'Ships' was replaced with 'Vessel' and 'Vessels' for variety.

    The words 'Troop, Troops, Unit and Units' were intermittently replaced with variations of 'Warrior, Warriors, Soldier, Soldiers, Company and Companies.' Although not completely annihilated as for variety, both of them sounded a bit 'off' for that time period. Now while technically 'unit' is an accurate term in military terminology, it is the smallest rung in terms of size. The 'units' we use are almost exactly the same size as most medieval era companies, and so that is how they are phrased. More here still to be done.

    Summary:

    There are more changes than what is listed here, all instances where text was changed, it was changed every where for better consistency (at least it shall be in the next two releases). If you encounter any problems, let me know, or if you have suggestions, I am always willing to get an earful or be corrected in a specific area of history where you knowledge may be more in-depth than my own. History is after-all much like an endless expanse, and quite hard to master. Useful contributions win you a mention in the Credits.

    Make sure to back-up your text folder.

    Previous Releases (Changelog):

    Version 0.91 Beta Update:
    Spoiler Alert, click show to read: 

    What is new from version 0.9 to 0.91 Beta:

    Added some things that were missing from the 6.2 Compatibility Update. This should fix
    crashes when accessing the Finances Panel.

    Norwegian family members/influentials will now be referred to as 'Hird Leaders.' The 'Hird' was a
    retinue of retainers of the King but also a nobility of sorts, and frequently an arm of the
    Government and impromptu royalty. Hirdmen could be bodyguards to the King, vassals, retainers,
    diplomats, spies, politicians, warriors, knights and of course land-owners.

    Hird 'leaders' represent higher ranked in either title, name or influence, members of the
    Hird.'Hird Official' is now used to reference Norwegian Generals.

    Norwegian Spies and Assassins are now known as 'Hirdmen of the Gestir,' These Guests or 'Gestir'
    were part of the Hird-system and acted as spies, enforcers, secret police and assassins for the
    King in foreign courts and houses.

    Norwegian Priests are now known as 'Christian Priests,' this is used to denote that among their-
    own people this distinction would have to be made. Norwegian Princesses are now 'Hird
    Princesses.' Norwegian Ministers now read as 'Hird Ministers.'

    Instances of 'Royal' were replaced with either 'Hird' or 'Noble' where appropriate for Norway.
    This is to show the inflation of the title 'King' within the Country and general disunity, and
    also the importance of the Hird.

    Removed the word 'Actual' from the Government Point system events where it was not needed.

    Replaced instances of the word 'Governmental' where it was inappropriate with 'Government.'

    Fixed a small error where the Pope at game start had 'Is this it?' in the Pope panel.


    Version 0.9 Beta Update:
    Spoiler Alert, click show to read: 

    The Text Overhaul Mod is now compatible with Deus lo Vult 6.2.

    Changed the strategic map to reflect more localized languages relative to each country. Capitals
    were unchanged. If you are a native speaker of a language and note a discrepancy, let me know.

    Names for nations were given 'The' before them and 'of' for places in the middle to give them
    deserved pomp. Example: 'Il Sereněsima Repůblica di Včneta/The Most Serene Republic of Venice'
    opposed to 'Sereněsima Repůblica Včneta/Most Serene Republic Venice.'

    Dynastic names for nations have been replaced, as they can and usually do fall within the course
    of the Game in AI hands, and even the player can do down that path. Example: 'al-Ayyubiyyun' is
    now 'The Sultanate of Egypt/Al Sultānat in Mısır.' This is more of a lateral move in historicity.
    The Seljuks were not renamed. It was a dynastic name, but only for a time, it was by now a name
    for an entire people. It started as a single person and turned into a Clan, a Dynasty and then an
    entire people.

    The 'Principality of Novgorod' is now known as 'His Majesty Lord Novgorod the Great.' Which is
    how they chose to refer to their city-state and it's rather unique blend of feudalism (their
    version, anyway) and republicanism.

    Cleaned up the text in the new 'relations' starting event and the Crown Duty Event. Cleaned up
    the text in the Limited Recruitment/Point System events.

    Changed the 'End Turn' Button to read 'Pass Time: Six Months.' The idea here is to, where
    possible (not possible in all places,) find a better less intrusive term for the word 'turn.'

    More generic references of 'Royal' and 'King' were pruned and replaced with a more local and or
    appropriate term.

    Re-edited the Armenian blood-trait to give a dynasty name.

    Re-edited certain interface changes.


    Version 0.85 Beta Update:

    Spoiler Alert, click show to read: 

    File now includes updated bin files (no need to delete and generate new ones on your end). This will reduce annoyance on part of the downloader and improve stability.

    Fixed all inaccurate references to the Unitarians (the Moors) as a Sultanate.
    Fixed all inaccurate references to the Unitarians (the Moors) as the Caliphate of Cordoba.
    Fixed all inaccurate references to the Egyptians as a Caliphate.

    Added the terms 'Ducal' and 'Princely' to the appropriate factions (principalities, duchies) where it previously and falsely referred to them as Royal, Royals or Royalty. This further diversifies the factions and just makes sense.

    Changed how the 'Of Blood' traits are displayed. They were named in an odd manner just to show a lineage to a single person. “Flemish Blood” as an example, really does not make sense, as if you are the Countship of Flanders, most of your population can claim this. They now read for example: “House Salian” for the Holy Roman Empire. The Salian House was the imperial and royal house that Henry IV belonged to. Where an actual house name was unable to be devised, or improvised (mostly because of their close relation to the dark ages), 'Descendant of So and So' was used.

    The 'Relations' and 'Wife is So and So' traits, associated with the 'Of Blood' traits were named in a similar fashion. As Noble Houses could be quite far flung, and members could have only small blood relations or marital ties, and even be from several different cultures, and serve different sovereigns.

    Changed how the 'Vanquisher of' traits were phrased under similar reasoning as the above changes to blood traits. It seemed to suggest wholesale genocide and extinction of an entire culture or people. They now denote 'Conqueror' and 'Conquerors of' in the title and of places, not people, such as 'Conqueror of Flanders' instead of 'Vanquisher of the Flemish.'

    The End of Turn Report is now referred to as the “Biannual Report.” Biannual equates to six months.

    Further reduced references to a 'King' where it could in reality be any number of titles in-practice. The same for Royal, and a few instances of awkward uses of the word 'General.' More to be done here still.

    Greatly cleaned up the game start DLV Decision events. Spelling, spacing grammar and phrasing were all looked into and altered for cohesion and immersion. Example: I replaced the phrase 'AI' nearly entirely with variations of Foreign/Foreigner.

    Greatly cleaned up the Point System events. Replaced a lot of phrases that spoke in command lines, such as 'mil_points, gov_points' and so on and so forth with 'Military Points' and 'Government Points.'


    Installation Requirements:

    An English Version of Deus lo Vult 6.2 or 6.1

    Back-up your text folder.

    Download is attached to post at bottom of page.

    Installation:

    Extract into your SEGA\Medieval II Total War\mods\DLV_ext\data folder and play.

    Download is attached to post at bottom of page.

    Compatibility:

    In-general, if a mod edited any of the files within the text folder, many of the changes will be over-written if this mod is already installed and the other one is applied and vice versa. For example, if a mod adds a new unit, it needs text for that unit, so that mod must edit the export_units text file, if you then use my export_units text file, the text for this new unit will disappear. However, if the changes were small enough in this regard to units, buildings or events you can simply copy and paste the new text in the proportioned files as long as you know what they are.

    All changes are save-game compatible.

    Credits: (If you contribute via ideas that make it into the mod, or find bugs, you can be named here.)

    Repman for Deus lo Vult
    Blackleafe-Wille for his aid in diversifying the Norway Faction.
    Taiji for his mod-suggestions.
    Agis Tournas for his mod-suggestions.
    qno2 for his bug-reports and language aid.

    You... if you download the mod.

    Download it here:


    Thank you for your time.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  2. #2
    konny's Avatar Artifex
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    Default Re: Text overhaul for historical accurat names of diplomats, spys, governments, nobles, for each m2tw faction

    Check this page: http://fmg.ac/Projects/MedLands/Contents.htm

    It was a great help for me making more accurate names databases for dHRR

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  3. #3
    clandestino's Avatar Primicerius
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    Default Re: Text overhaul for historical accurat names of diplomats, spys, governments, nobles, for each m2tw faction

    Example: Venetian generals are known as 'Plutocrats,' rulers denoted by wealth, and Venetian Family Members are known as 'Oligarchs' who are rulers denoted by belonging to or who have been brought into certain families who have and hold significant power within the state and make up it's government, true to the form of the Republic of Venice


    This is by far the most stupid thing that I heard in this forum regarding the '' historical accuracy '' of the M II TW.
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  4. #4
    Kjertesvein's Avatar Remember to smile
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    Default Re: Text overhaul for historical accurat names of diplomats, spys, governments, nobles, for each m2tw faction

    Quote Originally Posted by konny View Post
    Check this page: http://fmg.ac/Projects/MedLands/Contents.htm

    It was a great help for me making more accurate names databases for dHRR
    Cool site. Rep+ you go.

    Quote Originally Posted by clandestino View Post

    This is by far the most stupid thing that I heard in this forum regarding the '' historical accuracy '' of the M II TW.
    Sure, bet you don't mind if it is correct of not... (hint)
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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  5. #5
    clandestino's Avatar Primicerius
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    Default Re: Text overhaul for historical accurat names of diplomats, spys, governments, nobles, for each m2tw faction

    Ok I might be wrong but Venetian generals never called themselves Plutocrats ( I wander if that expression even existed in that time at all ) or that noble families called themselves
    '' Oligarchs '', in Venice like in all other Italian city-states you usually had patricians or nobility as politicaly privileged class and common citizens as class without political rights.
    Last edited by clandestino; September 30, 2009 at 03:51 PM.
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