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September 29, 2009, 09:23 PM
#1
Monty Python: Total War Recruitment
The link for tons of info on this mod is here: http://www.twcenter.net/forums/showthread.php?t=271202
Info for the sub mod of TA:TW can be found here: http://www.twcenter.net/forums/showthread.php?t=272659
You have probably guessed by now what the objective of this mod. It is, in short, a joke mod. Though I have large unit roster prepared, the main objective is to create several memorable python units, and code them into the game. Some units will require modeling skills, others, just reskinning or other alterations.
Basically, this mod needs animators (for certain silly movements), 2-d artists, modelers, coders, and skinners. The needs of this mod might change over time, so don't be surprised if a job opening disappears or reappears.
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May 16, 2010, 03:42 PM
#2
Re: Monty Python: Total War Recruitment
I have decided to try and revive production of this mod. Currently, some of the content has been completed, such as Camelot Knights and the French Catapults. PM me if you are interested in plying your skills with this mod.
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