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Thread: Kampf um Europa II: An APE:TI based community RPG

  1. #1

    Default Kampf um Europa II: An APE:TI based community RPG

    Howdy!
    Kampf um Europa II, the latest in Prussian bid for world supremacy, is just starting to kick off!

    Want to command an army? Want to earn the admiration and awards of a greatful Fatherland? Want to see your enemies ground to dust beneath the boots of the deadly Landwehr?

    http://www.twcenter.net/forums/forumdisplay.php?f=1145

  2. #2
    boche's Avatar Ordinarius
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    can you like give me a link to see how you actually play?



  3. #3
    alpaca's Avatar Harbinger of saliva
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    As far as I understand it, in these community RPGs you take a certain role within the country and have a set of rights and responsibilities. You could for example have the overall army command which means you lay out strategies for what would happen, or you could execute the orders given by command for a certain army on the campaign map (or don't execute them), or you could be responsible to fight a battle for a certain army. You could also be responsible for money spending, or for research, or to spy on the others to see if they follow their orders properly.

    The idea is that you're not an omniscient single being controlling everything but to simulate a bit that in reality you have command chains and so on, so orders will not always be executed as you'd like them to be, etc.

    Santini: Nice to see you're using APE:TI for this

    No thing is everything. Every thing is nothing.

  4. #4

    Default Re: Kampf um Europa II: An APE:TI based community RPG

    Well, here's an example from KuE 1:

    Action orders for a turn:
    http://www.twcenter.net/forums/showthread.php?t=261584

    But that's just a small piece of it- doesn't cover the government or anything like that.

  5. #5
    boche's Avatar Ordinarius
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    sure im up to it if its gona be all ape style



  6. #6

    Default Re: Kampf um Europa II: An APE:TI based community RPG

    Defiantly :-D
    You will, however, need to capitalize within said subforum.
    If that's a game breaker, I apologize, but cannot yield

  7. #7
    alpaca's Avatar Harbinger of saliva
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    You could ask for a frontpage announcement for advertising by the way. Write a good introductory note about what a community RPG is and ask for it. If you don't have access to the frontpage request forum we might be able to provide a little help by requesting it for you.

    No thing is everything. Every thing is nothing.

  8. #8

    Default Re: Kampf um Europa II: An APE:TI based community RPG

    It's coming, but the pace of the front page doesn't quite keep up with the explosive start KuE's tend to have.

  9. #9

    Default Re: Kampf um Europa II: An APE:TI based community RPG

    Hmm, but putting in an official request wouldn't hurt.

    Front page ad needs say:


    It's Back! Come, Test your Command Mettle in the Forge of the Eastern Front, Or your Political Know How in the Halls of the Reich!

  10. #10
    Stildawn's Avatar The Legislator of 'Lol'
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    Yo Boche.... Im in it lol so yeah diff sign up your mad skills would be awesome lol.

  11. #11
    boche's Avatar Ordinarius
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    sure, just tell me what positions i can aply for i cant find what spots are up for grabs



  12. #12

    Default Re: Kampf um Europa II: An APE:TI based community RPG


  13. #13
    Stildawn's Avatar The Legislator of 'Lol'
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    Lol its more confusing than that haha, Ive just let the people who knows lots assign me a position for now.

  14. #14
    boche's Avatar Ordinarius
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    Default Re: Kampf um Europa II: An APE:TI based community RPG

    one question what is a marine tactical chief? since i see both land and naval ones... jeje is it supposed to be marine as in anphibious soldier marines?



  15. #15

    Default Re: Kampf um Europa II: An APE:TI based community RPG

    There is no more Marine Tactical Chief, by order of the King.

    His office has been absorbed by the newly formed Operational Office.

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