I have a bunch of questions on how the systems in SS 6.1 work which ill post under here. Ive bin unable to find anwsers for these through the search functions and scanning forum topics either due to them not beeing there or me beeing retarded.
What i would like in relation to these questions is 1 of the follwing anwsers if possible in order after priority:
A. An explanation
B. A link to a thread explaning it
C. If neither of the above is possible or for some reason, a direction to which stat file that has the modifiers for my question.
Questions.
1: Education.
I was under the impression that the only effect education had was when a character "comes of age", his education would have modifiers based on the educational systems in the region or town he was located in when "Spawning" coming of age. Untill i saw the trait "Scholar" which basicly tells me to send the charater to a town with educational buildings
Question 1.a: Can a charater gain more education over time by staying in a region with high level educational buildings, or does it only affect when a character comes of age?
2: Health system (Generals).
Now in the early game i send my 2 generals too take over some towns a sea. Now while laying siege, they both gained the trait "Unhealthy". 1 of them even gained a disease. I was here also under the impression that to get my generals back to healthy i had to leave them in a town for several turns. However after letting them be in a city for 4 turns their state is unchanged.
Question 2.a: How do i get my characters healthy again? If it is indeed letting them be in a city, whats the chance% of them taking a step towards healthy again, or how many turns do i have to wait?
Thx in advance the noob.




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