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  1. #1

    Default Is there any cheat (console command) that..

    ..that gives a family member to ally?
    I'm playing as Eldar and I did much for Rohan to live but now they are going to die because their king is slain in siege.. Please help!

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  2. #2

    Default Re: Is there any cheat that..

    There is no cheat to create a family member but you can create a script for a family member to spawn at a certain number of turns,ask someone who knows they're way around scripts.
    The signature is being constructed

  3. #3

    Default Re: Is there any cheat that..

    Quote Originally Posted by Jack Sparrow View Post
    There is no cheat to create a family member but you can create a script for a family member to spawn at a certain number of turns,ask someone who knows they're way around scripts.
    But as far as I know you can't spawn them as a part of the family tree.

  4. #4

    Default Re: Is there any cheat that..

    Sounds like you need some command that lets your family member get bribed by rohan. I even doubt that such command would exist...
    "To make oneself an object, to make oneself passive, is a very different thing from being a passive object."
    - Simone de Beauvoir, "The Second Sex"

  5. #5

    Default Re: Is there any cheat (console command) that..

    Unfortunately there is no console command like this that I know of. Hopefully Rohan will adopt someone or have a son.

  6. #6
    jản's Avatar █ kept in suspense █
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    Default Re: Is there any cheat (console command) that..

    these are all concole commands for M2TW but there seems
    to be no solution for making a character change a faction:

    Click to view content: 
    Medieval II: Total War Command Shell Codes
    Use 'logon <password> to enable with an administrator password.

    add_money <opt:faction_type> <amount> : adds an amount of money to a faction's coffers, can be negative, default is player faction

    add_population <settlement_name> <amount> : adds an amount of population to a settlement, can be negative

    move_character <name> <x>,<y> : moves named character to position on campaign map

    auto_win <attacker/defender> : the attacker or defender wins the next autoresolved battle

    create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> : creates one or more units of the specified type

    toggle_fow : toggles the fog of war on or off

    toggle_restrictcam : toggles camera restrictions on or off

    save_battle_replay : saves battle replay in file replays/<name>.rpy

    save_battle_replay <name> : saves replay

    give_ancillary <charactername> <ancillary name> : gives the character an ancillary

    remove_ancillary <charactername> <opt:ancillary name> : removes ancillary from the character an ancillary (default = all)

    give_trait <charactername> <trait name> <opt:level> : gives the character a trait at level (default = level 1)

    remove_trait <charactername> <opt:trait name> : removes a specified trait from the character (default = all)

    disable_vnvs : toggles whether to disable game applying traits and attributes

    process_cq <settlement> : Completes all (possible) construction pending in queue

    character_reset : resets the character back to it's start of turn settings

    show_cursorstat : shows the cursor position and region id

    toggle_terrain <opt:region/tiletype/climate/choke/landing/frontier/features/frontier_defend> : toggles the terrain to display various data sets, no param resets to normal

    bestbuy : sells units cheaper

    oliphaunt : the biggest around

    jericho : and the walls came a-tumblin' down

    write_ui_cache : writes out the ui texture cache to disk

    give_trait_points <charactername> <trait name> <points> : gives the character points for trait

    list_traits : lists all the available traits

    list_ancillaries : lists all the available ancillaries

    mp <charactername> <amount> : gives the character movement points

    list_characters <opt:faction_type> : lists all the characters in the world or those belonging to a faction

    show_landings <opt:cursor/region_id> : shows the landing positions available to the ai from a given region, default hides them

    filter_coastlines : applies filter to world map coastlines

    toggle_coastlines : toggles strategy map coastline display

    set_building_health <settlement_name> <building_chain> <final health percent> : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt

    ai_turn_speed <multiplier> : sets the maximum speed of turn processing during the ai round maximum supported speed is 255x

    amdb_min : sets aerial map overlay depth bias for min zoom

    amdb_max : sets aerial map overlay depth bias for max zoom

    amdb_offset : sets aerial map overlay offset towards camera

    zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map)

    set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1

    regenerate_radar : Does what it says on the tin

    adjust_sea_bed : adjusts whole sea bed to specified height

    reload_shaders : reloads all vertex shaders

    reload_textures : reloads all textures

    toggle_game_update : unknown

    toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again

    reset_display : Forces a display_close(); display_open() display reset cycle

    process_rq <settlement> : Completes all (possible) recruitment pending in queue

    force_diplomacy <accept/decline/off> : Forces the negotiator to accept or decline a proposition

    diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> : Set the diplomatic stance between the two factions (factions must be different)

    invulnerable_general <character_name> : makes that named general invulnerable in battle

    test_ancillary_localisation : adds all ancillary to the character info display

    perf_times : Toggle display of simple performance times of game update vs display

    burn_piggies_burn <on/off> : ignite all the piggy winks

    test_message <event_message_name | all> : Test the event message specified in descr_event_enums.txt

    test_movie <mission_type> <movie_name> <result> : test_movie

    reload_movie_db : Reloads movie db

    show_terrain_lines <duration> : display defensive terrain features

    message_collation_set : Set the message collation on or off (sets all factions)

    show_all_messages : Show all messages to all factions (on/off)

    clear_messages : Clear all the current stacked messages

    upgrade_settlement <settlement name> : upgrade settlement level

    toggle_wireframe : Toggle wireframe rendering

    reapply_rigid_model_influence : unkown

    toggle_flowing_water : toggles display of campaign map flowing water

    nw_stats : toggles display of network stats.

    toggle_pr: toggles pr mode.

    list_units <character/settlement name> : lists all of the units in an army, with details.

    army units (total strength: %i) : unknown

    victory <faction> <short> : show victory message for faction for short or long campaign.

    trigger_advice <thread_name> [<advice_index>] : - triggers an advice thread

    damage_wall <settlement> <gate> <breach> : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present

    test_victory_scroll <faction victor> <short campaign (true/false)> : Opens up the victory scroll declaring that the given faction is the victor

    date <year> : changes the campaign date to the given year

    season <season> : changes the campaign season to the given season

    force_battle_victory <opt:capture_percent> : forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliance

    force_battle_defeat <opt:capture_percent> : forces the local player's alliance to lose the battle, completely destroying the local alliance or optionally capturing a percentage of the local alliance

    output_unit_positions <filename> : output the positions of all units in the battle to the specified file

    Format: - alliance_index, army_index, unit_index, formation_origin_x, formation_origin_y, rotation_in_degrees, unit_width_in_metres, unit_width_in_men

    zoom_to_unit : zoom the camera to a unit of a specific id

    show_battle_marker <x> <y> <t> <h> : display a marker at (x, y) for t seconds of height h

    show_battle_line <x1> <y1> <x2> <y2> <t> : display a line from (x1, y1) to (x2, y2) for t seconds

    show_battle_circle <x> <y> <r> <t> : display a circle at (x, y) of r radius for t seconds

    kill_faction <faction_type> : removes the faction from the game

    diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> : creates a diplomacy mission

    event <start_year[:end_year]> <category[:type]> [<x,y> <scale>] : creates an event

    kill_character <character_name> : kills a character with the given name

    control <faction_type> : switches player control to specified faction; old faction may not act correctly as ai faction

    create_building <settlement_name> <building_level_id> : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt

    capture_settlement <settlement name> : evicts any resident characters and armies and gives the settlement to the local player

    disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions

    halt_ai <opt:factiontypename> : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given

    run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered; (use x to also re-enable all parts of the ai which have been individually disabled)

    surrender_regions <opt: horde> <opt:faction_type> : gives all this faction's regions to the slaves. "horde" surrenders regions for all factions that can be hordes

    toggle_chat_log : shows or hides the multiplayer chat window

    bounds : toggle display of bounding objects

    lights : <merge> <used> <auto>

    set_option <opt_name> <opt_value> : Set new value for specified option (use 1 and 0 for boolean options)

    capabilities <settlement_name> : list details of the recruitment capabilities of a settlement

    recruitment_pool <settlement_name> : list details of the current recruitment pool of a settlement

    diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> : displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.

    create_mission <sent_faction> <mission_id> : Attempt to create and add a mission to the specified faction

    toggle_HUD_mode: switches between full and minimal HUD during a battle.

    print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt

    logon <password> : enables console with an admin password

    logoff: logs out administrator to disable console

    clear_password <faction_label> : clears the current password for a specified faction

    set_password <faction_label> <password> <password> : sets a new password for a specified faction

    set_email <faction_label> <address> : sets a new email address for a specified faction

    Submitted by Paranoidx2 @ http://www.cheatscodesguides.com/pc-...l-2-total-war/
    CLOSED

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