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    Default Newb Questions

    First I want to thank everyone who played a part in producing this Mod. It so far has a "feel" that makes me expect to be playing it for months to come.

    My first game is as Venice, early period. It took me a few fitful starts, reading the forum alot, and some sleepless nights, but I finally got past the first 15 turns without going hopelessly bankrupt. I made some assumptions about the way the Garrison script works, and it seemed to work out for me. Now I want to confirm that I really was correct.

    Is it the case that only the player attacking a city causes the garrison script to operate, that if an AI controlled faction attacks, it does not activate? I believed that to be the case and therefore used units I could not afford to support to attack every rebel city I could reach. My thinking was that I wanted to make it harder for other factions to take those rebel cities while I am building my infrastructure. A better way to dispose of the units than to retire them. So my first real question is, was I right? And if so, does the script activate only once? If another faction now attacks a rebel town, loses, but depletes the rebel garrison, will the script activate again when I attack a second time?

    My second question has to do with Market Rights. As my cities grow, will they be able to obtain Market Rights? Playing Venice, I intend to concentrate on trade, merchants, and navies. What I have seen on this issue so far in the forum suggests to me that only some cities will be able to build Markets. A little more information will hellp me plan my development.

    Thanks in advance for a response, and again for all the hard work that went into making this Mod.

  2. #2
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Newb Questions

    Is it the case that only the player attacking a city causes the garrison script to operate, that if an AI controlled faction attacks, it does not activate? I believed that to be the case and therefore used units I could not afford to support to attack every rebel city I could reach. My thinking was that I wanted to make it harder for other factions to take those rebel cities while I am building my infrastructure. A better way to dispose of the units than to retire them. So my first real question is, was I right? And if so, does the script activate only once? If another faction now attacks a rebel town, loses, but depletes the rebel garrison, will the script activate again when I attack a second time?
    Iirc the script fires again with every new siege.

    My second question has to do with Market Rights. As my cities grow, will they be able to obtain Market Rights? Playing Venice, I intend to concentrate on trade, merchants, and navies. What I have seen on this issue so far in the forum suggests to me that only some cities will be able to build Markets. A little more information will hellp me plan my development.
    That's right that only main settlements can have different buildings or rights like the market right. The building-browser should show you the way.
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