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Thread: [Sub-Mod] No Forts

  1. #1

    Default [Sub-Mod] No Forts

    Turns all fort battles into field battles, for those of you disgusted with the siege bai.

    Edit: Extract, and place pack into data folder. Rename if you feel like it.

    Then, add mod new.pack; to the end of your APE:TI .bat.

    Edit 2: The clarification: after slapping in the .pack, right click on the .bat you use to start up APE:TI, and add the .pack to the end of the string
    Last edited by Santini; September 17, 2010 at 12:49 PM.

  2. #2
    boche's Avatar Ordinarius
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    Default Re: [Sub Mod] No Forts

    nice job !! i personally am starting to enjoy fort battles but im sure someone still doesnt like them!



  3. #3

    Default Re: [Sub Mod] No Forts

    Yes, good idea. I have a house rule to demolish all forts as soon as I get them.

  4. #4

    Default Re: [Sub Mod] No Forts

    Glad you like it!
    I enjoy it for the very same reason- I hate playing with a bunch of house rules about retarded, non-functional fortifications

    Also- added install instructions

  5. #5

    Default Re: [Sub Mod] No Forts

    Ah, if anyone has confirmed this working with another mod, or vanilla, do tell and I'll move it to those forums.

  6. #6
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: [Sub Mod] No Forts

    I will try this. I personally detest sieges in ETW. I tried them again the other day with 1.5 and wanted to puke. The news of no more major fixes and not even a mention of sieges has turned me to this. For the first time in any Total War game since Shogun, I hate the sieges. And sieges are what i`ve always liked before. thankyou and 1 rep whether it works or not (for trying).

  7. #7

    Default Re: [Sub Mod] No Forts

    Okay!
    When I get home, I'm going to make .bat launcher for vanilla as well. Until then, you'll need to make your own. For an example, use either APE:TI or snag the KuE submod

  8. #8
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: [Sub Mod] No Forts

    Fantastic stuff, Santini. +Rep.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  9. #9
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: [Sub-Mod] No Forts

    Sadly, this is the best solution IMHO. Nice mod.

    I can report that it works with Imperial Splendour 2.1b (thus far) which doesn't touch building_culture_variants.

  10. #10

    Default Re: [Sub-Mod] No Forts

    Hi, I'm trying to install this mod, but I have a doubt. What do you mean with "Then, add mod new.pack; to the end of your APE:TI .bat." I changed the name of the pack from "new" to "nofortsmod.pack" just to know what that file means, but then I don't know what to do with the phrase above. What is this APE:TI.bat ???

  11. #11

    Default Re: [Sub-Mod] No Forts

    The bat is the file that starts up ETW with the APE:TI packs loaded.
    You edit it with a text editor.

  12. #12

    Default Re: [Sub-Mod] No Forts

    Is there any way to get this mod up without downloading APE:TI? I'm not really looking for a drastic change in my current game except for the forts.

  13. #13

    Default Re: [Sub-Mod] No Forts

    does this work with the american revolution mod?

    if not, how can i?
    to catch a fish,so juicy sweeeeeet

  14. #14

    Default Re: [Sub-Mod] No Forts

    Yup!
    Just add in the .pack, evidently it works with everything. Either make your own bat, or add it with a mod manager

  15. #15

    Default Re: [Sub-Mod] No Forts

    i don't what you mean by 'add it in the pack' i'm no modding wiz

    what exactly do i add and where?
    to catch a fish,so juicy sweeeeeet

  16. #16

    Default Re: [Sub-Mod] No Forts

    lol
    Okay, let me get home and I'll make my own .bat to launch it for you guys.

    Or, put it in your data folder and use a mod manager

  17. #17
    Kazkula's Avatar Foederatus
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    Default Re: [Sub-Mod] No Forts

    Ah, sweet, thanks dude... i've been so tired of how cheap sieges are to defend and attack.

  18. #18

    Default Re: [Sub-Mod] No Forts

    Santini,

    Thanks for making this mod! (and the way you went about adding it)
    It is great!

    + to rep

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  19. #19

    Default Re: [Sub-Mod] No Forts

    does this mod work with 1.09?
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  20. #20
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: [Sub-Mod] No Forts

    Quote Originally Posted by Balbor View Post
    does this mod work with 1.09?
    It should -- this mod makes changes to portions of the DB that APE: TI does not touch.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

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