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  1. #1

    Default Mongol Problem

    I've never played as the Mongols before...

    I started the campaign with, I think, 3.5 stacks and quickly took over four Kwarez. provinces with each army taking small, but significant losses. The small losses are significant because I cannot replace those troops until I have top-tiered Huge City and/or Citadel recruitment structures. I consolidated some units and took two more cities before I ran out of starting cash, the next turn the Kwarez. decided to lay siege on two cities and my attacking of those stacks resulted in the destruction of their empire. I then sent one army to the former Kwarez. Fortress and another down to take their Large Towns... and this is where I noticed the problem.

    I am taking a 5000 florin penalty each turn (actually, I think it might have gone up to 6k after taking that Fortress) and now, around turn 25, I am at -110000 florins. It took me a while to notice it because I thought that since I had a large army I would of course be taking a loss until I had enough settlements to support them, but now that I should be making a profit every turn (and it says this in the economy scroll) I am being put further and further into debt and can't replace the loss of my current troops let alone build more. It's gotten almost to the point where I can't even attack any more settlements because further unit consolidation will result in under-garrisoned cities that will rebel on me (just like 3-4 Generals appear to be planning).

    Is this normal? Am I taking a penalty for each settlement I own? Am I taking a penalty for each garrisoned General/Army? What's going on?

    I looked for a post on this topic on the first few pages and couldn't find anything other than a Mongol/Cuman discussion where someone mentioned starting with 5 stacks and then getting another 6 stacks at turn 5. After reading it I thought that might explain the losses and went looking for them in my game, but there's none there.
    I'm currently playing as England, and after hammering the Scots the Pope went medieval on my ass and booted me out of the God club. Next thing I know, I have dirty foreigners landing on my shores from wierd and far-flung countries. - Sargon_of_Akkad

  2. #2

    Default Re: Mongol Problem

    What version of the game are you playing? If you are playing 6.1, 6.2, or the RR/RC bundle, the mongols will be set up differently in each submod. I think the Pb's RR/RC bundle addresses the mongols problems pretty comprehensively, though I haven't played them myself.

  3. #3

    Default Re: Mongol Problem

    6.1... didn't even know there was a 6.2.
    I'm currently playing as England, and after hammering the Scots the Pope went medieval on my ass and booted me out of the God club. Next thing I know, I have dirty foreigners landing on my shores from wierd and far-flung countries. - Sargon_of_Akkad

  4. #4

    Default Re: Mongol Problem

    have a look in the submods. The RR/RC compilation includes a lot of stuff that fixes bugs, tweaks or completely changes unit rosters, improves campaign and battle ai, and heaps more. Have a look and see what you think, I'm sure you won't be disappointed.

  5. #5
    Loose Cannon's Avatar Primicerius
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    Default Re: Mongol Problem

    Actually, I think you've got the pirate bug. That did get fixed in 6.2 so you could install 6.2 or Point Blank's RR/Rc 1.3/1.8 (which includes 6.2). Of course, he's about to release an upgrade to RR/rc now so you might wnt to wait a day or two. Or you could go here http://www.twcenter.net/forums/showthread.php?t=176298 and go down to #11. It explains what happened in detail and a fix for 6.1. You will have to start over whatever you do.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  6. #6

    Default Re: Mongol Problem

    I think this maybe something to do with a pirate event bug, I could be wrong. If you should be making a profit and your not, this is the only thing I can think of.

  7. #7

    Default Re: Mongol Problem

    Actually, despite not knowing yet what this "pirate bug" is (haven't followed that link up), I'm guessing that will be it. I got a pirate event earlier and only noticed because I've never had it in any previous campaign.

    I downloaded 6.2 and been playing it for the last few hours. England is my standard new patch/mod game (mainly because, despite being a fairly predictable I looove annihilating entire stacks before they get to me with Longbows) so i can see where things have changed. So far I don't have any issues with it and was pleasantly surprised to get Ireland as a Vassal after taking Rebel Dublin and destroying a single Irish stack. Once I get a feel for 6.2 I'll go back and try Mongols again.
    I'm currently playing as England, and after hammering the Scots the Pope went medieval on my ass and booted me out of the God club. Next thing I know, I have dirty foreigners landing on my shores from wierd and far-flung countries. - Sargon_of_Akkad

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