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Thread: unit speed in RM2

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  1. #1

    Default unit speed in RM2

    Hello

    I downloaded the latest version of RM and I noticed that the movement speed and the rate at wich soldiers
    kill is very high(it's the same as in vanilla)...altough all the units have 2 hit-points(and generals have 3).
    Is this normal?

  2. #2
    Hopit's Avatar Praepositus
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    Default Re: unit speed in RM2

    yes

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  3. #3

    Default Re: unit speed in RM2

    Well shouldn't the increased hit points make the units last longer..?
    The battles last a very short time ...I have seen that in Chivalry Total War they have increased the
    defence ratings of all units and the battles last a decent/more realistic amount of time.
    All of you want more realism yet very few say anything about the ridiculous speed of battles that really
    turn in to clickfests.
    Can someone please tell me how to modify the defence ratings of units so I can make them last longer?

    Besides this,the mod is great!

    Thanks.

  4. #4
    gaius_caesar's Avatar Decanus
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    Default Re: unit speed in RM2

    you can also make the damage of the Primary weapons lower... ChivTW has an average of 2-3 Damage Points and an average 12-13 defense points so maybe change the primary damage of the RM units to those stats and always remember to turn "fatigue" on which is located in your preference.txt file which in turn is located in your preference folder in the RomeMedievalMOD folder... man thats long...

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