This first a mod all it's own, but turned into sub-mod
.2 campaign maps(1 histroical and another the same but with a extra ahistorical faction just for funs.)
.Have 4 factions on both campaigns, and 1 on the ahistorical one
.A new culture for the surprise last faction. And, a new steppe culture for Mongols and Cumans
.Mongols are not Islamic
.Kingdoms units added on
.New Victory Conditions that will force inter-cultural wars. (You have to do crusades or else...)
.New units for new factions.
Some old factions will gain new units. If you survive with one faction that died before the late era then you get late ahistorical units. (The events will push them to death before then. Who can stand the MONGOLS.)
.Big Campaign (Americas expanded (By regions, but not by size. In fact it is going to be smaller) and moved closer to old world, Persia's still in.)
.Mongols deadlier and more brutal then ever. (Imagine 11 stacks smashing their way. You should get ready for them. Nothing new for Timurids.)
.New religion....Protestantism (The pope's worst enemy)
List of the 4 new factions
.The Abbasids
.Bulgaria
.Aztecs (From original so no work)
.Khanate (Muslim Mongols. Emergent.)
Staff Slots
.A 3d Modeler (DON'T STEAL.)
.A 2d texture maker (Do not steal from other mods or else you will be fired and alerted.)
.A person good with texting to help me do the harder tasks.(Events, cultures.)
.A mapper to help place new factions/Americas.
First version will be just custom battles with only 2 new factions. Unknown release.




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