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  1. #1

    Default East and West

    This first a mod all it's own, but turned into sub-mod

    .2 campaign maps(1 histroical and another the same but with a extra ahistorical faction just for funs.)
    .Have 4 factions on both campaigns, and 1 on the ahistorical one
    .A new culture for the surprise last faction. And, a new steppe culture for Mongols and Cumans
    .Mongols are not Islamic
    .Kingdoms units added on
    .New Victory Conditions that will force inter-cultural wars. (You have to do crusades or else...)
    .New units for new factions.
    Some old factions will gain new units. If you survive with one faction that died before the late era then you get late ahistorical units. (The events will push them to death before then. Who can stand the MONGOLS.)
    .Big Campaign (Americas expanded (By regions, but not by size. In fact it is going to be smaller) and moved closer to old world, Persia's still in.)
    .Mongols deadlier and more brutal then ever. (Imagine 11 stacks smashing their way. You should get ready for them. Nothing new for Timurids.)
    .New religion....Protestantism (The pope's worst enemy)

    List of the 4 new factions

    .The Abbasids
    .Bulgaria
    .Aztecs (From original so no work)
    .Khanate (Muslim Mongols. Emergent.)

    Staff Slots
    .A 3d Modeler (DON'T STEAL.)
    .A 2d texture maker (Do not steal from other mods or else you will be fired and alerted.)
    .A person good with texting to help me do the harder tasks.(Events, cultures.)
    .A mapper to help place new factions/Americas.

    First version will be just custom battles with only 2 new factions. Unknown release.
    Last edited by Byzanturk; October 07, 2009 at 11:48 AM.

  2. #2

    Default Re: East and West

    Cool will you make new skins?

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  3. #3

    Default Re: East and West

    Who do the Bulgars and the Khanate replace? And couldn't you use the Lithuania conversion script for the Mongols?
    ...ceterum autem censeo Carthaginem esse delendam.

  4. #4

    Default Re: East and West

    Yah of COURSE. But, I want the Mongols to turn into the Golden Horde with the Khanate being muslim.


    New skins...For what... Units, loading screens?

    Bulgars-Ireland
    Khanate-Kingdom of Jerusalem (Merged with England.)
    Abbasid-Aragon
    Aztecs-Poll of small factions (City states.)
    Secret Faction-Norway

    Kingdom of Jerusalem is Removed with ALL units moved to England when Crusading.
    Templar Knights now Antioch
    (Sorry, but to add these. Minor factions needed to be removed. Especially in crowded Europe.)

    Also, the Crusades will happen with 2 crusades. (Antioch/Jerusalem.)

    To do this. I need good modding staff.(Above in O.P.)

    New building levels for city (Great, then Legendary cities) and world wonders (Depends on faction. Ahistorical ones exist.)

    Reduced squalor and rapid growth caused by faction buildings and wonders. (Some cities can soon become 1 MILLION in population.)

    (O.P. mean original post.)
    Last edited by Byzanturk; October 05, 2009 at 02:55 PM.

  5. #5

    Default Re: East and West

    Quote Originally Posted by Byzanturk View Post
    Yah of COURSE. But, I want the Mongols to turn into the Golden Horde with the Khanate being muslim.


    New skins...For what... Units, loading screens?

    Bulgars-Ireland
    Khanate-Kingdom of Jerusalem (Merged with England.)
    Abbasid-Aragon
    Maya-Norway
    Secret Faction-Teutonic Order

    Kingdom of Jerusalem is Removed with ALL units moved to England when Crusading.
    Templar Knights now Antioch
    (Sorry, but to add these. Minor factions needed to be removed. Especially in crowded Europe.)

    Also, the Crusades will happen with 2 crusades. (Antioch/Jerusalem.)

    To do this. I need good modding staff.(Above in O.P.)

    (O.P. mean original post.)
    I would say that the Maya are a waste of time as Columbus' landing in the Americas is basically post-medieval, and the Teutonic Order are really important.
    ...ceterum autem censeo Carthaginem esse delendam.

  6. #6

    Default Re: East and West

    RIGHT! MAYA IS REPLACED WITH TEUTONIC ORDER. Still need staff.

  7. #7

    Default Re: East and West

    Quote Originally Posted by Byzanturk View Post
    RIGHT! MAYA IS REPLACED WITH TEUTONIC ORDER. Still need staff.
    That's good idea. Otherwise you run out of map space as the Americas are so far away from Europe
    ...ceterum autem censeo Carthaginem esse delendam.

  8. #8

    Default Re: East and West

    Basically inaccurately put the Americas close to Europe and shrink it alot is the only solution (Gameplay and space purposes). Columbus made his voyage in one East and West turn (6 months per turn). North America is Split in 3 regions (Florida, Apache, and Atlanta regions.)
    Each very small. Sorry for a bad Americas, but still we need it for a long campaign. 1080-1650 would be nice. New religions-Protestantism, a emergent religion, and a secret one for ahistroical faction.

    Read o.p. about this ahistorical faction. (They appear only in the alternative Campaign which is the same thing, but the faction is added.)

    Still need staff. Just 4 and I'm good with it. New skins...From other mods with PERMISSION yeah. But, if completely new...Only one, and thats the final part. (Secret faction. More info will come out.)

  9. #9

    Default Re: East and West

    This a era extending mod, and I want the rennisence in as well. So, we can get more time to make HUGE empires. I also want to see less faction dependent technology, and some units that could exist. (NO UNICORN WARRIORS. This is not fantasy. Just alt. history.) Man I'm sorry for double post. Didn't knew.
    Last edited by Byzanturk; October 07, 2009 at 11:52 AM.

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