
Originally Posted by
konny
If the negative value does not give the desired result, it seems: no.
It would also be pointless to further work on that topic because when you had a governor that has a negative bonus for recruitment the player would simply drag him out before raising units.
Workaround: Raise all recruitement costs by the desired value, for example, 25%, and make a trait that gives a 25% bonus. That way recruitment would be normal for all characters that have this trait, while the others would have the malus (that way also not much cheating possible for the player: either your governor has that bonus or you have to pay the extra 25%).