Oke no problem. I was giving you an oposing argument, so that our topic starter would know that this is
not the way the game should be played.
Ofcourse
in real life merchant are able to to that, but this is a game and I always play my game with a little story telling and character dev.
Besides that, you bring the game out of balance by using glitches (that's why they call them glitches, check loose canon's comment). You at once make a LOT more money than calculated via the glitch and here we come again... That's considered cheating!
Cramming a dozen of merchant on top of a single resource is just a glitch and nothing more.
Around turn +/- 100 you are able to train merchants that are good enough so that they are not constantly being murdered by AI merchants.
From southern europe you are able to go to the middle east in about 4/5 turns (with ship that is) and especially if you play an southern europe faction, like you, it is quite easy.
Nothing more rewarding than training a great merchant, loving his traits and retinues, sail him off to the middle-east and placing him on a valuable resource! And then watchin the florins come in
