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Thread: Roma Surrectum II: New Battlemap Environment (2)

  1. #161

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by PatricianS View Post
    Perhaps that the cavalry in the top right of this image is horse-less?

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    Looks very good anyway
    It looks like the horses themselves are sprite-less, as some of the closer ones are visible under the riders.

  2. #162
    Elendil of Númenor's Avatar Campidoctor
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Nah, if I'm correct its an early version of the 'Headless horseman'. There were some bugs when the picture was made, as this is still the 'Horseless horseman'.

    And, I don't think this is what Theroshia was thinking about. Look at those banners, guys, look at those banners....

  3. #163

    Default Re: RS2: New Battlemap Environment - Preview 2

    They probably still won't get it >.>

    <<Un collègue; un ami.>>

  4. #164
    Elendil of Númenor's Avatar Campidoctor
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Wait till the Pe - ahem, ahem, I mean, till the fanatics come.

  5. #165

    Default Re: RS2: New Battlemap Environment - Preview 2

    Aww, now you're giving it away

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  6. #166

    Default Re: RS2: New Battlemap Environment - Preview 2

    looks great, as usual

  7. #167

    Default Re: RS2: New Battlemap Environment - Preview 2

    This is how night battles are looking at the moment - still tweaking lighting and torchlight:











    This is some of the terrain with grass turned off:









    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #168
    rsslcs's Avatar Senator
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Nice screenie! Screenie nice. Shame about the pic itself making the torches & trees look a bit wierd (pixelated).

  9. #169

    Default Re: RS2: New Battlemap Environment - Preview 2

    Yeah, that's probably because I've got all antialiasing and so on switched off at the moment as I'm running RTW in windowed mode while I do a load of other multitasking like tree creating, etc.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  10. #170
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Hmm, even without grass the environment still looks good...a little less beautiful, but still good!

  11. #171

    Default Re: RS2: New Battlemap Environment - Preview 2

    Ok .. This is it ! Too much for one man to endure this !

    I'm gonna do homework to relax myself

  12. #172

    Default Re: RS2: New Battlemap Environment - Preview 2

    Is it possible to decrease the lighting from the torches as well as the general floodlight effect seen in night battles because this image looked really good

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  13. #173

    Default Re: RS2: New Battlemap Environment - Preview 2

    That's pretty much what I've done. Difficult to decrease the minimum lighting any further without affecting daytime battles.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  14. #174

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    You guys surely know much more than me about lighing and other visual aspects of modding, but please, take a look at this tutorial: http://www.twcenter.net/forums/showthread.php?t=304251
    It talks mainly about the min_light_intensity and how just changing this value to 0.4 or so, has improved considerably the looking of our mod.

    I admit I decided to write the "tutorial" when I read your comment: "That's pretty much what I've done. Difficult to decrease the minimum lighting any further without affecting daytime battles"
    I would like to know your opinion.

  15. #175

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Thanks. At the moment I've got it set to 0.4 - below this it just gets too dark during the morning and evening. I'll have a closer look at your tutorial


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  16. #176

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Quote Originally Posted by tone View Post
    Thanks. At the moment I've got it set to 0.4 - below this it just gets too dark during the morning and evening. I'll have a closer look at your tutorial
    That was exactly my same conclusion, and the thing I wanted to point out with my post. I'm glad we end with the same value.
    The rest of the tutorial probably will not tell you anything new. Just tell me if you find something wrong.

    And cheers for your work, it is immpresive.

  17. #177

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    I would love to see you create the magnificent cedar trees in Phoenicia!th
    Please try to integrate them to the game..they were referred as the Cedars of God and were prized by the ancient world.
    +rep!

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  18. #178

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    There are Cedars in our middle eastern climate.

    Here's the highland climate - wip:











    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  19. #179

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Impressive work!
    +rep

  20. #180

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    indeed, who would´ve thought this to be possible in RTW? amazing

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