Hi all, this tread is for discussion and suggestions about Battle AI and Battle options.
My personal experience after playing several mods besides Vanilla is that after a while I get tired of how stupid the AI is and what limited my own options are.
Consequently if this could be improved it would really make the game more fun to play and hopefully more challenging.
I'm aware that there probably are severe limitations in the game engine but I think it could be interesting to list suggestions anyway. So here we go.
* If possible it would be great if AI generals could have different basic strategy, for example aggressive, defensive, or for inexperienced commanders just passive. Maybe this can be done by having different scripts that can be chosen from.
* Rioting troops, I would like to add the possibility for troops (units) to surrender, according to the rules of chivalry, troops that have surrendered shall not regain their fighting, and shall not be touched by your troops, if so there should be a large chivalry penalty.
And rioting troops shall run away from the enemy not as it is now sometimes the opposite.
I also would like to have the possibility to execute prisoners during a battle.
* After a battle I want to have more options on what to do with prisoners, for example sale as slaves, keep as prisoners if the enemy can't pay ransom, or just keep enemy family members as hostage.
* Fighting retreat, I really want to have the possibility to slowly back away from the enemy line but not turning my back on them. This maneuver was wery important during battles, and could be done in order to lure the enemy into a trap. See how Hannibal defeated the Romans.
* Passive troops, I want the option to have my troops automatically engage enemy troops nearby without me giving an order.
Ai troops under missile fire should not just stand there and die, would you?
* Siege battles, It would be more challenging to take enemy settlement's if the AI really tried to defend them, instead of running back and fort to the square.
(A spy shouldn't be able to open more than one gate.)
It should be possible during a sally to bring captured enemy siege equipment into the city, thus rendering it unusable for the enemy, or easier to destroy it by setting it on fire for example. If you manage to destroy the enemy siege equipment then they shall be forced to build new equipment and not be able to assult until next turn.
Missile troops on walls shall fire directly down to the enemy not shoot volleys, what's the point otherwise to build a high wall?
* Enemy artillery (cannons, mortars) should be possible to capture and shall be yours to use. Captured cannons was one of the finest prices you could win in a medieval battle, our museums are still full of them.
Well this is more than I expected to write from the beginning, loking forward to hear what you think.




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