I am not changing any skeletons. Basically, I am not doing anything drastic at all, only trying to make a set of more realistic animations for RSII. Actually, realistic is not exactly the right word. New is; the truth is that due to RTW limitations I can't go even near to M2TW's style of epic (and a bit repetitive) anims. So, all I'm doing is probably giving a bit of a new taste to fights, and an easier job for those who want to compete in POTW for example - nice looking stabs, cool slashes won't be so rare.
And yes, SW, if that's what you mean, I wish to make new animations for all unit types, and if we're aiming for a release anywhere around, say, the end of November, I believe I could finish and tidy everything so it would fit RSII's perfectionist style.
I hope to get the legionary type skeleton attacks done this weekend. Then other swordsmen, hoplites, spearmen, 2h swordsmen, cavalry (sword, under and overhand spear), and other small changes. Won't be easy, but I really hope to get it done.