
Originally Posted by
makanyane
if text file is still telling it to look for an original texture and you removed it, the game will look in the pack files and find it there instead.... put your log file on trace and you should be able to see that happening...
the texture file that the .cas files look for is whatever was used as texture name when the cas was saved (its not listed separately anywhere) if you haven't got 3dsMax to open .cas try putting the watchtower .cas as only alteration into RTW map and hope that the -show_err system says something helpful like "can't find blah_blah_watchtower.tga" when it crashes!
if that doesn't work yell and I'll try and see if I can find it for you.....
There's actually an easier way to see which texture it wants that doesn't require a modeling program. I'm not sure if it can be effectively edited this way, but at the least it can be viewed. Just right-click the .CAS file and open it with a program like Notepad++. On the very last line it will have a bunch of NUL and then it will list the texture path it wants. If I do it for assassin.cas in M2 I see this on the last line:
Code:
textures\mtw_northen_european_assassin_denmark.tga
If I do it for me_watchtower.cas it's not quite as simple since it isn't at the bottom(I think these CAS files are different from the agent CAS files). But I just CTRL+F for .tga without case-sensitive search, and sure enough I get(on Line 35):
It's easier to read in a hex editor like HxD, but the principle is the same, that somewhere in the CAS file the texture will be listed as a string.