well i'm still new to DLV but as from experience from other mods that try to make more balance in the financial system of the game .
as I notice , the moders always looks at the amount to deduct from the economy of the player but not balance it with the income that the player have
for example i'll take a game with all financial related scripts enabled and with difficult vh
I start with treasury 10k but lets count the amount deducted
the army upkeep,the coast of the agents,the coast of the settlement and if there is negative events it would be more
towards the settlement coast if u wanna deduct 200 florins from large town for example then the large town should at least have 2x of this amount as income per turn so the deduction wont affect the treasury to make the game still playable
but as i see the settlements has barley income that is equal to the amount that will be deducted as coast of this settlement even there is income buildings there(farms,markets,...etc)
and since the amount needed to recruit the units increased and the upkeep too then a sufficient money needed to build armies and advance in the game
i tried to play many games with many factions but ended with the same result in 90% my economy drops to negative in couple of turns even if i dont build or recruit any single unit and sack every settlement but it barely makes me have like 10 k max treasury which is if i tried to build a single army my economy drops to negative in max 2 turns again
after many tries i found that the only way to play normally and have good economy is i sadly had to disable the economic scripts which i really dont like to do
so if i did something wrong or said something wrong plz correct me or reconsider to the economical balance of this mod




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