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  1. #1

    Default BALLER'S : Art of Rushing

    RUSH ARMIES:


    Overview:
    This guide is meant to teach those who are reading what a Rush Army is, what
    it can do and how it works. Or more really, for those who are already familiar with
    this tactic, re-defining the term and its uses. (Skip to chapter 2 if you know how
    to execute the strategy) This is a very basic guide. The art of rushing is extremely
    complex and there is a large variety of ways of executing it. This is just the
    basics. If you have any questions or wish to learn further, or have any army
    you just can't beat feel free to PM me.

    Disclaimer:
    I am not a perfect player and my strategies are not perfect. This can be improvised
    and it can also be completely and utterly wrong. But so far I have had quite a lot
    of success through this.



    Table of Contents:

    -Chapter 1 (How to Rush)
    -Chapter 2 (Creating a Rush Army)
    -Chapter 3 (Dealing with Particular Situations)
    -Chapter 4 (VIDEOS!)




    Chapter 1:

    Here is a video of me rushing enemy AI, on 10k standard rules, messed up
    at the start though: (WATCH FULL SCREEN)
    http://www.xfire.com/video/1493ab/

    What is the purpose of a rush army?
    The purpose of a rush army is to:
    A) Catch your opponent off guard.
    B ) To swiftly and quickly defeat your opponent and remove his ability
    to put up a fight. (Important for non 1v1 games)
    C) To win!

    When do rush armies usaully work?
    A) 10k battles
    B ) Early and High (not Late)

    Chapters 1 and two merge together to make any sense, so I suggest reading
    chapter 2 first if you are unsure of what a rush army is composed of.

    How to Deploy:
    Supposing the rules are standard. (max 6cav(2ha), no art no ele)
    Here is an example: (which might not always be the case)



    In game:


    Now some of you may ask why to deploy like this?

    Here are the answers:
    -Using Cavalry to overlap infantry makes it hard for your opponent to judge the
    quantity and quality of your infantry. Though some might argue that they
    could always look at the banners, it does still make it harder to judge them
    overall.
    -Deploying them like so allows you to protect your infantry as well as rush at
    the enemies frontal ranks when the time comes (Explained later).
    -Allows you to move as 1 force and overpower cavalry if they try the 6cav
    4 pavise strategy (will be explained later).
    -The Spearmen at the side allow you to gain a extra hand in the 'cavalry battle'
    and could be the turning point to winning the game.

    Now, How do we rush?
    Here is what you do in a step by step procedure:
    1) Deploy your army as so. (Minor adjustments can be made of course)

    2) Group your entire army. This allows you to move in unison.

    3) Begin your gradual march to the enemy by making them walk directly
    in front of the enemy like so:


    4) Now this step is probably the most important. Now that your army is marching
    you want to pick targets for your cav and your infantry. And do NOT make them
    run. For example to cause maximum damage. I would pick each cav unit the infantry
    unit directly opposite them.(unless they are pikemen, or you are facing
    a good clan player, in which case you want to target his cav which will rush out
    to meet you) Infantry will then be picked out their targets. Which will be the enemy
    infantry. Your spears targeting enemy cav.

    5) Now with all with your units targetting enemy units. You simply have to wait until
    'the time comes'. When that 'time comes' you simply select your whole army
    and click the run button. And watch your army spring into life!

    6) Watch your cavalry slam into their infantry and inflict major casualties. But
    be wary of any changes your opponent makes and be quick to adjust. Now as soon
    as your cav hit their infantry, your going to want to pull them all back. So that
    your infantry can move in and engage your opponent's. Or if he sent his cav to
    late to reinforce his infantry his cav will be caught up in your infantry.

    7) As soon as your cavalry have pulled back your going to want them to split
    to the sides and then try to get to the enemy infantry's rear. Usually you'll have
    enemy cavalry barring your way, So you'll want to fight your way through. But
    make sure you get to the enemy's infantry's rear quick and hammer it. A tip for
    dealing with enemy cavalry is to overpower them. Like a 2v1 etc. Or get support
    from infantry if you are absolutely winning the infantry battle. The reason being
    is that as soon as you can rout the enemy's infantry you can use your infantry to
    support your cavalry and finish off your opponent.


    NOTE: All of these steps must be executed VERY quickly, as it is a rush. You have
    to be quick and decisive. Adjustments must be made and I understand not everything
    can be executed as said.

    REMEMBER PRACTICE MAKES PERFECT!
    Don't be afraid to modify your rush to suit your style. Everyone rushes in their
    own way.



    Chapter 2:

    -How to form a rush army?
    A rush army. The reason that a rush army is able to give its owner a swift and
    decisive victory is because it is fast and has no missile. Thats right. NO missile.
    Of course if you have a few extra florins do so get a missile unit.

    The reason for this being= With all the extra florins your cav and infantry strength
    go up. This gives you a definite edge on the cavalry and infantry battles.
    especially with infantry you can disable his infantry quickly and support your cav.


    An Example Rush Army:



    A few notes on this army:
    -Note that there is no missile units.
    -The cavalry is heavily upgraded.
    -Woodsmen are cheap and wield axes which are good on rushing.
    -Spears for supporting my cav.

    Some recommended factions for rushing:

    Early:
    -Denmark: Huscarls, Dismounted feudal knights are excellent units. Especially
    upgraded Huscarls.

    -Russia: Druzhina, Dismounted Druzhina, Woodsmen

    -Sicily: Norman Knights, Dismounted Norman Knights

    High:
    -Denmark: Huscarls, Chivalric Knights, Norse Axemen,

    -Russia: Druzhina, Dismounted Druzhina, Berdiche Axemen

    What Should I look out for when creating a rush army?

    -When creating a rush army you should have strong mobile cavalry. By this I mean
    Unarmored horses such as Demi Lancer, Druzhina, Huscarls. Also a variety of
    axemen and spearmen works well. The axmen are great for killing down enemy
    infantry, while spears can be used to support your cav.

    Also rush armies work best with less florins. Reason being is that rush armies
    need to take out the enemy swiftly, while if the enemy has experienced or upgraded
    men, they will be ultimately harder to rout, therefore making the effectiveness of
    the pinning and anvil-ling technique weaker.



    Chapter 3:

    Some people think that the rush strategy only works against certain type of
    armies or certain strategies, fortunately the rush strategy can be used against
    nearly every type of army apart from draw in armies. (Will post a topic about that
    later)

    If you have any armies you can't beat just post up and I shall edit the main post
    and include your problem and how to deal with it.
    Let us take a few examples:

    1)
    I can't beat someone in non-gundpowder games, as he just uses pavise to shoot at my cav and inf. (it gets so ing frustrating) and as far as our games go he hates attacking so he always keeps pulling out his cav, which causes him to unintentionally use the cav bug, which prevents me from ever winning the cav battle...
    How to deal with this:
    Firstly a rush army can quite easily deal with this type of opponent. A quick
    rush would reduce the effectiveness of his pavise. Now baout him pulling out his
    cavalry, the reason he does this is because he wants to draw your cav away,
    basically stalling for time while his pavise shoot at your cav and his infantry gradually
    win the infantry battle. If he pulls his cavalry away you shouldn't follow instead go
    and anvil his infantry's rear. If you see that he is coming back to hit you. Then you
    should be able to maneuver out of the way since you have unarmored horses, or if
    you have an extra cav unit you you can use that to pin his approaching cav. Another
    way to deal with this is if you have a unit of pesants or a cheap infantry unit you can
    set them on his cav, this should keep them occupied just long enough for you
    to anvil his rear. Also if the pavise are truly bugging you can take them out instead
    of anvil-ling his rear.


    2) Also another strategy that usually catches people out is the heavy flank strategy.
    This involves shifting most cavalry on one flank. This overpowers the usual tactic
    of a rush of splitting your cav off. And if you do still pull them back on to one side after the rush you can still be overpowered.


    There are two ways to dealing with this:
    One way is if he/she is rushing towards you, you simply select your entire army and make them attack his cavalry which are grouped on one flank. Simple as that
    seriously! It works! You could probably leave out one cavalry unit to hold out his
    infantry and score kills. This routs his cav very quickly. Of course you may have
    to make some adjustments. The second way is if he is defending. As you do your
    regular march (explained in chapter 1) instead of choosing your regular targets
    all your infantry should select the enemies cav as targets. Your cav shoose their regular infantry as targets. So when your army springs to life. Your cav will slam
    into enemy infantry, routing and killing scores of infantry. Before the enemy cav
    can come across and cut your cav off your infantry will engage them. Then it is
    simply surrounding them, while avoiding enemy infantry, and routing them.


    Videos will be posted soon of these strategies in action. So you can get a base idea
    of what I'm talking about.



    Chapter 4:

    Here are some videos I have made to help you truly understand how to rush
    and some situations:

    The standard rush against AI: (10k Standard Rules)
    WATCH FULL SCREEN
    http://www.xfire.com/video/1493ab/

    RUSH vs RUSH (vs clan):
    WATCH FULL SCREEN
    http://www.xfire.com/video/14941a/

    More videos will be added, if more people find something they need help
    with or don't understand.

    I hope this tutorial/ guide has helped you and will continue to help you.
    Lookout for more posts like this coming soon.

    This post will be constantly edited with new content so keep an eye for more
    videos.

    If you have any problem please post up and the solution will be posted on this main post.



  2. #2

    Default Re: BALLER'S : Art of Rushing

    Aha! Excellent Guide! Thanks so much

  3. #3
    Miles
    Join Date
    Dec 2007
    Location
    Portland OR
    Posts
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    Default Re: BALLER'S : Art of Rushing

    Not sure about this. For example, rushing a Mongol or Timurid horde is usually a bad idea, and certainly you don't want to send your spearmen chasing after cavalry and running all over the field, while their heavy foot archers simply retreat and begin firing again, and their heavy cavalry wait for the height of your disorganization charging all over the place and then sweep the field. True, a full frontal charge from an offensive infantry army like the Scots or Danes can be unnerving, but a good spear front, with armored infantry backing them, and archers behind, and cavalry flanks that sweep out and attack their rear seems to work fine. You have a point, though, with a live player. As in chess, a bold attack or gambit can break the opponents nerve.

  4. #4

    Default Re: BALLER'S : Art of Rushing

    You have a point. I made this guide for the multiplayer player in mind.
    Where there are rules such as the very standard: max 6cav(2ha), no art, no ele

    Mongols and Timurid can still be beaten if they follow these regular rules.
    I am perfectly happy to do a demonstration. Just give me the army composition
    and I will post a video of how to beat it. Heavy foot archers will be continuously pushed
    back as they are nor faster then unarmored woodsmen. Spearmen don't necessarily
    need to chase their cav as you can move in one unified force and concentrate on taking out
    their infantry first. Their cavalkry can be easily dealt with as Druhzina are better if upgraded
    properly also you could use the ''cav bug'' with them if you are desperate which will guarantee
    you will wipe out their cav.



    A strong spear front can be easily broken by a frontal cavalry charge.
    I know this sounds weird and unrealistic, but its the fault of the games
    engine. If you are willing to play me on multi I will happily demonstrate to you
    the power of a rush army. Cavalry placed on the flanks cannot the support
    the main bunch of infantry, as if you make ''the rush'' movement at the charge
    distance of cav they will definitely not have time to reach your cav and will get
    caught up in infantry. Cavalry trying to sweep behind and catch the rear
    can be easily defeated as I said. As soon as the frontal cavalry hit enemy infantry you pull
    them back they can then fend off the rear with support from inf.

    This is all demonstrated in the videos so please do watch them.
    Last edited by NrGBaller; September 30, 2009 at 09:50 AM.



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