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  1. #1

    Icon14 Form Ranks You Maggots! It's time for M&B Total War!

    Quote Originally Posted by foxyman April 24, 2009, 02:06:26 pm

    http://forums.taleworlds.net/index.p...c,62492.0.html



    I rearranged the scripts for coherence/comprehension. Eliminated those warnings. And marked clearly all parts with "Form Ranks" to ease you modder's work. Download link is here: Source code

    Form Ranks kit v1.31.9.0728

    File History:
    v1.31
    Command Cursor added
    Follow order added

    v1.3
    Tactical charge added
    Key configuration
    AI formations
    Order panel added

    v1.2
    first release
    multi-array first introduced

    Features:
    Array(battle) assignment: Talk to NPCs in your party. You can see option "I'm planning to raise a new battle command...". By doing this you assign that NPC as the leader of your new array.
    Array(battle) men management: After assignning array, camp, in the menu click "Take an action". In the next menu you should see the option "Manage battle arrays". Click on it then you see the list of your battle arrays. Your main battle won't be listed here. Click on the array you want to assign men to, the next menu you should click "summon ** battle" to see the troop exchange window. In case you assign more troops than the sub-commander can lead, you can't navigate out of the menu.
    Battlefield Controls: Also in the camp menu -> Take an action -> Formation Keys Configuration, you can set up your preferred keys. Here's a list of functions for all keys:
    * Battle! (Default key '6' to '=', back slash and '1' for Everyone just as in Native) - Choose the Battle or all Battles as order listener. By holding 'ctrl' key you can select multiple Battles or unselect one from them.
    Next/Previous formation (Default key 'y' and 'u') - to select formations
    Stand closer/Spread out (Default key 'f8' and 'f9') - to order formations to change density
    Hold this position (Default key 'f1') - to order formations move to player's position
    Auto rotation (Default key 'g') - to toggle formations between keeping the same direction or always face enemies
    Apply formation (Default key 'k') - to order Battles for the formation selected
    Charge/Fall back/Halt (Default key 'b', 'm' and 'n' respectively) - to order formations to move in a certain speed. Pressed multiple times can accelerate the formations.
    Tactical charge (Default key 'h') - to apply the built-in formation charge strategy for a Battle. Further explanation will follow.
    Move forward/backward/left/right (Default arrow keys) - to move formaitons ten meters toward a direction.
    Turn left/right (Default key comma and period) - to order formations to turn 15 degrees
    Dismiss formation (Default key 'o') - to order battles dismiss formation and charge freely
    View Order Panel (Default key 'x') - to bring up the order panel for formations
    AI formations: In the key config menu you can also choose to enable or disable the AI formations, that is, whether the enemies and allies can use formations. When AI formations disabled, Native tactics will be applied for enemies and allies in battle field. The AI now is acceptable. They would choose to attack or defense. Basically the AI will be who greatly utilized the tactical charge,it's also easier .
    About Tactical Charge: This is a new thing compared to previous version. Basically it binds a tactical action to a specific formation. So if a battle is in a formation, say, wedge formation, then when applying tactical charge, the formation will do back & forth cavalry charge, as wedge formation is typically for cavalries.
    Here's a list of paired formations and tactical charges:
    Lines - For ranged units, formation will march toward enemies until from a certain distance and start firing.
    Phalanxes - For melee units, formation will simply march toward enemies and crush anything in between.
    Wedges - For cavalries, formations will charge through enemy formations, turn back, and charge again.
    Squares - Same as Phalanxes.
    Order Panel: Just something filling the Native Order Panel frame. So it has similar functions as the Native one. All orders can be given by clicking buttons. And also, order "move to this position" can be given by clicking ont the map!
    Skills requirement: Compared to native, both players renown and leadership skill have now less effect on the party's capacity. i. e. you can lead less men in your party. This is to balance the extra men you can have in your battle arrays.

    Formulas: main battle capacity = player's leadership*3+renown/68+base(10)
    battle array capacity = NPC leader's tactics*2+NPC leader's intelligence+main battle capacity/battle array no.(so 2 for veward battle, 3 for reaward battle, 4 for forth battle and so on... The last side battle would have the least capacity)
    max num of arrays(excluding main battle) = min{player's tactics -1, 8}

    Previous known bugs fixed. So please find the new ones!

    Last thing: New game recommended. But you can use your native samegames "in theory", you'll suffer minor losses like a wrong honor record or kicked out from your faction XD. If you have a savegame of my previous version, I think it's fine to use it without having trouble, as I always tested this new version on my old character and never created a new one :-P. Also, the key config is new thing, if you don't start a new game, remember to set up the keys before running into any battles!


    Special thanks to 小一乱跑 who's designed the nice title pics!


















    Here you can see how AI does the formations:




    And here's a video that could somehow show the features: demo
    Based on the game play videos I made a trailer. Enjoy! Trailer

    Download:
    from Google code
    from mbrepository
    Source:
    I rearranged the scripts for coherence/comprehension. Eliminated those warnings. And marked clearly all parts with "Form Ranks" to ease you modder's work. Download link is here: Source code

    Under Modules are the MOD files. To install, first make an exact copy of the folder Mount&Blade/modules/native, rename it as FormRanks, and copy all MOD files into that folder, replace all.
    Source code is under src. Files I changed: module_constants.py module_dialogs.py module_game_menus.py module_mission_templates.py module_presentations.py module_scripts.py module_simple_triggers.py module_strings.py
    module_constants.py module_dialogs.py module_game_menus.py module_mission_template.py module_scripts.py module_strings.py module_triggers.py
    To Modders: Search "Form Ranks" for my code.

    Credits:
    Command Cursor by dstemmer
    Last edited by Armatus; October 19, 2010 at 12:38 AM.

  2. #2
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Are you serious? Mount and Blade in a strategical way? Wicked.
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  3. #3
    Lord of Lost Socks's Avatar Primicerius
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    This seems awesome. Will have to try this out as soon as I get bored of Sword of Damocles

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  4. #4

    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    is it like native? or can i play this with all mods like Battlesizer mod and stuff?

  5. #5
    jimkatalanos's Avatar 浪人
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    wow, looks awesome.
    Ερωτηθεὶς τι ποτ' αυτώ περιγέγονεν εκ φιλοσοφίας, έφη, «Το ανεπιτάκτως ποιείν ά τινες διά τον από των νόμων φόβον ποιούσιν.


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  6. #6

    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Wootness. Must try this out.

  7. #7
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    We have 2 Hexies who actually play M&B? Holy...
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  8. #8

    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Quote Originally Posted by Nazgūl Killer View Post
    We have 2 Hexies who actually play M&B? Holy...
    Thats what I thought. I lol'd

  9. #9
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Now we can easily make TWC into M&BC... COME ON FELLOW PLAYERS! LET US BRAINWASH THE HEXIES!
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  10. #10

    Default Re: Form Ranks You Maggots! It's time for M&B Total War!


    YES SIR!



    CHECK OUT THE AI ARMY TOO.

    Oh yes!
    Last edited by CrayonVonCaesar; September 23, 2009 at 09:03 PM.
    A Mod for Med2 Kingdoms:

    THERA:REDUX

    Click here:
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  11. #11

    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Quote Originally Posted by Nazgūl Killer View Post
    Now we can easily make TWC into M&BC... COME ON FELLOW PLAYERS! LET US BRAINWASH THE HEXIES!


    Well we've come 'this far' why stop now?

    Some additional history 'here' & 'here'



    Quote Originally Posted by CrayonVonCaesar View Post
    Spoiler Alert, click show to read: 


    CHECK OUT THE AI ARMY TOO.

    Oh yes!

    Oh yes is right! Did you see that cavalry wedge!? Eat your heart out CA! The trump card has been played! Downloading this in a few minutes!
    Last edited by Armatus; September 24, 2009 at 09:12 AM.

  12. #12
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Amazing - Wedge formation and all that... Awesome.
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  13. #13

    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    What - the AI uses ranks too?

    Oh man, I should have tried this out sooner. But what's with all the text on the screen....
    This is pretty much what I hope for in Warband - some genuine organized medieval warfare
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  14. #14
    Kip's Avatar Idea missing.
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Looks really cool, but I can't shake the feeling that this mod will become a giant cluster-frak depending on the map that is spawned.

  15. #15
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    So why isn't there an M&BC built yet?
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  16. #16

    Default Re: Form Ranks You Maggots! It's time for M&B Total War!

    Quote Originally Posted by Nazgūl Killer View Post
    So why isn't there an M&BC built yet?
    Uh that would require Garb's approval, and I'm not sure he even plays M&B


    Anyway...


    Here's some shots from my testing of this mod, and man there's a lot of commands to remember. You really need to make a cheat sheet which I haven't done yet, but when I get a lot of squads I will have to.

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    One thing I notice and I'm not sure if this has something to do with the enemy's commander getting killed or not, in fact I can't recall if that was the case, but by the time we engaged they enemy cav was just standing there holding. They would swing back at you, but not pursue or attack unless attacked.

    Spoiler Alert, click show to read: 

  17. #17

    Default MOD that makes mount&blade like total war

    This is a new mod which features the formation and battle array system

    U can command up to 8 battles in 4 types of formations in this mod
    also there is a new function called tactic charge which allows you to order your troops say calvary in wedge formation to charge back and forth through the enemy.

    formation
    http://www.youtube.com/watch?v=TIZl3-4igcs
    tactic charge
    http://www.youtube.com/watch?v=nhUEoldy4bA

    this is the mod link
    http://forums.taleworlds.com/index.p...c,62492.0.html


  18. #18

    Default Re: MOD that makes mount&blade like total war

    And u can deploy the army in the X panel minimap or by using cursor combined with F1 to mark the destination in the battlefield

  19. #19
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: MOD that makes mount&blade like total war

    Looks nice.
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  20. #20

    Default Re: MOD that makes mount&blade like total war

    Might download it to spice things up.

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