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Thread: Unrealism in Cavalry Charges....

  1. #21

    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by axnsan View Post
    Remember that the poor creatures only have 1 horse power.
    LOL!!
    The signature is being constructed

  2. #22
    Evan MF's Avatar Vicarius
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    Icon9 Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by Aeglos View Post
    Can someone please post a video of a Rome Total War cavalry charge so I can see the difference.
    Thanks.
    Here is the best example of my theory from RTW. It's from the intro video:

    The clearest example is at around 1:34 but there are some other examples about the video...



    See what I mean now? The Physics work much better...

  3. #23
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    Default Re: Unrealism in Cavalry Charges....

    I think there is many things what is missing from Rome. Too many

  4. #24

    Default Re: Unrealism in Cavalry Charges....

    Maybe send a PM to a modder who did animations if it's possible to change the 'airborne' animation. I have no idea if it's editable.

  5. #25
    Aeglos's Avatar Civis
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    Default Re: Unrealism in Cavalry Charges....

    Yes, I can see now Evan. Thanks for the video. In RTW, the cavalry seem to ride straight through enemy formations, maintaining their momentum and the infantry are bowled over. In M2TW the cavalry stop on impact and the infantry sort of slide along the ground before falling over. IMO RTW looks much more realistic and impressive.

  6. #26

    Default Re: Unrealism in Cavalry Charges....

    yeah i think the same. In ROTW the cavalary is amazing. In medieval 2 that simply does not happen..

  7. #27
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Unrealism in Cavalry Charges....

    Agreed!


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  8. #28

    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by Evan Frayling View Post
    Hi,

    I don't know about you guys but I find the cavalry impact animations in MTW2 are worse than in RTW.

    In RTW when cavalry charge into infantry, an infantryman flies back at a 280-300 degree angle. When an elephant charges into infantry, an infantryman flies back at a 300-320 angle.

    However this seems to be scrapped in MTW2...

    In MTW2 when cavalry or elephants sharge into infantry, an infantryman flies upwards at a 360 degree angle (thats vertically!!??), the infanrtyman also flies up in a laying down position.

    This seems to be something they scrapped and re-did badly for MTW2...

    To get a better picture watch this video, when the cavalry impact on the infantry at the end. You'll know what I mean about MTW2...



    Have any of you guys noticed this before? Can it be improved? Opinions please!

    Evan
    in the mod broken crescent the cavalry charges are very good and realistic,play this mod for comprobation.
    the charges in broken crescent mod have a good penetration.
    this very good in this mod this aspect.

  9. #29
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    Default Re: Unrealism in Cavalry Charges....

    We don't want to play other mods. We want those good things in this mod!!!
    And it's not hard to make cavalry to penetrate infantry but making it look good is.

  10. #30
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Unrealism in Cavalry Charges....

    IT IS AN HERECY TO CHANCE THIS MOD TO OTHER!!!

    otherwise...

    Spoiler Alert, click show to read: 
    BURN THAT HERETIC!!!





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  11. #31

    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by Anibal at portas View Post
    in the mod broken crescent the cavalry charges are very good and realistic,play this mod for comprobation.
    the charges in broken crescent mod have a good penetration.
    this very good in this mod this aspect.
    Haven't noticed this while playing, but if it is that way it's maybe due to the spread formation units are using in BC

  12. #32
    OfficerJohn's Avatar Domesticus
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    Default Re: Unrealism in Cavalry Charges....

    Also a nice example on RTW cavalry ():


    At about 1:40

  13. #33
    Inarus's Avatar In Laziness We Trust
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    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by OfficerJohn View Post
    Also a nice example on RTW cavalry ():


    At about 1:40
    See you, I'm off to play Rome: Total War.




  14. #34
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    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by Inarus View Post
    See you, I'm off to play Rome: Total War.
    Me too
    I'm downloading that very mod right now - you need Alexander, though...

  15. #35
    Evan MF's Avatar Vicarius
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    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by OfficerJohn View Post
    Me too
    I'm downloading that very mod right now - you need Alexander, though...
    Got bored of TATW already?

  16. #36
    OfficerJohn's Avatar Domesticus
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    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by Evan Frayling View Post
    Got bored of TATW already?
    I'm still not able to play TATW - I don't have Kingdoms

  17. #37
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    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by OfficerJohn View Post
    I'm still not able to play TATW - I don't have Kingdoms
    MUAHAHAHAHAA


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  18. #38
    Evan MF's Avatar Vicarius
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    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by OfficerJohn View Post
    I'm still not able to play TATW - I don't have Kingdoms
    Turns out I am in same position except I have Kindoms but not a fast enough computer!

  19. #39
    Inarus's Avatar In Laziness We Trust
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    Default Re: Unrealism in Cavalry Charges....

    I spend more time on this forum than on the Game itself, damn TF2, it's too addictive.




  20. #40
    Maca's Avatar Decanus
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    Default Re: Unrealism in Cavalry Charges....

    Quote Originally Posted by Inarus View Post
    I spend more time on this forum than on the Game itself, damn TF2, it's too addictive.
    Exactly the same as me. I would probobly play more if my computer could take a few units before lagging.

    is it just me or, does this mod lag more than Vanilla?

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