Yes, I can see now Evan. Thanks for the video. In RTW, the cavalry seem to ride straight through enemy formations, maintaining their momentum and the infantry are bowled over. In M2TW the cavalry stop on impact and the infantry sort of slide along the ground before falling over. IMO RTW looks much more realistic and impressive.
I don't know about you guys but I find the cavalry impact animations in MTW2 are worse than in RTW.
In RTW when cavalry charge into infantry, an infantryman flies back at a 280-300 degree angle. When an elephant charges into infantry, an infantryman flies back at a 300-320 angle.
However this seems to be scrapped in MTW2...
In MTW2 when cavalry or elephants sharge into infantry, an infantryman flies upwards at a 360 degree angle (thats vertically!!??), the infanrtyman also flies up in a laying down position.
This seems to be something they scrapped and re-did badly for MTW2...
To get a better picture watch this video, when the cavalry impact on the infantry at the end. You'll know what I mean about MTW2...
Have any of you guys noticed this before? Can it be improved? Opinions please!
Evan
in the mod broken crescent the cavalry charges are very good and realistic,play this mod for comprobation.
the charges in broken crescent mod have a good penetration.
this very good in this mod this aspect.
We don't want to play other mods. We want those good things in this mod!!!
And it's not hard to make cavalry to penetrate infantry but making it look good is.
in the mod broken crescent the cavalry charges are very good and realistic,play this mod for comprobation.
the charges in broken crescent mod have a good penetration.
this very good in this mod this aspect.
Haven't noticed this while playing, but if it is that way it's maybe due to the spread formation units are using in BC