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Thread: How abput a Medieval 2 version of this mod?

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  1. #1
    Condottiere SOG's Avatar Domesticus
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    Default How abput a Medieval 2 version of this mod?

    Have you give it thought?

  2. #2
    Zarax's Avatar Triple Chaosmaster
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    Default Re: How abput a Medieval 2 version of this mod?

    It's unlikely as it would require much more time and resources than for RTW.

    Only big teams like EB can afford to create a total conversion for M2TW
    The Best Is Yet To Come:

  3. #3

    Default Re: How abput a Medieval 2 version of this mod?

    M2Tw sucks anyways.

  4. #4
    gaius_caesar's Avatar Decanus
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    Default Re: How abput a Medieval 2 version of this mod?

    besides not all of us are blessed with a powerful PC to play M2

  5. #5
    Primicerius
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    Default Re: How abput a Medieval 2 version of this mod?

    too much work for DBH alone, methinks. He's good, but not that good.



  6. #6

    Default Re: How abput a Medieval 2 version of this mod?

    To take this mod as it is and convert it to run on M2TW would take a good deal of effort, a great deal of familiarity with M2 modding, and probably at least a year. Not only do mod features, as well as vanilla features, need to be converted, but the natural feel of M2 is Medieval, not Antiquity. On top of that, M2 offers many new features that would need to be disabled or incorporated.

    XGM 5.8 did not appear suddenly or even over the course of a few months. Instead it is the culmination of many small changes over the course of more than four years. Most of the work was done by a single person. To try to suddenly convert to a similar but still different engine would take more effort than may be worth it. It's doable, but the feasibility and effort required are things that Dime would have to consider.

    Now, if there were a Roman era M2TW modding base available, I would say that it is could be feasible. It would still require effort, but if the majority of the groundwork were in place it could be done without too much work.

    Expand your borders, a mod based on XGM 5.

  7. #7
    magraev's Avatar Biarchus
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    Default Re: How abput a Medieval 2 version of this mod?

    M2TW didn't add much needed stuff anyways. Most of it is not relevant to the classical era anyway (like princesses and guilds).

    I do miss being able to retrain mercs, unit pools at cities slowly filling up, and being capable of recruiting 2-4 units pr. turn, but that's not worth all the work imho.

    I use M2TW to play Third Age:Total War now, and Rome for the more historical stuff.

  8. #8
    Zarax's Avatar Triple Chaosmaster
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    Default Re: How abput a Medieval 2 version of this mod?

    You also have to consider that no mod so far has fully covered the entire feature-set of RTW and expansions.
    XGM (especially in the 4 series) added loyalty and hording but there's much more into the game than that.

    Personally I think there's lots of untapped potential in overlooked or unpopular features if used creatively and I've been always working towards that, although with mixed success.
    Like other people said, except for the increased number of factions there's little we cannot already do or emulate using RTW or one expansion.
    The Best Is Yet To Come:

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