Hi, I'm in the middle of creating a mod, and would like to know how far, and to what extent the limits of Ancillary and Trait effects go to.
I found the following effects in the descr_ files, and I was wondering if there is;
a) any other way to either increase the list of effects,
b) I have the right use of the effect,
b) any I've missed out, and
c) the denominations (i.e is it Percentage, or a particular value).
Influence
This is obviously Diplomats. Increases his ability to pull off a successful diplomacy deal. Is there any real noticeable effect though?
Chivalry
This is for Generals and Family Members, opposite of dread. I believe it effects their authority when acting as Governer in addition to having an in battle effect when he is the armies General - higher Chivalry results in higher friendly troop morale (does this effect only his particular army, or any other's in an alliance?)
Piety
For Priests - increases Conversion rate, resistance to Inquisition, resistance to Heresy, and ability to denounce blasphemers.
Command
Higher Command means that your troops have a higher morale in battle. Again, does this effect only the Generals particular army, or those under a different general?
Loyalty
How Resistant a character is to Bribery. Has no effect on Faction Leaders and Faction Heirs.
Authority
For Generals, how good they are at being a governer. A Higher Authority reduces the Squalor and Increases Public Order of any settlements they govern.
Subterfuge
For Spies and Assassins. Spies increases his ability at infiltrating a castle, and staying undetected, in addition to increase the chance of a gate opening during a siege. For Assassins, increases success rate of Sabotage and Asassinations.
Finance
For Merchants. Increases the amount of money he is able to milk from a particular resource, and increases the success rate of your Merchant Successfully acquiring an opponents business.
Charm
For Princesses - increases Diplomacy rating like Influence, and also increases chance of marrying your daughter to an enemy general.
Magic
I'm unsure of this. I have no idea.
Management
I believe this is for Generals, as it increases Public Order, or decreases reasons for Population "de-growth".
TroopMorale
Simply for generals, increases all troops morale under them. Again, does it only work for units under the general, or for all friendly armies involved in the battle.
Attack
Unsure. I think this may be bonus command points given when you are the attacker. Alternatively, is it anything to do with how strong the General and his Bodyguard actually is in combat?
Defence
Similar to before, but command points given when being the defender. Alternatively, does this increase the General and his bodyguards defence value?
SiegeAttack
Bonus Command Points given when the General is attacking a town, having laid siege to it. Doesn't require walls, only that the general has attacked a city or a castle. Does this include when defending against a Sally?
SiegeDefence
Bonus Command Points given when the General is defending a city or castle to which a siege has been laid. Does include when sallying out?
Ambush
Bonus Command Points given when the General is Ambushing. Or does it apply even when the General is defending against an ambush?
NightBattle
Enables the general to choose to fight a night battle if he attacked. Should the battle be fought (regardless of attacker) at night, the General will recieve an additional command star.
NavalCommand
For admirals. Increases the effectiveness of ships.
SiegeEngineering
Increases the Build Points of any army commanded by a general with this by the set amount.
MovementPoints
Increases the models Movement Speed. Does this apply to all other units in the army?
LineOfSight
Increases the models vision into Fog of War.
PublicSecurity
Unsure of difference between this and PersonalSecurity.
PersonalSecurity
Unsure of difference between this and PublicSecurity.
Construction
Discounted Construction Costs, for Governers.
Trading
For governers, increasing the value of trade imports. Does it apply to exports as well?
LocalPopularity
Higher values decreases Unrest.
Bribery
Increases costs required to Bribe.
BribeResistance
Increases resistance to character being bribed.
TrainingUnits
Decreases training costs of units in a town or castle he is governing.
TrainingAgents
Same as above, but works only for agents.
Farming
Generals - Increases the amount of money gained from farming if Governer.
Mining
Same as above - but for mining, rather than farming.
TaxCollection
Same as above - but for Taxes.
Fertility
Increases chance of having children. Unsure if it increases the chance of certain traits passing over generations.
CavalryCommand
Grants a Command Bonus while commanding Cavalry.
InfantryCommand
Same as above - but for Infantry
Sabotage
Increases Assassins success rate for sabotaging.
Assassination
Same as above - but for Assassinations.
Level
Unsure.
Eligibility
Unsure. Something to do with the Princesses marriage success chances?
Unorthodoxy
Unsure what it actually does, having never played an Orthodox faction.
Purity
Unsure what bonuses it confers.
Violence
Unsure what it does. Pope is more likely to accept targets for crusades, and issue targets for them as well.
Combat_V_Religion_faction
Grants a Command Bonus while fighting a particular faction?
Health
For Generals, grants Public Order and Population Growth Bonus if governer.
Squalor
For Generals, reduces Public Order and Population Growth if Governer.
Unrest
For Generals, reduces Public Order if Governer.
Law
For Generals, increases Public Order if Governer.
Looting
Unsure. Never had it personally. I assume for the Governor, reduces the amount of money brought in, or reduces public order.
HitPoints
Increases the Generals Hit Points. Unsure if it applies to generals bodyguards.
TrainingAnimalUnits
Unsure. Never had it. I assume works similar to Training Units/Agents, but for those who use animals, e.g Elephants?
BattleSurgery
For Generals, increases the amount of casualties healed after a battle.
HeresyImmunity
I assume for Priests, can denounce Heretics without the chance to become a Heretic.
GunpowderCommand
Works similar to other commands, but when commanding Gunpowder.
ArtilleryCommand
Three guesses.
What I'd like to know are there any which have a direct battle effect - i.e increases specific units combat stats - i.e Attack bonuses, or modifying weapons etc.