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  1. #1

    Default How to change runspeed?

    Hej,

    title says it all. What do i have to change to make units run faster or slower?

    Thx for help

    /sub

  2. #2
    ALZU's Avatar Campidoctor
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    Default Re: How to change runspeed?

    o dont think thats moddable, though maybe its in the export descr units. I think its the animation of the model what really determines that. im not a M2TW modder
    TIMURID APOCALYPSE



  3. #3
    aduellist's Avatar Push the button Max!
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    Default Re: How to change runspeed?

    Quote Originally Posted by Subudu View Post
    Hej,

    title says it all. What do i have to change to make units run faster or slower?

    Thx for help

    /sub
    Do you mean all units globally, or individual units?

    If the former, you can play with the numbers in descr_battle_map_movement_modifiers.txt.

    If the latter, export_descr_unit.txt is the place. Here's an example, with the pertinent bit highlighted:

    Code:
    type             Highland Pikemen
    dictionary       Highland_Pikemen      ; Highland Pikemen, l
    category         infantry
    class            spearmen
    voice_type       Light
    banner faction   main_spear
    banner holy      crusade
    soldier          Highland_Pikemen, 80, 0, 1.35
    officer          northern_captain
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_withdraw, hardy, pike, start_phalanxing, mercenary_unit
    move_speed_mod	 0.70
    formation        1.2, 1.2, 1.2, 1.2, 12, square, phalanx ; formation        1.25, 0, 2.0, 2.0, 8, square, phalanx
    stat_health      1, 0
    stat_pri         3, 3, no, 0, 0, melee, melee_blade, piercing, spear, 90, 1
    stat_pri_attr    spear, long_pike
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  1, 1, 0, flesh ; slung shield
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, -1, 1, 2 
    stat_mental      11, impetuous, trained
    stat_charge_dist 10
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 505, 200, 85, 65, 505, 4, 50
    armour_ug_levels 0, 1
    armour_ug_models Highland_Pikemen, Highland_Pikemen_ug1
    ownership        all; scotland
    era 1            scotland
    era 2            scotland
    recruit_priority_offset    0
    NOTE: Always back up files before altering.

    If you mean just running speed (ie - walk speed is same, but unit runs faster), then I also think that's tied to the animations.
    Last edited by aduellist; September 21, 2009 at 01:55 PM.
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