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Thread: [SOLVED]Invisible Axes

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  1. #1
    King Siegfried's Avatar Semisalis
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    Default [SOLVED]Invisible Axes

    So I created a new unit. Merged the meshes and created texture files, did the UV-Mapping, and got them in game. Everything going great. Then I noticed none of my guys have the axes they're supposed to wield. I'm not sure where I've gone wrong. Has anyone else had any problem with 1h axes? With the exception of the axes, nothing is wrong with the unit at all.

    Creator of Kingdoms of Heaven

  2. #2

    Default Re: Invisible Axes

    Did you remember to assign the verts after you merged the new weapons with the model?

  3. #3
    King Siegfried's Avatar Semisalis
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    Default Re: Invisible Axes

    Yeah. In Milkshape they look fine, work fine. Have the correct bone assignments and all. I merged the Knights of Edessa anyway, so I'm a little lost as to why they disappeared. Are there two different axes, one for primary and one for secondary?

    EDIT: Well, apparently that is the problem. Since I was using the secondary axe model from the Knights of Edessa (these units use axes as their primary weapon), the axes just never showed up. I merged the unit with Dismounted Huscarls and deleted everything but the axe, and now they show up. Huzzah!

    Thanks for the help!
    Last edited by King Siegfried; September 19, 2009 at 02:09 PM. Reason: SOLVED

    Creator of Kingdoms of Heaven

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