I wondered if there was interest in setting up an online campaign game which allows players a chance to meet and war game in a longer more strategic structure.
The idea I am playing around with is 4 to 6 players spread over two sides who are placed on an abstract grid map of my design. Each player begins in a starting position with a set amount of monies from which to purchase an initial troop roster. Various geographical and settlement features will be positioned on this grid map - mountains, rivers, forts, towns, etc - and an overall strategic aim will be provided.
Players then move a set number of grids each turn based on an allocated points system which will reflect the troop composition of each army and aim to co-ordinate and hold/defend/capture key features on the map. Armies may divide so that one player may have several columns on the map or move to combine with another player in seizing or attacking enemy positions or forces.
Occupation of key locations will earn players either money bonuses to upgrade troops /buy troops/upgrade fortifications, etc. making strategical decisions key to a long term victory.
Any forces which occupy the same or adjacent grid to an enemy force must meet online and fight the battle. This will make working together key to one side or the other emerging victorious!
The aim here is to introduce a strategical level to online gaming in terms of rewarding players with ongoing money or troops to place in the field.
My initial idea is to play out the Gothic/Roman wars in Thrace prior to the Battle of Adrianople which saw Valens and 2/3rds of the army from the east perish. I am seeing a smaller 2 or 3 player Roman force husbanding its troops in the initial stages which must win back key strategic locations against a much larger but relatively less elite barbarian horde which will field Goth, Alan, Hun and other foederate troops. Romans in the south and the Goths in the north and middle of the map.
Would anyone be interested in this idea? It will take some setting up in terms of designing the grid map and allocating money and troops to create a balanced game and also in terms of player commitment as the online component needs to be carefully co-ordinated. This is in a sense a step towards a more serious war game as husbanding resources, etc. directly affects what troops can be bought to bear in battle online!
Roman
Julianus Flavius
Julianus Heraclius
Gothic Hordes
Antiochos VII Sidetes





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