Just completed a campaign as Rohan - had a blast. Based on the battles I fought, I believe that Rohan is probably one of the easier factions to play for a human. Having the powerful cavalry is a huge advantage since the human player can set up successful charges much more easily, it seems, than AI. On the other hand, though, the very fact that Rohan tends to have such powerful units makes blacksmiths less important - what's one extra point of attack when you already got fifty? That's not meant to be a criticism, just my impression. Overall, this is a great mod, my thanks and congratulations to all who put it together. I found it to be pretty much bug-free; I noted only the following glitches:
1. Upon conquering a city, AI does not demolish barracks or other structures that are useless to it, but that could be useful to the enemy (i.e. me) if the city is recaptured.
2. In a few battles, my units that were involved in melee would become "frozen," with the melee icon present in their unit card, and would refuse to respond to orders. I noticed that a few of the troops from the unit would always surround a bit of empty space and would look as though they are about to attack whomever's in there, but no enemy was visible in that space.
3. One of my non-diplomat characters was approached by an enemy diplomat and agreed to a cease-fire. The non-diplo then received a diplomatic trait that helps with bribery. Since a non-diplo cannot bribe, this was useless.
4. Earthquakes worked OK, but when I had a flash flood in one of my cities, the city name was incorrect on the flash flood pop up screen and the information-only buildings (i.e., what culture the city is, what are the victory conditions etc.) got damaged. This had absolutely no effect on the game, but I thought I'd mention it.
I didn't see a dedicated topic for bugs (sorry if it's somewhere blindingly obvious - I looked through the stickied threads, though) so I put them here.
Again, great, great mod, and I am looking forward to the new version.




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