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Thread: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

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  1. #1

    Default IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    I am warning all mod consumers to skim their mod consumption for the upcoming 1.4 patch which is going to be released late this month. The new patch might cause problems with pre - 1.4 patch mods as this patch is actually focussing on revamping the AI. I also will ask all Modders to check if your mod[s] might conflict with the possible "Improvements" the patch might make. Here is list of those Improvements:

    -----

    New Features:
    2 new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player.
    Missile cavalry can now fire and reload whilst on the move.
    Balance Changes:
    Overhaul of naval balancing
    There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, and other unique units such as Royal Ecossais etc.
    Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.
    Light Dragoons have gained longer range guns to allow them to skirmish better.
    Reworked cavalry costs to better reflect their value on the battlefield.
    Increase in cost to Windbusche Jaegers and Ferguson Rifles.
    Some improvements to projectile balancing.
    Balance improvements made to Road to Independence Episode 3. Additional Fixes & Improvements:
    Significantly increase the rate of naval invasions. Including those across theatres.
    Increase AI aggression and improve use of armies.
    Increase the creation and retention of strong mixed higher level unit armies by the CAI.
    Fix for texture allocation in sprite cache that was causing a memory crash.
    "Backstabber" and "Dishonouring Treaties" diplomatic factors change so don't apply when joining an ally in war.
    Fix for some towns in regions still giving bonuses to income when damaged for raiding.
    Improvements to siege AI in how it approaches and assaults walls.
    Units with fire by rank now fire correctly when behind walls.
    Bug with fort cannon targeting fixed, making them much more accurate.
    Many fixes to sound bugs improving overall sound across the game.
    Fixed issue with default battle preference not being saved.
    Fix to include protectorate owned regions in explicitly-specified victory condition regions.
    Various crash fixes.
    Fixes to various group formations to improve formations used by player/AI.
    Fix for routing unit cards losing faction colour.
    Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.
    Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.
    Fix for fort guns using wrong targeting formula.
    Fixes to fort pathfinding and use of ropes.
    Multiplayer soft lock fixes.
    Fix crash in quotes table.
    Cumulative updates to improve AI invasion behaviour.
    Bug fixes and improvements to AI counter offers.
    Improvements to AI diplomatic valuation of military access and alliances.
    Fix for wind sounds not working in naval battles
    Fixed ship wakes not always working.
    Fixed potential crash disembarking agents from navies.
    Fixed armies not being booted out of regions when losing military access gained by joining an ally in war.
    Improved AI diplomacy valuation of technologies.
    Fixed reinforcements from unreachable positions.
    Balance of power fix for attack of opportunity.
    Fixed bug that was causing issues with embarking an army containing multiple characters.
    Minor tweak to stop some ship sails endlessly play furling sound.
    Fixed path blocked bug (pathing into ZoC).
    Diplomacy counter-offer improvements.
    Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.
    Fixed issue where artillery would be told to stop firing but continue.
    Fixed issue with the virtual file system whereby on certain hard drives / raid configurations / partitions which were experiencing a crash with sound enabled.
    Fixed a boundary pathfinding crash.

    May moderators close this thread
    Last edited by Emilio Aguinaldo; September 22, 2009 at 11:04 AM. Reason: Grammar

  2. #2

    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Sounds vary scary, most of the people who got the ETW have mods skins and startpos.files dl. So does this mean that for us to get the full on patch that we need to take all the mods all that is not vanilla ETW out?

  3. #3

    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    I'm pretty sure we may need a brand new startpos and the cai may have to change to a degree

  4. #4
    Sun Devil's Avatar Campidoctor
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    I just turned off my auto-download so I can continue playing my 1.3 mods unmolested until they have made them compatible with 1.4.

  5. #5
    green tea's Avatar Ducenarius
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by USC_Trojans View Post
    I just turned off my auto-download so I can continue playing my 1.3 mods unmolested until they have made them compatible with 1.4.
    Then check if it is still turned off when you played the game. My auto-download is always turned on again automatically after playing.

  6. #6
    gord96's Avatar Domesticus
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by USC_Trojans View Post
    I just turned off my auto-download so I can continue playing my 1.3 mods unmolested until they have made them compatible with 1.4.
    i do the same, but the best way to ensure you dont get the patch is to take steam offline. i won't bother with the patch until my favorite mods are up to date with 1.4.

    Under file go "Go Offline". This will ensure no patching.

  7. #7
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    When is the patch 1.4 due out? date?

  8. #8

    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by ToonTotalWar View Post
    When is the patch 1.4 due out? date?
    If you read correctly, I posted the following: Late This Month

  9. #9
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by Emilio Aguinaldo View Post
    If you read correctly, I posted the following: Late This Month
    I seen this, what i was requesting was a date?? if you dont know that is fine

  10. #10
    Beggar's Avatar Decanus
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by ToonTotalWar View Post
    I seen this, what i was requesting was a date?? if you dont know that is fine
    No info has been given on the date so far.

  11. #11
    MorganH.'s Avatar Finis adest rerum
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by Kohvi View Post
    No info has been given on the date so far.

    I am pleased to confirm that update 1.4 will be out in late September.



  12. #12

    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by ToonTotalWar View Post
    I seen this, what i was requesting was a date?? if you dont know that is fine
    I agree...his reply was rather snotty and not very inviting...shame on him.
    [SIGPIC][/SIGPIC]

  13. #13
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by Xmecial View Post
    I agree...his reply was rather snotty and not very inviting...shame on him.
    Woahhhhhhhhhhhhhhhh!!! hang on there tiger!!! there was nothing snotty about my statement, i was merely asking a question!! and in future PM me personally rather than leaving detrimental comments on others persons thread!!
    I think you need to check my credibility on TWC before making unfeasible statements pal

    I think this statement is been detrimental and condesending!!: "If you read correctly, I posted the following: Late This Month"
    Last edited by ToonTotalWar; September 17, 2009 at 08:09 AM.

  14. #14
    Johan217's Avatar Campidoctor
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    I'm not too worried. I'm pretty sure all of their "unit stats rebalancing" can be simply overwritten by the major mods, who usually do a much better job of that anyway. It's only when they add columns to the db files (like with patch 1.2) that the headaches start. I think most mods will leave out their AI changes to see how things work out with the patch.

    The only challenge will be re-modding the esf file. It'll probably mean that people will have to start a new campaign when they download 1.4, only to have to restart when their mod is updated a little later.
    Rock 'n' roll is the only religion that will never let you down

  15. #15

    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    I don't want to sound like a dick, but why is this posted in the Released Mods section? "Here you can find non-hosted released mods for Empire: Total War."

  16. #16
    MorganH.'s Avatar Finis adest rerum
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by Xzuzz View Post
    I don't want to sound like a dick, but why is this posted in the Released Mods section? "Here you can find non-hosted released mods for Empire: Total War."
    Because the OP posted because of the effects the 1.4 will,or maybe will have, on all the Mods we are currently playing


  17. #17
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Hmm, I can't play this game without mods anymore, I'm afraid our efforts on the Malta mod I'm working on may have to be redone.

  18. #18

    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by EmperorBatman999 View Post
    Hmm, I can't play this game without mods anymore, I'm afraid our efforts on the Malta mod I'm working on may have to be redone.
    Don't just keep working on it... Once the patch is released, copy your mod and start conducting tests.

  19. #19
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    I still have a feeling that the only real changes to gameplay will be that on ships.

  20. #20
    Civis
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    Default Re: IMPORTANT: 1.4 Patch Warning to Modders and Downloaders

    Quote Originally Posted by Emilio Aguinaldo View Post
    I would like to warn all mod consumers to skim their mod consumption for the upcoming 1.4 patch which is going to be released late this month. The new patch might cause problems with pre - 1.4 patch mods as this patch is actually focussing on revamping the AI. I also will ask all of you Modders to check if your mod[s] might conflict with the possible "Improvements" the patch might make. Here is list of those Improvements:
    LOL this guy thinks/wishes he works for CA?

    All you have done is state the obvious and then copy and paste info from http://www.twcenter.net/forums/showthread.php?t=291291

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