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Thread: Pergamum Campaign: Update 13 has arrived! (Feeling Lucky?)

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  1. #1

    Default Re: Pergamum: Council is IN Session,Voting on Grand Strategy

    You two had best not be joking. The gauls are doable, actually it's somewhat good since if they get large they spam annoying things.

    But Rome? You really want them to get wiped out in record time again. Might as well stop at Croton and Syracuse too, since, uh, they have mines there.

    It would be like:
    1. Load up a small fleet with the Second Army at Rhodes
    2. Sail to Croton at the tip of Italy and take it.
    3. Sail to Rome and take it. Leave one family member/archers/hoplites there. Proceed to steamroll the Romans out of Italy.
    4. Sail to Syracuse and take it. Leave one family member/archers/hoplites there. Proceed to steamroll everyone out of Sicily.
    5. Meet up with another two FMs/archers/hoplites at Syracuse, grab more Pergamian Hoplites and archers, make the fleet larger, then sail all the way to Britain with a bunch of spies/1 onager in tow.


    It's like a roadtrip of the world. Anyone want to stop at North Africa/Iberia? Lol, it will be fun. Don't know how well the economy can handle the stress, but I think it is doable.

    Also, we've reached page 2. This is awesome.
    Last edited by Alavaria; September 29, 2009 at 08:42 AM.

  2. #2

    Default Re: Pergamum: Council is IN Session,Voting on Grand Strategy

    But no one likes the Romans


    <<Un collègue; un ami.>>

  3. #3
    Timefool's Avatar Primicerius
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    Default Re: Pergamum: Council is IN Session,Voting on Grand Strategy

    I still say take Briton. It would be a nice asset to Pergamum and an excellent staging ground for future barbarian assaults (no pun intended).

  4. #4

    Default Re: Pergamum: Council is IN Session,Voting on Grand Strategy

    Spoiler for Update 4 is Here!
    Here's the plan - once they're ready, the Second army will get on a fleet and sail west, dropping off at the tip of Italy, and take a settlement there.

    After that, they'll drop in Sicily on the next turn and storm the city.

    Then onto Rome, similarly. Arretium/Capua are nice cities, but those'll be taken later on.

    Then westwards to Palma/Corduba, and then all the way north until we reach Britain.



    Ok, back to business. Taking Kydonia, which will be our forge city.


    Spoiler for Battle for Kydonia (Assault)


    Two towers are broken down and the wall breached in one place. This is enough to get everyone through.

    Though the first few units might face some very angry defenders, it's all good.



    The first group meets no resistance (as you'd expect) until the enemy general comes running out, right on cue.



    The men form up in phalanx and give him a good whacking. Look at all the dead horses. Wow!



    Uh oh. They were supposed to keep people from catching us in the back.



    As you can see, it's pretty messy. The AI's troops simply tried to run or bash their way through in their haste to get to the square.

    They didn't manage to do so.



    Shot arrow after arrow as this unit kept on running towards and away from the men.

    Finally, at 7 people left they stopped running.



    Didn't help them, of course.



    Nice haul of slaves there.




    Pergamum us getting some ships ready for the fleet that'll head west and for the edge of the world.

    Literally, hehe.



    Now to help Edessa. This'll be easy, as you can expect. This rather silly force of pikemen ...

    Spoiler for Helping Edessa (Field)



    Spoiler for That is a rather large army sieging my settlement.

    Spoiler for This army is not particularly scary.

    Spoiler for The Third army is just waiting for an Onager, then it'll clear out the southern half of Greece.

    Spoiler for There's the Fourth Army, I guess. They've just chased off some idiot rebels that thought to annoy Side.

    Spoiler for These guys will help rescue Antioch, then Dumanthia, I suppose.

    Spoiler for Fort and Watchtowers to keep back the tide of rebel scum.




    Now Knossos, then after this, Rhodes!

    Spoiler for Battle for Knossos (Assault)

    After breaking down the walls, I order the onagers to have a go at those hoplites.



    It doesn't do much, even if the dust looks impressive.



    That fire wasn't necessary at all ...



    I knock a hole in the side of the wall, and you can see my archers are able to shoot those Cretan hoplites in the back/unshielded side.

    The results are predictable, and deadly. It's even better than just standing in front of them and shooting the guys in the FACE. Cool.






    That fire was just for fun.



    As usual, the general runs out and dies.



    I shoot the enemy Cretans in the back, drawing them to the side.



    It's disastrous for the poor saps who struggle to keep the angry enemy away from the archers.



    From the other side, another group of archers comes up and starts shooting the enemy in the back at close range. The results are quite horrifying.

    For them, anyway. But there'll be some friendly fire, unfortunately.



    Off they go.




    Look at that stack outside Rhodes. Oh dear.



    But by the power of my onagers...



    I can fight at night. Haha.

    Spoiler for Battle for Rhodes (Assault at Night)




    Yeah, this is Pergamum's giant statue now ^___^



    Hmm, there's this large stack near a Seleucid settlement. I'm not sure what's in it, so ...

    I just siege the settlement.


    Spoiler for Fourth Army disbands their Militia and heads for Pergamum to get city hoplites and archers




    Oh joy, I'll have a new town soon!

    Spoiler for Battle for Karkathiokerta (Field)





    Dumb horsemen killed themselves on friendly pikes.



    While my general is distracted killing skirmishers, the pike line is advancing steadily under a rain of arrows.



    The hoplites break up according to plan and start stabbing those pikemen.



    Nothing much happens ad both sides grind away for a while, then -



    Aww, DAMNIT, my archers!!



    Silver shields, the optimistic, the pessimistic, and the dead.



    The army routs. Now the reinforcements.



    With their cavalry gone, no good can come to these pikemen. Not that it would help them much, anyway, still ...



    Stab stab stab. Down they go.



    And that's another bit of Seleucid land that's now mine/




    Sure, another person to join an Army. Wonder if theres room in Fourth.


    Spoiler for Seems I forgot who's in this large force since they wandered off, then came back and sieged the same settlement. Idiots.

    Spoiler for Free People mucking around in my land. Later chaps."[center][url]http://img156.imageshack.us/img156/3320/perg4084.jpg[/url][/center][/spoiler]


    [center][url]http://img11.imageshack.us/img11/5961/perg4083.jpg[/url][/center]

    Now that I have reinforced with Rhodian militia, lets clear this stack so they don't cause problems.

    [spoiler="Battle Outside Rhodes (Field)





    On he left and right flanks, archers find themselves at the back and side of the enemy hoplites. You know what's gonna happen next.



    Those Rhodians are putting up quite some resistance there, charging forward like that.



    They are, however, easy targets for the archers. That must really hurt.

    Spoiler for Charge of the enemy archers.




    Armored hoplites nearly broken through this unit here. Nevertheless, archers are getting them down, if a little slowly.



    You. Damn. ONAGER IDIOTS!!! Don't kill my CRETANS. You fools, how can you hit them when you're supposed to be aiming so far away?!

    It was 12 men killed, I think.



    That one unit broke down so fast, you see the cretans there are getting stabbed.



    Huge mess. Archers are running about trying to find a good spot to shoot the enemy from.

    It's hard, as some of the militia are starting to buckle.



    So the Pergamum hoplites have to give a hand. Just too many of these Rhodians.



    General tries to help, but he can't do much.



    The enemy start to rout.



    Look at those Rhodians, they're busy fighting like 10 miltia while just a few feet away archers are clearly trying to shoot them.

    Wow,these guys never learn.




    Not that it helps when there are two units of archers hounding them. Bye bye.



    WHHHHHHHAAAA....

    Peltasts actually managed to javelin my archers. This just isn't a good day, with all these unrecruitables getting owned.



    One last unit of phalanx hoplites are shot from two sides and die.



    None of my archers healed. How annoying. Dom't think I have much battlesurgery though.




    And now we take Argos. It seems this settement has a Faction Leader AND Heir. Perhaps it's the last Greek Cities, uh, city.





    No way!

    I mean, Pergamum is Greek, and we haven't been destroyed. Still, good to know that good Greek courage laid low the Greek Cities.



    Same turn, I walk over and assault Sparta.

    Notice something? No Spartans.

    Notice something else? Hoplites of Athens.

    You guys own. Even got a general from Lamia.

    Spoiler for Sparta will burn to the ground

    As we can see, Sparta is serious business.



    Stone walls and all, even.



    Guess how I'm going to shoot these guys in the side?



    No shield. Shield value of 4. *shrug*






    Oh, NO YOU DON'T. I'm not gonna get my hoplites' armor dirty.



    Militia run in the way of the Athenians, and the the archers ...

    shot them up.



    Slaughtered everyone in the square.



    This unit didn't make it to the square before the timer ran out, but I killed them fair and square.

    Pity they bugged out and just stood there while dying.



    So, do Spartan slaves work harder than normal ones? No? Ok I guess ...





    Spoiler for Need more militia. Spartan militia.

    Spoiler for Nice, some archers.





    I sieged another town, and yep, some more Seleucids come to save them.

    Make my day.

    Spoiler for Battle for Samosata




    The guy is mad, but the person he put forward is mad good. 4 stars?



    It's like a big warning sign with an eagle on it. Yeah, that army is MOSTLY militia, with like 2 units of archers or something, but sheer numbers will prevail.

    That and their elephants will probably kill lots of their own men for me.



    This is what I wanted the temple for. This guy + a Doctor/Chirugeon = a lot of BattleSurgery. It's nice to have.



    Next time, we take the Zeus wonder!
    Last edited by Alavaria; January 24, 2010 at 04:02 PM.

  5. #5
    Libertus
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    Default Re: Pergamum: Council is IN Session,Voting on Grand Strategy

    take sicily

  6. #6

    Default Re: Pergamum: Council is IN Session,Voting on Grand Strategy

    Yep, we're making a stop in Sicily to grab Syracuse.

    The idea is to pick up a city, drop/train a governor or general there, and then he main stack leaves to keep on moving toward Britain. So from one general+1 city, Sicily/Italy will be taken over. Also, human wave tactics.

  7. #7

    Default Re: Pergamum: Council is IN Session,Voting on Grand Strategy

    Spoiler for Update 5 is here!!
    UPDATE 5 !!


    http://img98.imageshack.us/img98/9056/perg4001.jpg

    Let's take that Zeus statue for great justice and expansion!

    Spoiler for Battle for Messene (Assault)





    http://img129.imageshack.us/img129/7825/perg5145.jpg

    The AI has invented the double stacked phalanx. Cool, but ...

    http://img67.imageshack.us/img67/8973/perg5144.jpg

    Yeah, they're way easy to kill like this.


    http://img67.imageshack.us/img67/4634/perg5139.jpg

    That's a lot of phalanx hoplites. Probably we can lure them out.









    Spoiler for Shooting into the shield side is still better than into the front



    http://img11.imageshack.us/img11/3589/perg5118.jpg

    http://img67.imageshack.us/img67/3936/perg5117.jpg

    Spoiler for Wow, nice. A wonder and a bunch of settlements just went up a tier.

    Spoiler for Can't reach Olympia this turn.



    http://img11.imageshack.us/img11/2686/perg5113.jpg

    http://img129.imageshack.us/img129/4295/perg5112.jpg

    Rather than give the enemy a chance to take our settlement, the decision was taken to attack immediately.

    Spoiler for Saving Dumaetha (Field)
    http://img129.imageshack.us/img129/830/perg5111.jpg

    As you can see, the "attacking" group is made of a general (he's a hired one, not a family member) and 4 units of militia.

    It seems things are going well - my two units of archers are here, they just need to get to where I am.


    http://img203.imageshack.us/img203/5521/perg5110.jpg

    Enemy camel archers (long range) start shooting up my men. To counter, I order them to move forward and form up 2-deep to reduce casualties.



    http://img11.imageshack.us/img11/5880/perg5106.jpg

    The general tries to break the enemy, but they're still fresh and unbloodied, so he accomplishes very little.


    http://img97.imageshack.us/img97/8695/perg5105.jpg

    Archers move into position to shoot the two remaining units of Seleucid infantry in the right side.


    http://img73.imageshack.us/img73/3141/perg5104.jpg

    The first one died to spears.


    http://img203.imageshack.us/img203/6393/perg5103.jpg

    And then one of the units holding back the enemy finally loses too many people and finally breaks. As you can see, the enemy runs forward toward the reinforcement units that just reached.

    This means my archers might get another volley or so off.

    http://img251.imageshack.us/img251/5134/perg5102.jpg

    Reinforcements from the city are in trouble, as some of the enemy cavalry are hovering around, but obviously dare not attack such a dense formation of hoplites


    http://img203.imageshack.us/img203/8030/perg5101.jpg

    That unit broke. You can see from the bodies that they'd been shot up, and probably broke due to that and being hit in the side.


    http://img251.imageshack.us/img251/5061/perg5100.jpg

    To keep the enemy archers from shooting mine, a general stands in between the two. It won't be fun, but some militia will take their place.


    http://img129.imageshack.us/img129/4502/perg5099.jpg

    That seems to take care of their first group of men.


    http://img97.imageshack.us/img97/7767/perg5098.jpg

    The first unit has left the map. Another promptly enters as to fill the slot.


    http://img159.imageshack.us/img159/8292/perg5097.jpg

    The city reinforcements have walked around half the map. They're going to reach my main group. Excellent!




    http://img97.imageshack.us/img97/4117/perg5092.jpg

    And look! They actually SHOT ALL THEIR ARROWS. Now those two units are just another two units of camelmen.




    Spoiler for Then they flank that unit with one left over infantry. It obviously breaks and dies.


    http://img11.imageshack.us/img11/7628/perg5084.jpg

    Yes, So now I send another unit to the left side. The archers cleared most of the infantry by shooting them in the back, and the spearmen are good at fighting the camel/horse troops if they're left alone.


    http://img67.imageshack.us/img67/905/perg5083.jpg

    Shooting some pikemen in the side. From the front is usually acceptable, but now I only have 2 units of archers, not 4.


    http://img11.imageshack.us/img11/485/perg5082.jpg

    My general tries to keep those horsemen away from the archers, as another militia unit rushes to protect them. I had a unit tasked to do that, but it is now busy with the enemy on the far left.

    Look at the rear, that general is attacking the militia.


    http://img129.imageshack.us/img129/3831/perg5081.jpg


    http://img203.imageshack.us/img203/881/perg5080.jpg

    On the right side, my men are running around from the pikes.


    http://img129.imageshack.us/img129/9028/perg5079.jpg

    On the left, the enemy applies even more pressure. Those miltia are getting pushed together so densely that they'll be hard to kill - if they don't break first.

    They'll probably break, that said.

    Spoiler for Enemy Foot Archers...



    http://img67.imageshack.us/img67/8217/perg5077.jpg

    There's still some leftover infantry in the center, so my archers have to leave the pikemen alone and kill those first as they're more mobile (and therefore dangerous).


    http://img67.imageshack.us/img67/9138/perg5076.jpg

    Somehow the enemy archers started meleeing my hoplites. Great!

    Spoiler for Another 3 units of militia join the battle.

    Spoiler for Trying to clear some infantry, but they won't break when charged by the general


    http://img11.imageshack.us/img11/6033/perg5072.jpg

    These elephants are close, if their archers are shooting.

    Note how many of the towers are empty. Instead of 10 elephants with 1 driver + 1 archer each, there are 18 elephants, with only 2 archers. Gah!

    http://img251.imageshack.us/img251/2943/perg5071.jpg

    Don't even have to kill anyone, just a touch of fire sends them running amok.


    Spoiler for On the center and right sides, losses were lower.

    Probably because the enemy only tried to push the left back.

    Maybe because archers were on the left/center - or because there were less hoplites on that side.

    http://img11.imageshack.us/img11/3563/perg5067.jpg

    http://img159.imageshack.us/img159/8071/perg5066.jpg

    http://img129.imageshack.us/img129/5010/perg5065.jpg


    http://img11.imageshack.us/img11/9887/perg5064.jpg

    Hmm, they're not running off the field, just milling around being very dangerous.

    But not near me, so that's fine.

    Spoiler for We have possession of the field!
    http://img70.imageshack.us/img70/9378/perg5063.jpg

    http://img11.imageshack.us/img11/6062/perg5062.jpg

    http://img159.imageshack.us/img159/8886/perg5061.jpg

    http://img162.imageshack.us/img162/8846/perg5059.jpg

    You can see the lines where militia were shot up by those camel archers at the start of the battle.

    Note that I pushed forward until I met the enemy's lines, which is roughly where most of the casualties are - particularly on my left.



    The archers only managed to kill 1, though likely they took a bunch of hit points off the rest.

    I could just ignore those and end the battle, but that's not the right way to do it.


    http://img67.imageshack.us/img67/6590/perg5055.jpg

    We'll do it the Greek way - with spears. Apparently some people in Africa hunt elephants with spears... the militia try it out.



    http://img159.imageshack.us/img159/3417/perg5046.jpg




    Human wave tactics, eh. Well Pergamian honor was defended admirably. The one family member on the field died relatively early on, so basically the troops were led by the hired governor.

    Nevertheless they fought bravely.


    http://img203.imageshack.us/img203/4598/perg5044.jpg

    And, for his bravery, this hired hand is invited into the inner circle. Congratulations!

    He has his own army, too - two units of archers and as many militia as he can possibly recruit.

    The Seleucids will learn to fear him like the Conqueror who first passed through these lands.


    http://img251.imageshack.us/img251/8112/perg5043.jpg

    I see Babylon and a Wonder. Why don't our militia stacks go over and take Kerbela, then from there we can only swell in numbers, rushing over the enemy like a growing tide!!


    http://img162.imageshack.us/img162/9505/perg5042.jpg

    You damned Egyptians. You know you've basically gone and committed mass, national, suicide, right?


    Spoiler for We're going off to Croton!

    Spoiler for ooh, rebels. Not guarding your town?


    http://img251.imageshack.us/img251/9730/perg5037.jpg

    Oh, you fools never learn.

    Spoiler for Edessa, killing pikes


    http://img159.imageshack.us/img159/6711/perg5034.jpg
    If you leave it, I'll take it!




    http://img70.imageshack.us/img70/3261/perg5022.jpg

    Last stop in southern Greece - Corinth.


    http://img11.imageshack.us/img11/9620/perg5021.jpg

    For some reason, the Macedonians will not allow us to take Corinth under our protection. Very well.


    http://img11.imageshack.us/img11/3593/perg5020.jpg

    Lets do this thing.

    Spoiler for Battle for Corinth (Field)
    http://img67.imageshack.us/img67/4051/perg5019.jpg

    Standard for fighting pikes is a long line that can break up and wrap around the pike formation or whatever needs to be isolated and taken down.

    Spoiler for Nothing great, small unit tactics make sure the enemy is kepy busy or is being flanked


    http://img129.imageshack.us/img129/4834/perg5012.jpg

    Guess what happened to him?


    http://img11.imageshack.us/img11/6569/perg5011.jpg

    Ran out of militia since my men marched here straight from Olympia. As a result, the "real" hoplites have to earn their pay.



    http://img70.imageshack.us/img70/6479/perg5007.jpg


    Nice and efficient. Even if I did lose a few Pergamians. I'm thinking about removing them, or dropping from 3 to 1 unit.

    http://img159.imageshack.us/img159/6193/perg5005.jpg



    http://img70.imageshack.us/img70/2267/perg5004.jpg http://img70.imageshack.us/img70/4876/perg5003.jpg

    We're getting somewhere.

    http://img67.imageshack.us/img67/2844/perg5002.jpg

    Very nice! Now to build up to a foundry...

    http://img11.imageshack.us/img11/4239/perg5001.jpg

    Next time - taking Croton, our gateway into Rome!

    And look, Epirot is sill alive and hanging in there.

    --------------------------------------------------------------------------------

    It seems that, as I put together this update, that the time of RS1.5 has ended, since 1.6 came out. Is anyone still interested in seeing this continue? I haven't actually touched 1.6 (lol) but I'm sure it'll be more interesting.
    Last edited by Alavaria; January 24, 2010 at 04:03 PM.

  8. #8
    izanagi11's Avatar Semisalis
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    Default Re: Pergamum: Council OUT of Session, Polling

    Alavaria, I have the same issue with 1.6 coming out with my Bosporus campaign. I just say I starting new one for the pretty battle environment, I tried two or three custom battle and it really nice to see.
    "The shape of you, the shape of me, the shape of everything I see.."

  9. #9

    Default Re: Pergamum: Council OUT of Session, Polling

    I would definitely recommend upgrading to 1.6 -- the change in battlefields doesn't only look great, but it also makes battles much more interesting as you maneuver for the high ground. I can't go back to the old 'vanilla' battle environments after playing in the new ones.



  10. #10

    Default Re: Pergamum: Council OUT of Session, Polling

    It's rather funny, since one of the battles in the last update was just a massive brawl on this almost perfectly flat desert land.
    Last edited by Alavaria; October 23, 2009 at 12:33 AM.

  11. #11

    Default Re: Pergamum: World is preparing. Please watch warmly until it is ready.

    Spoiler for Update 6 is here!
    Update 6!


    I have decided to restart the campaign on RS1.6, as there are some balance changes that might be important. I am also taking this chance to move to Huge. The idea is to conquer "historically" ie: in a manner similar to the pattern you've thus seen.

    And I modded at least the hoplites. They no longer use the phalanx, they are overhand. Additionally, I nerfed their defence to be equal to that of Pergamian/Militia Hoplites (they still have their swords).

    I've also found a way to take screenshots with units at good (Medium) quality and even grass on! Making use of the pause key to quickly pause/unpause while taking pictures so the computer doesn't die.


    Yeah, see that? 120 settlements. One Hundred and Twenty. That's major, right there.


    Spoiler for Compare the Hoplites

    They've overhand now! I might make a pike version, but probably wouldn't use it.



    Militia are in front, with the hoplites behind them and the Pargamians last. You might see some actual use of the hoplites, rather than just unending floods of militia.

    Ask me about the Syracuse mini-mod I'm thinking of doing. If you've seen the RS2 preview, apparently the Syracuseans had levy hoplites that are even WORSE then these militia ones.

    Wonder how badly they would get mauled.




    I pretty much immediately break my plan of conquering historically by attacking Ephesus rather than leaving for several years down the road. Heh.


    Spoiler for Rushing for high round!



    This is a beautiful tactic. Shooting enemies inside walls is cute, but in this, the AI units run right to where you can shoot them perfectly in the side!


    Spoiler for The Aftermath



    Most of my 1000 losses were from two 3 units of light swordsmen (roughly 600 losses to them). Some militia died to slinger fire, and one unit or two routed because my general got too stuck in, and didn't get out in time

    ----------
    I am actually kinda busy now, helping with other important stuff. However I hope to be able to periodically show some nice pictures as I attempt to rapidly re-gain Pergamum's historical territories as the end of the RS 1.5 world.

    If you get the reference in the thread's title, you'll win a free chance to, uh, not get levied into the milita hoplites corps!!
    Last edited by Alavaria; January 24, 2010 at 04:04 PM.

  12. #12

    Default Re: Pergamum: World is preparing. Please watch warmly until it is ready.

    Spoiler for Update 7 is here!!
    Update 7




    Spoiler for Clearing Rebels from Nicomedia

    You can probably tell that it's militia first, linothorax hoplites second and Pergamian hoplites last.

    Don't be surprised, but it was pretty obvious that the latter two probably wouldn't do much.

    Archers to the back, and from elevation. Even if those guys had armor, it still got them.

    Of course, in even such a short time, many miltia got killed in that narrow line (probably not many friendly fire incidents).



    Yep, archers took so many kills because the enemy get pinned on the first units to step on the square. Easy >__> Though quite a few militia losses.



    Those guys did a ton of damage. It was pretty amazing, I didn't realize until later how badly savaged some of the militia were.

    Spoiler for Desert Battles aren't flat anymore

    The group on my right is closest - the one on the left will have to march a way to reach me. Nice slope!

    It's so unlike that last battle where there was a huge flat desert in the old world.

    As usual, militia at the front, with the heavier units in the rear. Imagine a double line, only I want my archers closer to the front.

    That's one group of peltasts that won't cause trouble.


    Shot up the general a bit with long-range archers on Fire. Must conserve ammo because there's another group coming.



    Look at that slope. No wonder they refuse to simply walk up to my lines.




    Pikes are moving exactly where I expect them to, so I have my archers ready. It's shooting uphill, but still, they have so little armor it will work out.

    Note the hoplites running to cover my archers. It is very bad to leave them open, as even the AI is capable of noticing that.



    Look at that INCLINE. They're gonna poke my guys below the shield!



    Seriously, he watched as they charged into and killed him.





    The poor hoplites take javelins to protect the archers from those militia cavalry.




    Must chase those guys away a bit to give my archers room to fire.




    AI thought it saw an opening. Luckily those hoplites were there in time. (This is on the other flank from the last one.





    That's the Second Army. Not sure, think it might be earlier this time around.



    Spoiler for Greek Cities took this, as usual



    I want to take Ancrya, it looks good.




    Stupid pharaoh. You don't own these lands anymore.





    That isn't a general I recognize. Alexander model?



    Spoiler for Kick them out of Athens

    Have to remember that they'll skirmish away from their own troops if you "herd" them properly. This makes them easy to take care of.



    Those hoplites there decided to attack my flank guards because I moved the archers forward before they got stuck on the shield wall.

    By running my militia a bit, I got them to chase and thus expose their back to the archers.


    Packed like that, with 1 armor to my archers' 18 attack - no way.


    Those were the hoplites that I baited just a little while back.



    Here's the garrison of Athens!



    General went straight for my archers, trapping them back behind the lines again.



    I got the archers into position only to realise the AI did that "turn around" trick, which helps them, as their shields now face me.

    Still, it's a short range, so I fire anyway.



    *shrug* I think the long-range archers took him down.



    Archers get their due, and shoot people in the back and so on.



    That one general is still around, fortunately he didn't want to go for my archers, instead he joined the athenian hoplites.

    I shrugged and had my archers just shoot them all in the back. Works for me.


    I said shoot them ALL in the back. Includes that general rrunning away there.



    Oh yes, beautiful...


    No way, with all those bodyguards, he died killing PELTASTS?!?!

    He was kind of old, I guess, still this is troubling....


    Yes, those two units of archers were moving back and caught themselves on the hoplites. Damn itiots.



    Regardless, I just take them off and start shooting point-blank. They've turned around again, but with two units of archers, someone is gonna hit past their shield.





    So yeeeeeaaaahhhh~ we're down to only 3 family members. One stack has 2, and the First has only one (because the faction leader died peacefully).

    Still, though they're all young, that means 3 more general deaths and I lose the game. Haha, not gonna happen ...

    Right.
    Last edited by Alavaria; January 24, 2010 at 04:06 PM.

  13. #13

    Default Re: Pergamum: Conquering "Historically"

    Spoiler for Update 8
    Update 8



    Another turn, another town ...

    Spoiler for Xantus (Assault)



    Now I know what settlements Macedon has. This will help kill them. If we kill them, anyway.



    Am I the only one who thinks attacking with 1:3 odds is stupid, even for the AI?

    Spoiler for Kydonia



    This army has two units of long-range archers, that are likely not going to do much, so I just have them fire wildly and hit something before the enemy line gets glued to my own.



    Then we just shoot those hoplites off the militia.



    Scratch one general.




    The second group (garrison) arrives, just as the first one is finally polished off.





    Yeah, had the long-range guys shoot, and forgot I had fire on.







    Yes, I need people. Without family members Pergamon is done for ...


    This is the new Third army. Currently with only one general (I only have 4 in total) it was raised because, as you see, the Greeks wouldn't leave my island alone.



    Uh huh. I'll come kill both of you.

    Well, Rome anyway.


    Spoiler for Knossos





    Spoiler for Another town!



    Another one! We're getting pretty far in growing the family.



    I can't attack at night. Rather than fight that reinforcement stack in Rhodes (when assaulting, I can't abuse the towers), I will do a field battle.

    Hopefully, I'll kill everyone. If not, I can still assault, and there will be less defenders to trouble me.

    Spoiler for Rhodes (Assault)



    The geography was pretty bad. After a few firepots, I tried to move to a better angle, and the AI attacked so I hardly got any further use out of the onagers.



    I forgot about him, yep. He got all the way to where I was, but then got swarmed by everyone.




    See that first picture? Those Rhodian Hoplites are trying to flank.

    On the other hand, those sword hoplites flanked me successfully, but since they're going to help the general, those Cretans get a nice angle to shoot them from.



    The front line is still holding. Probably because I didn't have many units of militia - they all died earlier - so I'm down to using the linothorax hoplites on the front.




    Enemy militia flank my flank protectors.

    As you can see, I move all my archers forward, and then the militia were simply shot off with no worries.

    The archers had no protection while doing this though (because I didn't have ny more spare infantry)





    On the right flank, you can see those Rhodians coming in. Instead of going for the archers, they joined the Swordies on the hoplite block.




    Taking a while to break these guys with just one unit. Note how the left-hand side unit is actually way out.

    Luckily the general is there to cover them - and the enemy doesn't have cavalry left.




    From the left side to the right, shooting people in the weapon side or the back.








    Captured us a Giant Statue of Trade +40%
    Awesome!


    Keep them coming!



    The Second Army sets off, but without a proper fleet, they're reduced to making short jumps.

    To secure a safe harbor for their (two bireme) fleet, they decide to use Sparta's docks.

    Spoiler for You can die in the shade (Sparta Assault)

    When I break down a section of wall, I see these two units of sword hoplites standing guard.

    No good, going in toe-to-toe with them will be nearly impossible.




    What about shooting them in the side? If I break down that wall, it'll let archers shoot through the gap.

    ... Not quite. Well, a few arrows will get through. That'll work, as the enemy will probably move, allowing others some chances to shoot them.




    It only kills a few of them, but since they run about, archers at the first hole can shoot them a little.




    Quite embarassing - they got pushed out of the hold in the walls.

    However, they DO kill the enemy, so it isn't bad at all.

    Now, I have a good idea to clear out those sword hoplites.



    You can tell. I try to get the angle such that my men can just shoot them in the back (instead of the shield).

    It works until the enemy is cut down too much, then the angle means hardly any arrows get through the gap.



    The enemy quickly break once my general gets into the fray.



    Spartans getting off the walls. This means the AI is probably going to shift to defending the roads.



    Killed by archers as well. You can really see how few people the militia are actually killing.




    Couldn't get the men out before the Spartans came charging in.

    Hate Spartans. Well there were very few men left, and they died quickly. I got off some shots, but Spartans are really well armored so it didn't do much.




    Back at the gap the sword hoplites started off at, I push some militia through, which in turn gets the Spartans running over there.

    It's easier for me to line up shots here, as now their weapon side is facing outside, instead of previously - where it faced inwards.


    Hoplites try and attack the right gap. Once the Spartans left, I pushed militia in there, and the AI seemed to notice this before I could even get them moving forward.


    Well, that unit broke really fast to the hoplites, who came running back down the road.

    I had another unit of militia (running out of those!) ready, and the enemy quickly pinned themselves to it.

    Then I shot them off, of course.







    Javelins are painful


    Last edited by Alavaria; January 24, 2010 at 04:08 PM.

  14. #14

    Default Re: Pergamum: Conquering The Whole World "Historically"

    so....

    is this dead?

  15. #15
    Tesla's Avatar Senator
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    Default Re: Pergamum: Conquering The Whole World "Historically"

    it comes back from time to time... it seems, often with a changed thread name


  16. #16

    Default Re: Pergamum: Conquering The Whole World "Historically"

    ah, ok

  17. #17

    Default Re: Pergamum: Conquering The Whole World "Historically"

    Not dead, I have pictures waiting for an update. Actually, I've gotten derailed because of the use of more "advanced" tactics, so it isn't historical anymore.

    There's a council session coming up after the next update. Also, I guess I'm thinking of how to make the updates more "RP" ish, because it was hilarious when I did it way back when I did a ChivTW AAR. (Try to RP a good reason to have armies of almost only 1 or 2 units). That said, I think the new armies I use for the RS1.6 campaign are nicer, with a mix of stuff.

  18. #18

    Default Re: Pergamum: Conquering The Whole World "Historically"

    Spoiler for Update 9
    Update 9


    Hey everyone, we're back! Now for the latest edition of the Pergamian Times, the herald of the people.
    (State-owned and operated. All rights reserved.)

    http://img696.imageshack.us/img696/48/perg100061.jpg

    A string of decisive victories leads not only to the taking the land, but the raising up of capable men.

    The Pergamian Times would like to congratulate General Zenodoros on his recent promotion.


    http://img696.imageshack.us/img696/1961/perg100060.jpg

    Speaking of taking land, word has reached us that yet another settlement in the far east has been liberated from Seleucid tyranny..


    http://img697.imageshack.us/img697/5176/perg100050.jpg http://img256.imageshack.us/img256/2378/perg100049.jpg

    The city of Mytilene has been given the go-ahead to form its own independent governing council.

    From the fields of Side, General Timesithius received his field promotion for courageous and capable leadership of the assault units.


    http://img256.imageshack.us/img256/1016/perg100048.jpg

    Ground-breaking news from Greece! A pitched battle was fought around and in Messene.

    The Empire's First Expeditionary Force engaged a superior number of rebel helots in the settlement. These ex-slaves decided to rule themselves after the fall of their slave-drivers, the Spartans.

    However, their refusal to allow our troops access to the wondrous Statue of Zeus meant that they were not capable of being responsible for it.

    Spoiler for Messene
    http://img696.imageshack.us/img696/645/perg100047.jpg

    The empire's forces drew up array as follows:
    1. Siege engines
    2. Short-range archers
    3. Long-range archers
    4. Militia hoplites
    5. Hoplites (Linothorax & Pergamian)


    http://img4.imageshack.us/img4/4669/perg100046.jpg

    The enemy, when their defensive wall was breached, defiantly commited to defending them.



    http://img696.imageshack.us/img696/3466/perg100038.jpg

    Onagers were given permission to use firepots upon the gathered enemy. Despite scoring several hits to devastating effect, the risk of collateral damage was too high.


    In order to cover the assault units, archers opened fire upon the enemies stationed inside the walls.

    However, they refused to admit their defeat.


    The first unit to breach the walls was set upon by the enemy cavalry, who had been mostly head in reserve.

    While the unit formed up to repel the attack, supporting archers assisted them with aimed fire. The units' victors saw many enemies slain before them by arrows.


    (Militia Cavalry are driving them back?)


    http://img696.imageshack.us/img696/9527/perg100028.jpg

    The generals present at the battle took part in securing the initial beachhead, clearing skirmishers away from the attacking forces.


    Spoiler for Second Attack Wave
    http://img132.imageshack.us/img132/1023/perg100027.jpg

    http://img12.imageshack.us/img12/69/perg100026.jpg

    http://img132.imageshack.us/img132/7/perg100025.jpg

    Two units took part in the second attack, attempting to secure a breach to allow further empire troops to enter.

    The enemy sent the greater portion of their infantry over to attempt to dislodge our loyal troops.


    http://img696.imageshack.us/img696/9602/perg100024.jpg

    Somewhere in the middle of this, the enemy general was killed.

    Empire troops couldn't tell the difference because he was probably an ex-slave like everyone else there.


    http://img696.imageshack.us/img696/6450/perg100023.jpg

    http://img132.imageshack.us/img132/1276/perg100022.jpg

    http://img132.imageshack.us/img132/2021/perg100021.jpg

    http://img132.imageshack.us/img132/7167/perg100020.jpg

    Enemy forces pushed back imperial troops, all the while hemorraging losses. Despite taking some of their own, our forces remained cohesive and defeated the attack.


    http://img695.imageshack.us/img695/1091/perg100019.jpg

    http://img696.imageshack.us/img696/3039/perg100018.jpg



    The third attack group easily penetrated the enemy defenses and secured the way for further troops.


    http://img4.imageshack.us/img4/6743/perg100015.jpg

    http://img132.imageshack.us/img132/9773/perg100014.jpg

    The roads leading to the city square were cleared with little opposition.



    The enemy were soon forced to relinquish their temporary hold on the region.


    http://img4.imageshack.us/img4/7702/perg100008.jpg

    http://img5.imageshack.us/img5/8171/perg100007.jpg

    A heroic victory! Many units who had taken part in the assault received field promotions, and all the troops were awarded celebratory bonuses.

    The Status of Zeus was now ours!


    http://img5.imageshack.us/img5/526/perg100004.jpg

    The Statue of Zeus is now safe in Pergamian hands, and open to all free Greeks.


    http://img694.imageshack.us/img694/7853/perg100001.jpg

    Despite having control of the Status of Zeus at Olympia, there was nevertheless a settlement called "Olympia" that did not recognize our right to control the region.

    As soon as this was understood, the First Expeditionary set out to settle the issue on the Empire's behalf.
    Last edited by Alavaria; January 24, 2010 at 04:10 PM.

  19. #19

    Default Re: Pergamum Campaign: Update 9 has arrived!

    Spoiler for Council Session 3
    Council Session 3


    Situational Update:



    The First Army (designated Alpha1) is near Antioch, the gateway east into Seleucid lands, or south into Egyptian.




    The First Expeditionary Force (designated Epsion1) is in South Greece, however they have no fleet that can make long-distance trips.




    The Second Army (Alpha2) is in Crete.




    Upgrade facilities give +4 attack and +2 armor to ranged units.



    Currently, fresh archers are only "experience 1"

    -----

    Now, onto Council issues. Remember that alternatives are always acceptable.

    First of all, regarding the First Army. There's a turning point.
    • East into Seleucia
    • South into Egypt

    Historically, we went east.

    Regarding the First Expeditionary:
    • Drop into Italy
    • North by land into Macedonia

    Historically, they went to Italy, however without a fleet, they cannot continue from Italy to Britain as intended.

    Regarding the Second Army:
    • Attack Macedon
    • Attack Egypt

    Historically, they cleared out Southern Greece, and were assigned to attack Egypt.

    Spoiler for Attempt 1 at Roman Scutite
    Now, a quick preview. If we're attacking the Romans, I've prepared a new unit that will be trained in Italy instead of militia hoplites.

    Meet the "Roman Militia Hoplite" (You might call them a scutite, since they use a scutum?)



    They have stats worse than militia hoplites, basically.




    As you can see, the Romans can't form an overhand phalanx, partly because of their shields (making this up). As a result, they resort to a pseudo-Macedonian phalanx, using long spears.




    While these new troops fight under Pergamon, they have a Roman (native) officer but switch to using a Greek standard. If we're attacking Rome, there is an entire "plot" as to why this is the case.






    As you can guess, they're kind of like the basic militia hoplites..


    While it's hard for me to make them trainable specifically only in Italy, I will nevertheless follow the rule of "Roman Militia trainable in Italy only" and "No Greek Militia trainable in Italy"[/size][/b]

    And there is a reason why Armies are "alpha" and Expeditionaries are "epsilon".
    Last edited by Alavaria; December 22, 2009 at 10:34 PM.

  20. #20

    Default Re: Pergamum Campaign: Update 9 has arrived!

    Ergh, hit quote instead of edit. This should be at the bottom of the post above it.

    BTW, I'm thinking of making pikemen as the basic unit in regions like Macedonia, Selucia and Egypt. What do you think about using the peltast model (they have a small shield) to make a pike unit?
    Last edited by Alavaria; November 17, 2009 at 11:46 PM.

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